Kelvin MM.png
“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.

Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs.

Video explaining Damage Amplification

Damage Reduction

Damage Reduction is a negative form of Damage Amplification, that reduces the damage output of enemies or its user.

Calculation

Multiple sources of abilities and items that display damage amplification percentages (e.g., +20% Damage) do not simply add together. Instead, they stack multiplicatively.

Multiple sources of abilities and items that display damage reduction percentages (e.g., -30% Damage) currently stack additively. Valve's May 22 patch notes state that Damage Reduction is intended to stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)[1], but testing confirms this change has not yet been implemented, and Damage Reduction continues to add together in the current build.

Calculating Damage Amplification

To find your amplification, use the following formula:

Total Amplification Multiplier=(1+A1)×(1+A2)×...

Example:

  1. A hero deals a base bullet damage of 100.
  2. The hero gains 15% damage amplification from an ability, increasing their damage from 100 to 115 (100 x 1.15 = 115).
  3.   Ivy casts   Air Drop on the hero to give them an additional 20% amplification.
  4. The hero now deals 138 bullet damage (100 x 1.15 x 1.20 = 138).

Calculating Damage Reduction

Current formula: Damage Reduction from multiple sources adds together before being applied to the base damage.

Total Damage Reduction (Decimal)=DR1+DR2+...

Example:

  1. A hero deals a base bullet damage of 100.
  2.   Mirage casts base   Fire Scarabs on the hero, reducing their damage by 20%, decreasing their bullet damage from 100 to 80 (100 x 0.8 = 80).
  3.   Mirage now afflicts the hero with   Inhibitor, reducing their damage by another 30%.
  4. The hero now deals 50 bullet damage (100 x 0.5 = 50).

Self-inflicted Damage Reduction, such as   Golden Goose Egg,   Cursed Relic, or   Cheat Death (active portion), is added into this same pool alongside any Damage Reduction debuffs applied by enemies.

Intended formula (not currently active): Should Damage Reduction be changed to stack multiplicatively, the formula for the damage multiplier would be:

Damage Multiplier=(1DR1)×(1DR2)×...

Example (hypothetical, not reflective of current gameplay):

  1. A hero deals a base bullet damage of 100.
  2.   Mirage casts base   Fire Scarabs on the hero, reducing their damage by 20%, decreasing their bullet damage from 100 to 80 (100 x 0.8 = 80).
  3.   Mirage now afflicts the hero with   Inhibitor, reducing their damage by another 30%.
  4. Under this formula, the hero would deal 56 bullet damage (100 x 0.56 = 56), rather than the 50 produced by the current additive formula.

Calculating Combined Amplification and Reduction

Damage Amplification and Damage Reduction that apply to the attacker's own damage output, whether from self-inflicted items, ally buffs (such as   Air Drop), or enemy debuffs (such as   Fire Scarabs and   Inhibitor), are collectively referred to here as outgoing modifiers. In the current game version, all outgoing modifiers combine using the following process:

  1. Compute the Total Amplification Multiplier by multiplying all outgoing amplification sources as shown in the Amplification section.
  2. Compute the Total Damage Reduction (Decimal) by adding all outgoing reduction sources as shown in the Damage Reduction section.
  3. The Outgoing Multiplier is then:

Outgoing Multiplier=Total Amplification MultiplierTotal Damage Reduction (Decimal)

Some sources of amplification instead apply to a specific target rather than the attacker, increasing the damage that target takes from the attacker's hits. These are referred to here as target modifiers and include effects such as   Bloodscent's bonus against isolated heroes. Target modifiers apply as a separate multiplier on top of the outgoing multiplier:

Damage=Base Damage×Outgoing Multiplier×(1+Target Modifier)

Example:

  1. A hero deals a base bullet damage of 100.
  2. The hero is attacking an isolated target and has   Bloodscent active (a target modifier of +15%).
  3.   Ivy casts   Air Drop on the hero (an outgoing amplification of +20%, so Total Amplification Multiplier = 1.20).
  4.   Mirage afflicts the hero with   Fire Scarabs (-20%) and   Inhibitor (-30%), giving Total Damage Reduction (Decimal) = 0.20 + 0.30 = 0.50.
  5. Outgoing Multiplier = 1.20 - 0.50 = 0.70.
  6. The hero deals 81 bullet damage (100 x 0.70 x 1.15 = 80.5, rounded up in game).

Sources of Damage Amplification

 
“If we are to complete the ritual, we must think clearly.”
This page may contain factual inaccuracies. The information presented requires verification against reliable sources.
Issue: List may be outdated

Weapon and Spirit Amp

List of heroes
Hero Ability Tier Stat change
  Calico   Ava 3 +18% Ramping Damage Amp
  Drifter   Bloodscent 0 +15% Damage Amp on Isolated Heroes
3 +11% Damage Amp on Isolated Heroes
  Infernus   Napalm 0 +16% Damage Amp
3 +17% Damage Amp
  Ivy   Air Drop 0 +20% Damage Amp on Ivy and carried ally
  Lady Geist   Malice 0 +7% Damage Amp per Stack
3 +8% Damage Amp per Stack
  McGinnis   Spectral Wall 1 +20% Damage Amp
  Mo & Krill   Scorn 3 +15% Damage Amp per Stack
  Paradox   Pulse Grenade 0 +4% Damage Amp per Stack
  Pocket   Barrage 0 +6% Damage Amp per Stack
3 +4% Damage Amp per Stack
  Shiv   Killing Blow 0 +8% Damage Amp
2 +16% Damage Amp
  Sinclair   Rabbit Hex 0 +15% Damage Amp
3 +7% Damage Amp
  Victor   Aura of Suffering 3 +15% Damage Amp

Spirit Amp

This is a dynamic list "Spirit Amp". Edit contents.
Name CostCategoryStat change
  Escalating Exposure6,400  Spirit+4.5% Spirit Amp

Sources of Damage Reduction

Weapon and Spirit Reduction

List of heroes
Hero Ability Tier Stat change
  Mirage   Fire Scarabs 0 -20% Damage Reduction
3 -15% Damage Reduction
This is a dynamic list "Damage Reduction". Edit contents.
Name CostCategoryStat change
  Haunting ShotLegendary  Weapon-40% Damage Reduction
  Cheat Death6,400  Vitality-60% Damage Reduction
  Inhibitor6,400  Vitality-30% Damage Reduction
  Golden Goose Egg800  Spirit-10% Damage Reduction
  Cursed Relic6,400  Spirit-25% Damage Reduction

Spirit Reduction

List of heroes
Hero Ability Tier Stat change
  Infernus   Afterburn 2 -35% Spirit Damage Reduction
This is a dynamic list "Spirit Damage Reduction". Edit contents.
Name CostCategoryStat change
  Silencer6,400  Weapon-25% Spirit Damage Reduction