Escalating Resilience: Difference between revisions

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Adding ItemSummary
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m bot edit made with jswikibot:: replace == Navigation == {{Item Navbox}} with == Navigation == {{Item Navbox}}
 
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Escalating Resilience}}
<tabber>
Default=
{{Infobox item
| item_name            = Escalating Resilience
| item_stat1            = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| item_stat2            = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat3            = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| passive1_description  = {{#invoke:Lang|get_string|upgrade_reinforcing_casings_desc}}
| passive1_stat1        = {{ItemData|{{#var:item_key_or_en}}|MaxArmorStacks}} Max [[Bullet Resist]]
| passive1_stat2        = {{ItemData|{{#var:item_key_or_en}}|BulletResistPerStack}} [[Bullet Resist]] per Stack
| passive1_stat3        = {{ItemData|{{#var:item_key_or_en}}|BulletResistDuration}}s [[Stack]] Duration
| component1_name      = Extended Magazine
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Escalating Resilience
| item_stat1            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]]
| item_stat2            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| item_stat3            = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| passive1_description  = {{#invoke:Lang|get_string|upgrade_reinforcing_casings_desc}}
| passive1_stat1        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxArmorStacks|prefix=|suffix=|noicon=true}} Max [[Bullet Resist]]
| passive1_stat2        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResistPerStack|prefix=|suffix=|noicon=true}} [[Bullet Resist]] per Stack
| passive1_stat3        = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BulletResistDuration|prefix=|suffix=s|noicon=true}} [[Stack]] Duration
| component1_name      = Extended Magazine
}}
</tabber>
</div>
 
'''Escalating Resilience''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Items|Item]] that grants increased [[Ammo|Max Ammo]], [[Bonus Health]], and [[Weapon Damage]]. Its passive effect grants the user additional [[Bullet Resist]] every time their bullets hit an enemy hero, up to a maximum.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
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{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}

Latest revision as of 10:27, 26 April 2026

Escalating Resilience
Image for the Deadlock item Escalating Resilience
Cost Souls3,200
Tier 3
+35% Max Ammo
+75 Bonus Health
+18% Weapon Damage
Passive
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
Upgrades From:
Extended Magazine
Internal name: upgrade_reinforcing_casings

Escalating Resilience is a Tier 3 Weapon Item that can be purchased from the Shop for Souls3,200. Its component, Extended Magazine, makes up Souls800 of the cost.

Notes

[edit | edit source]
  • Passive Bullet Resist Stacks can only be gained once per shot, meaning spread fire weapons like Abrams, Pocket, and characters using Split Shot can't gain several stacks in one shot. This also includes characters like Viscous and Yamato, who have alt-fire modes on their weapons that cause explosive damage.

Update history

[edit | edit source]

View the full update history: Escalating Resilience/Update history

Update Changes

May 22, 2026

  • Max Ammo increased from 30% to 35%.
  • Weapon Damage increased from 15% to 18%.

November 21, 2025

  • Bonus Health reduced from 125 to 100.

May 19, 2025

  • Bonus health increased from +100 to +125.
  • Stack duration increased from 20s to 24s.
[edit | edit source]
Weapon
Vitality
Spirit