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For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | For example, if you activate {{ItemIcon|Tankbuster}} when at 50% charge, it will only deal 50% of its damage. | ||
Different items require different amount of times to fully charge up. Charge-Up time is '''not''' affected by [[ | Different items require different amount of times to fully charge up. Charge-Up time is '''not''' affected by [[Cooldown Reduction]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Revision as of 16:26, 5 August 2025
Charge-up is a mechanic that causes items to build up their effects over time.
Overview
Whenever you activate an item that has Charge-up, it will activate regardless of whether it finished charging or not. Its effectiveness is based on the percentage it has charged up.
For example, if you activate Tankbuster when at 50% charge, it will only deal 50% of its damage.
Different items require different amount of times to fully charge up. Charge-Up time is not affected by Cooldown Reduction.
| Name | Charge-Up Time |
|---|---|
| Mystic Burst | 12s |
| Tankbuster | 14s |
| Quicksilver Reload | 18s |
| Mercurial Magnum | 14s |
Notes
- When recasting Quicksilver Reload or Mercurial Magnum, they will refresh their current fire rate bonus regardless of charge-up time, unless the charge is higher then the previous cast, in which case the fire rate is increased accordingly.
- Mercurial Magnum will always give the full Spirit damage on bullet hit bonus, regardless of charge-up.
- Tankbuster triggers on non-player enemies but does not use any of its charge-up.