Escalating Resilience: Difference between revisions

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m Standardized Update history table
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m bot edit made with jswikibot:: replace == Navigation == {{Item Navbox}} with == Navigation == {{Item Navbox}}
 
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{{Infobox item
{{Infobox item/auto|Escalating Resilience}}
| item_imagefilepath  = Escalating Resilience
| item_name            = Escalating Resilience
| item_type            = Weapon
| item_tier            = 3
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +14% [[Fire Rate]]
| item_stat2          = +14% [[Weapon Damage]]
| souls                = 3,000
| passive1_description = Grants [[Bullet Resist]] when your bullets hit an enemy hero. Each shot can only grant one stack.
| passive1_cooldown    =
| passive1_stat1      = 40% Max Bullet Resist
| passive1_stat2      = 2% Bullet Resist per Stack
| passive1_stat3      = 20s Stack Duration
}}
'''Escalating Resilience''' is a Tier 3 Weapon [[Items|Item]] that grants increased [[Fire Rate]] and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum.


It can be purchased from the [[Shop]] for {{Souls|3,000}} [[Souls]].
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Notes ==
* Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like {{HeroIcon|Abrams|size=20px}}' and {{HeroIcon|Pocket}} can't gain several stacks in one shot.
* Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and characters using {{ItemIcon|Split Shot}} can't gain several stacks in one shot. This also includes characters like {{HeroIcon|Viscous}} and {{HeroIcon|Yamato}}, who have alt-fire modes on their weapons that cause explosive damage.


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
 
{{Update history table/row
== Navigation ==
| update = August 29, 2024
{{Item Navbox}}
| changes =
*Max Bullet Resist increased from 36% to 40%.
}}
{{Update history table/row
| update = August 15, 2024
| changes =  
*Max Bullet Resist increased from 30% to 36%.
}}
{{Update history table/row
| update = July 18, 2024
| changes =  
*No longer grants +14% Ammo.
*Stack duration increased from 14s to 20s
}}
{{Update history table/row
| update = July 4, 2024
| changes =
*Now gives +14% Ammo.
}}
{{Update history table/row
| update = June 27, 2024
| changes =
*Stack duration increased from 10s to 14s.
}}
{{Update history table/row
| update = June 13, 2024
| changes =
*Stacks share a duration now and each new stack refreshes it.
*Duration reduced from 15s to 10s.
*Max resistance reduced from 36% to 30%.
}}
{{Update history table/row
| update = May 23, 2024
| changes =
*Max Bullet Resist increased from 30% to 36%.
}}
{{Update history table/row
| update = May 10, 2024
| changes =
*Resist per stack increased from 1% to 2%.
}}
}}
{{Item_Navbox}}
[[Category:Items]]

Latest revision as of 10:27, 26 April 2026

Escalating Resilience
Image for the Deadlock item Escalating Resilience
Cost Souls3,200
Tier 3
+35% Max Ammo
+75 Bonus Health
+18% Weapon Damage
Passive
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Upgrades From:
Extended Magazine
Internal name: upgrade_reinforcing_casings

Escalating Resilience is a Tier 3 Weapon Item that can be purchased from the Shop for Souls3,200. Its component, Extended Magazine, makes up Souls800 of the cost.

Notes

[edit | edit source]
  • Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like Abrams, Pocket, and characters using Split Shot can't gain several stacks in one shot. This also includes characters like Viscous and Yamato, who have alt-fire modes on their weapons that cause explosive damage.

Update history

[edit | edit source]

View the full update history: Escalating Resilience/Update history

Update Changes

May 22, 2026

  • Max Ammo increased from 30% to 35%.
  • Weapon Damage increased from 15% to 18%.

November 21, 2025

  • Bonus Health reduced from 125 to 100.

May 19, 2025

  • Bonus health increased from +100 to +125.
  • Stack duration increased from 20s to 24s.
[edit | edit source]
Weapon
Vitality
Spirit