Damage Amplification

Revision as of 11:35, 8 July 2026 by Voxic. (talk | contribs) (Quick note, the calculation only considers Self Amps currently (Calico, Drifter, Ivy, Pocket, Shiv) but doesn't consider the debuff amp. Will test later.)
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Damage Amplification or Damage Amp is a stat that multiplies the damage caused by the player to affected enemies and NPCs.

Video explaining Damage Amplification

Damage Reduction

Damage Reduction is a negative form of Damage Amplification, that reduces the damage output of enemies or its user.

Calculation

Multiple sources of abilities and items that display damage amplification percentages (e.g., +20% Damage), do not simply add together. Instead, they stack multiplicatively, augmented.

Multiple sources of abilities and items that display damage reduction percentages (e.g., -30% Damage), simply add together. (Though this is most probably a bug)

Calculating Damage Amplification

To find your amplification, use the following formula:

Amplification=(1+A1)×(1+A2)×...

Example:

  1.   Drifter deals a base bullet damage of 41.
  2.   Drifter's base   Bloodscent amplification of 15% will increase his bullet damage from 41 to 47 (41 x 1.15 = 47.15, rounded down in game).
  3.   Ivy casts   Air Drop on   Drifter to give him an additional 20% amplification.
  4.   Drifter now deals 57 bullet damage (41 x 1.15 x 1.20 = 56.58, rounded up in game).

Calculating Damage Reduction

Notice: While Valve has stated in the May 22nd patch that Damage Reduction stacks diminishingly[1], however, this is not true. Damage Reduction still stacks additively. Unless there was a hidden patch note, it is safe to assume that this is a bug. This means that the current formula is:

Damage Reduction=(DR1)+(DR2)+...

Example:

  1.   Drifter deals a base bullet damage of 41.
  2.   Mirage casts base   Fire Scarabs on   Drifter, reducing his damage by 20%, decreasing his bullet damage from 41 to 33 (41 x 0.8 = 32.8, rounded up in game).
  3.   Mirage now afflicts   Drifter with   Inhibitor, reducing his damage by another 30%.
  4.   Drifter now deals 20 bullet damage (41 x 0.5 = 20.5, rounded up in game).


(Wiki admins feel free to remove this but just in case this gets fixed I'll keep it up here.)

For now this is not true, but to find your damage reduction, use the following formula:

Damage Reduction=1(1DR1)×(1DR2)×... Example:

  1.   Drifter deals a base gun damage of 41.
  2.   Mirage casts base   Fire Scarabs on   Drifter, reducing his damage by 20%, decreasing his bullet damage from 41 to 33 (41 x 0.8 = 32.8, rounded up in game).
  3.   Mirage now afflicts   Drifter with   Inhibitor, reducing his damage by another 30%.
  4.   Drifter now deals 23 bullet damage (41 x 0.56 = 22.96, rounded up in game).

Calculating Total Amplification

To find the total amplification, use the following formula:

Total Amplification=(Base Damage×Total A)×Total DR

Example:

  1.   Drifter deals a base gun damage of 41.
  2. With base   Bloodscent,   Drifter's gun damage is 47 with a 15% increase.
  3.   Mirage now afflicts   Drifter with   Inhibitor and   Fire Scarabs, reducing his damage by 50%.
  4.   Drifter now deals 24 bullet damage (47 x 0.5 = 23.5, rounded up in game)

Damage Reduction from self-inflicted sources work the same as damage reduction does currently, they are additive. If you have   Golden Goose Egg   Cursed Relic, or   Cheat Death (active portion), they will add onto any other damage reduction debuffs you get afflicted by.

Notice: Additional Amplifications seem to interact weirdly with this formula, I assume it's wrong. Having the   Air Drop on   Drifter alongside the debuffs from   Fire Scarabs and   Inhibitor makes   Drifter's bullet damage 33, which is actually a 42% decrease from the amplification, not 50%. Would appreciate if someone could check into this.

Sources of Damage Amplification

 
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Weapon and Spirit Amp

List of heroes
Hero Ability Tier Stat change
  Calico   Ava 3 +18% Ramping Damage Amp
  Drifter   Bloodscent 0 +15% Damage Amp on Isolated Heroes
3 +11% Damage Amp on Isolated Heroes
  Infernus   Napalm 0 +16% Damage Amp
3 +17% Damage Amp
  Ivy   Air Drop 0 +20% Damage Amp on Ivy and carried ally
  Lady Geist   Malice 0 +7% Damage Amp per Stack
3 +8% Damage Amp per Stack
  McGinnis   Spectral Wall 1 +20% Damage Amp
  Mo & Krill   Scorn 3 +15% Damage Amp
  Paradox   Pulse Grenade 0 +4% Damage Amp per Stack
  Pocket   Barrage 0 +6% Damage Amp per Stack
3 +4% Damage Amp per Stack
  Shiv   Killing Blow 0 +8% Damage Amp
2 +16% Damage Amp
  Sinclair   Rabbit Hex 0 +15% Damage Amp
3 +7% Damage Amp
  Victor   Aura of Suffering 3 +15% Damage Amp

Spirit Amp

This is a dynamic list "Spirit Amp". Edit contents.
Name CostCategoryStat change
  Escalating Exposure6,400  Spirit+4.5% Spirit Amp

Sources of Damage Reduction

Weapon and Spirit Reduction

List of heroes
Hero Ability Tier Stat change
  Mirage   Fire Scarabs 0 -20% Damage Reduction
3 -15% Damage Reduction
This is a dynamic list "Damage Reduction". Edit contents.
Name CostCategoryStat change
  Haunting ShotLegendary  Weapon-40% Damage Reduction
  Cheat Death6,400  Vitality-60% Damage Reduction
  Inhibitor6,400  Vitality-30% Damage Reduction
  Golden Goose Egg800  Spirit-10% Damage Reduction
  Cursed Relic6,400  Spirit-25% Damage Reduction

Spirit Reduction

List of heroes
Hero Ability Tier Stat change
  Infernus   Afterburn 2 -35% Spirit Damage Reduction
This is a dynamic list "Spirit Damage Reduction". Edit contents.
Name CostCategoryStat change
  Silencer6,400  Weapon-25% Spirit Damage Reduction