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| rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}} | | rowspan="2" | {{PageRef|Abrams|alt_link=Abrams/Movement}} | ||
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{{ | {{AbilityIcon|Shoulder Charge}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Shoulder Charge|alt_name=Charge Launch|alt_link=Abrams/Movement#Charge_Launch}} | ||
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| rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}} | | rowspan="2" | {{PageRef|The Doorman|alt_link=The Doorman/Movement}} | ||
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{{ | {{AbilityIcon|Doorway|alt_link=The Doorman/Movement#Doorway}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Luggage Cart|alt_name=Self Cart|alt_link=The Doorman/Movement#Self_Cart}} | ||
|- | |- | ||
| {{PageRef|Drifter|alt_link=Drifter/Movement}} | | {{PageRef|Drifter|alt_link=Drifter/Movement}} | ||
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{{ | {{AbilityIcon|Stalker's Mark|alt_name=Stalker's Mark Air Dash Momentum Conservation|alt_link=Drifter/Movement#Stalker's_Mark_Air_Dash_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}} | | rowspan="2" | {{PageRef|Dynamo|alt_link=Dynamo/Movement}} | ||
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{{ | {{AbilityIcon|Singularity|alt_name=Singularity Heavy Melee Cancel|alt_link=Dynamo/Movement#Singularity_Heavy_Melee_Cancel}} | ||
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{{ | {{AbilityIcon|Singularity|alt_name=Dynamo Zipline Momentum Conservation|alt_link=Dynamo/Movement#Dynamo_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| {{PageRef|Haze|alt_link=Haze/Movement}} | | {{PageRef|Haze|alt_link=Haze/Movement}} | ||
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{{ | {{AbilityIcon|Bullet Dance|alt_name=Bullet Dance Slide|alt_link=Haze/Movement#Bullet_Dance_Slide}} | ||
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| {{PageRef|Holliday|alt_link=Holliday/Movement}} | | {{PageRef|Holliday|alt_link=Holliday/Movement}} | ||
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{{ | {{AbilityIcon|Bounce Pad|alt_name=Bounce Pad|alt_link=Holliday/Movement#Bounce_Pad}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}} | | rowspan="3" | {{PageRef|Infernus|alt_link=Infernus/Movement}} | ||
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{{ | {{AbilityIcon|Flame Dash|alt_name=Rolling Flame Dash|alt_link=Infernus/Movement#Rolling_Flame_Dash}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Flame Dash|alt_name=Flame Dash Slide|alt_link=Infernus/Movement#Flame_Dash_Slide}} | ||
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{{ | {{AbilityIcon|Flame Dash|alt_name=Flame Dash Slide Bunnyhopping|alt_link=Infernus/Movement#Flame_Dash_Slide_Bunnyhopping}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}} | | rowspan="2" | {{PageRef|Ivy|alt_link=Ivy/Movement}} | ||
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{{ | {{AbilityIcon|Air Drop|alt_name=Air Drop|alt_link=Ivy/Movement#Air_Drop}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Air Drop|alt_name=Ivy Zipline Momentum Conservation|alt_link=Ivy/Movement#Ivy_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}} | | rowspan="3" | {{PageRef|Lash|alt_link=Lash/Movement}} | ||
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{{ | {{AbilityIcon|Death Slam|alt_name=Lash Zipline Momentum Conservation|alt_link=Lash/Movement#Lash_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Grapple|alt_name=Grapple Slide|alt_link=Lash/Movement#Grapple_Slide}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Death Slam|alt_name=Slam Slide|alt_link=Lash/Movement#Slam_Slide}} | ||
|- | |- | ||
| rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}} | | rowspan="10" | {{PageRef|Mo & Krill|alt_link=Mo & Krill/Movement}} | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Burrow|alt_link=Mo & Krill/Movement#Burrow}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Pseudo|alt_link=Mo & Krill/Movement#Pseudo}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=IAD Pseudo|alt_link=Mo & Krill/Movement#IAD Pseudo}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Punch Pseudo|alt_link=Mo & Krill/Movement#Heavy/Light Punch Pseudo}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Dash Burrow|alt_link=Mo & Krill/Movement#Burrow & Dash Burrow}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Burrow Slide|alt_link=Mo & Krill/Movement#Burrow Slide}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Air Jump Burrow|alt_link=Mo & Krill/Movement#Air_Jump_Burrow}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Mantle Burrow|alt_link=Mo & Krill/Movement#Mantle Unburrow/Spin}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=IAD Burrow|alt_link=Mo & Krill/Movement#IAD_Burrow}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Burrow|alt_name=Magic Carpet Burrow|alt_link=Mo & Krill/Movement#Magic_Carpet_Burrow}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}} | | rowspan="3" | {{PageRef|Paradox|alt_link=Paradox/Movement}} | ||
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{{ | {{AbilityIcon|Kinetic Carbine|alt_name=Kinetic Carbine Aerial Momentum Cancel|alt_link=Paradox/Movement#Kinetic_Carbine_Aerial_Momentum_Cancel}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Time Wall|alt_name=Time Wall Momentum Stop|alt_link=Paradox/Movement#Time_Wall_Momentum_Stop}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Time Wall|alt_name=Time Jump|alt_link=Paradox/Movement#Time_Jump}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}} | | rowspan="2" | {{PageRef|Pocket|alt_link=Pocket/Movement}} | ||
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{{ | {{AbilityIcon|Barrage|alt_name=Pocket Zipline Momentum Conservation|alt_link=Pocket/Movement#Pocket_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|Flying Cloak|alt_name=Flying Cloak Momentum Conservation|alt_link=Pocket/Movement#Flying_Cloak_Momentum_Conservation}} | ||
|- | |- | ||
| {{PageRef|Seven|alt_link=Seven/Movement}} | | {{PageRef|Seven|alt_link=Seven/Movement}} | ||
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{{ | {{AbilityIcon|Storm Cloud|alt_name=Sky Lift|alt_link=Seven/Movement#Sky_Lift}} | ||
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| rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}} | | rowspan="9" | {{PageRef|Shiv|alt_link=Shiv/Movement}} | ||
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{{ | {{AbilityIcon|Slice and Dice|alt_name=Slice and Dice Leap|alt_link=Shiv/Movement#Slice_and_Dice_Leap}} | ||
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| rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}} | | rowspan="2" | {{PageRef|Sinclair|alt_link=Sinclair/Movement}} | ||
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{{ | {{AbilityIcon|Audience Participation|alt_name=Audience Participation|alt_link=Sinclair/Movement#Audience_Participation}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Spectral Assistant|alt_name=Spectral Assistant Momentum Conservation|alt_link=Sinclair/Movement#Spectral_Assistant_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}} | | rowspan="2" | {{PageRef|Vindicta|alt_link=Vindicta/Movement}} | ||
| | | | ||
{{ | {{AbilityIcon|Flight|alt_name=Super Jump|alt_link=Vindicta/Movement#Super_Jump}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Flight|alt_name=Vindicta Zipline Momentum Conservation|alt_link=Vindicta/Movement#Vindicta_Zipline_Momentum_Conservation}} | ||
|- | |- | ||
| rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}} | | rowspan="10" | {{PageRef|Viscous|alt_link=Viscous/Movement}} | ||
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{{ | {{AbilityIcon|Puddle Punch|alt_name=Puddle Punch Boosting|alt_link=Viscous/Movement#Puddle_Punch_Boosting}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|Puddle Punch|alt_name=Wall Punch Dash|alt_link=Viscous/Movement#Wall_Punch_Dash}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Puddle Punch|alt_name=Air Vent Puddle Boost|alt_link=Viscous/Movement#Air_Vent_Puddle_Boost}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|Puddle Punch|alt_name=Frogpunch|alt_link=Viscous/Movement#Frogpunch}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Puddle Punch|alt_name=Ball-less Frogpunch|alt_link=Viscous/Movement#Ball-less_Frogpunch}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|The Cube|alt_name=The Cube|alt_link=Viscous/Movement#The_Cube}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|The Cube|alt_name=Slope Acceleration|alt_link=Viscous/Movement#Slope_Acceleration}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|Goo Ball|alt_name=Goo Ball|alt_link=Viscous/Movement#Goo_Ball}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|Goo Ball|alt_name=Cube Turnaround|alt_link=Viscous/Movement#Cube_Turnaround}} | ||
|- | |- | ||
| | | | ||
{{ | {{AbilityIcon|Goo Ball|alt_name=Magic Carpet Goo Ball|alt_link=Viscous/Movement#Magic_Carpet_Goo_Ball}} | ||
|- | |- | ||
| {{PageRef|Wraith|alt_link=Wraith/Movement}} | | {{PageRef|Wraith|alt_link=Wraith/Movement}} | ||
| | | | ||
{{ | {{AbilityIcon|Project Mind|alt_name=Telezip|alt_link=Wraith/Movement#Telezip}} | ||
|- | |- | ||
| rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}} | | rowspan="3" | {{PageRef|Yamato|alt_link=Yamato/Movement}} | ||
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{{ | {{AbilityIcon|Power Slash|alt_name=Dash Slash|alt_link=Yamato/Movement#Dash_Slash}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Flying Strike|alt_name=Empty Strike|alt_link=Yamato/Movement#Empty_Strike}} | ||
|- | |- | ||
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{{ | {{AbilityIcon|Power Slash|alt_name=Yamato Zipline Momentum Conservation|alt_link=Yamato/Movement#Yamato_Zipline_Momentum_Conservation}} | ||
|} | |} | ||
[[Category:Character Tech]] | [[Category:Character Tech]] | ||
Revision as of 17:31, 23 July 2026
“Cannot waste time.”
This page is outdated and it needs to be updated. You can help the Deadlock Wiki by updating it.
Notes: Missing tech from Old Gods, New Blood heroes and ability reworks
This article is part of the Deadlock Movement Wiki.
“I'm gonna be bouncin' all around that battlefield.— Lash
Character Tech is movement tech that only one or a handful of Heroes in the game can execute. These are usually tied to abilities or special attributes.
Not all heroes have specific movement tech, though new tech may be discovered and explored over time.
Below is a list of known character techniques currently in the game:
| Character | Movement Tech |
|---|---|