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“Death brings consequences once more.— The Patrons
Death occurs when a hero takes sufficient damage to be reduced to zero health. Upon dying, the player's screen is shaded gray, a death timer is displayed over their hero's icon, souls are rewarded to heroes who earned a kill or an assist, and other hero or situation-specific events may occur, as detailed below.
Overview
Upon dying, heroes will drop any of their unsecured souls in a spherical container that can then be picked up by other heroes.
While dead, players can browser the shop, spectate their teammates, use pings and talk in chat. If all allies are dead, only the Patron's perspective can be seen. Clicking an objective on the Minimap allows the player to view the perspective of that objective.
Once the countdown reaches zero, heroes will respawn back in base.
Respawn Time

As the game progresses, the players will take longer to respawn. The respawn time increases linearly based on the following times:
| Match duration | Respawn time |
|---|---|
| Start | 8s |
| 19 min | 30s |
| 30 min | 70s |
| 40 min | 85s |
The respawn time is capped at 85s.
Dying to a non-player Unit (when there is no bounty/assist from an enemy Hero) will increase the respawn time by 10s.
Comeback kill
After 10 minutes in a match, killing a player whose net worth is above 15% higher than the killer team's average net worth increases that player's respawn time. The increase varies based on the net worth difference and match duration, from +6s for 15% net worth at 10 minutes to +22s for 30% net worth at 25 minutes.
Last Stand Buff
Killing the first stage of a Patron shortens the remaining respawn time of any dead player in the defending team, as follows:
- If the remaining time is 30s or above, it is shortened by 20s (e.g. 45s shortened to 25s);
- If it's between 10s and 30s, it is shortened to 10s;
- At 10s and below, the respawn time is unchanged.
This effect is only applied once, at the moment the Patron is killed. Subsequent deaths will have the regular respawn time.
Rejuvenator Crystal Revive Tokens
Revive Tokens are obtained from the Crystal that drops upon killing the Mid-Boss. The Crystal contains a total of 3 Revive Tokens.
Revive Tokens can only be claimed by a Heavy Melee, and only 1 is granted per punch.
Revive Tokens are consumed upon a players death, and any further deaths from that player will not consume more. Once all the Tokens are consumed, the entire team will lose access to the mid-boss buff.
Killing an enemy with a Revive Token does not appear as a kill in the HUD, but it does add to abilities with "on hero kill" stacks, such as Grey Talon's, Mo & Krill's and Vindicta's ultimate. The same happens when triggering Victor's Shocking Reanimation.
Update history
View the full update history: Death/Update history
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Trivia
- Soul Rebirth was an item that made the player respawn 4s after their death, in the location where they died. It also increased the regular respawn time, when the player died while Soul Rebirth was on cooldown. This item has been removed from the game.
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