Extra Charge: Difference between revisions

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Created page with "'''Extra Charge''' is a Spirit item purchasable at the shop for 500 souls. As a 500 souls Spirit item it grants +4 Spirit Power. '''Extra Charge''' in addition grants the following: * +1 Bonus Ability Charges * +8% Cooldown Reduction for Charged Abilities * +6% Weapon Damage '''Extra Charge''' is a component of Rapid Recharge."
 
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'''Extra Charge''' is a [[Spirit item]] purchasable at the [[shop]] for 500 [[souls]].
{{Infobox item/auto|Extra Charge}}


As a 500 [[souls]] Spirit item it grants +4 [[Spirit Power]].
{{ItemSummary|{{#var:item_key_or_en}}}}


'''Extra Charge''' in addition grants the following:
== Affected Abilities ==
* +1 Bonus [[Ability Charges]]
* +8% Cooldown Reduction for [[Charged Abilities]]
* +6% [[Weapon Damage]]


'''Extra Charge''' is a component of [[Rapid Recharge]].
Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case, Extra Charge will not affect these abilities until the upgrade is taken.
 
{{AbilityTable|charges|hide=Time Between Charges}}
 
== Notable interactions ==
 
* If {{HeroIcon|Sinclair}} copies {{HeroIcon|Vindicta}}'s {{AbilityIcon|Assassinate}} with Extra Charge, they will start with 2 charges. After using Assassinate once, they can keep the copy indefinitely as long as they have one or more charges left.
 
== Update history ==
 
{{Update history}}
 
== Navigation ==
 
{{Item Navbox}}

Latest revision as of 00:57, 11 May 2026

Extra Charge
Image for the Deadlock item Extra Charge
Cost Souls800
Tier 1
+1 Bonus Ability Charges
+7 Bonus Spirit Power for Charged Abilities
Upgrades To:
Rapid Recharge
Internal name: upgrade_extra_charge

Extra Charge is a Tier 1 Spirit Item that can be purchased from the Shop for Souls800.

It is a component of Rapid Recharge.

Affected Abilities

[edit | edit source]

Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case, Extra Charge will not affect these abilities until the upgrade is taken.

This is a dynamic list "charges". Edit contents · Edit notes.
Hero Ability Charges Notes
Billy Bashdown 1 +1 charge on T2 upgrade.
Celeste Radiant Daggers 1 +2 charges on T1 upgrade.
Dynamo Kinetic Pulse 1 +1 charge on T1 upgrade.
Graves Jar of Dead 4 Has a conditional charge. Charges by being near when anything dies.
Grey Talon Charged Shot 1 +1 charge on T1 upgrade. 1s time between charges on T3 upgrade.
Haze Smoke Bomb Becomes charged on T2 upgrade with 2 charges and 7s time between charges.
Holliday Powder Keg 2 +1 charge on T2 upgrade.
Bounce Pad 1
Infernus Napalm 1 +1 charge on T1 upgrade.
Flame Dash Becomes charged on T3 upgrade with 2 charges and 14s time between charges.
Ivy Entangling Thorns 1 +1 charge on T1 upgrade.
Kelvin Frost Grenade 2
Lady Geist Life Drain Becomes charged on T3 upgrade with 3 charges and 0.1s time between charges.
Lash Grapple 1 +1 charge on T3 upgrade.
McGinnis Mini Turret 1 +2 charges on T2 upgrade.
Mirage Fire Scarabs 2 +1 charge on T2 upgrade.
Paige Bookwyrm 1 +1 charge on T2 upgrade.
Paradox Time Wall Becomes charged on T3 upgrade with 3 charges and 2s time between charges.
Rem Pillow Toss 1 +1 charge on T3 upgrade.
Seven Lightning Ball 1 +1 charge on T1 upgrade.
Shiv Serrated Knives 2 +2 charges on T2 upgrade.
Sinclair Vexing Bolt 1
The Doorman Call Bell 1 +1 charge on T1 upgrade.
Venator Consecrating Grenade Becomes charged on T3 upgrade with 1 charge and 3s time between charges.
Hex-Lined Snap Trap 2 +1 charge on T3 upgrade.
Victor Jumpstart 1 +1 charge on T3 upgrade.
Vindicta Assassinate 2
Viscous Puddle Punch 1 +1 charge on T1 upgrade.
Vyper Screwjab Dagger 2 +1 charge on T1 upgrade.
Wraith Card Trick 2 +2 charges on T1 upgrade Has a conditional charge.
Yamato Flying Slash Becomes charged on T3 upgrade with 2 charges and 5s time between charges.

Notable interactions

[edit | edit source]
  • If Sinclair copies Vindicta's Assassinate with Extra Charge, they will start with 2 charges. After using Assassinate once, they can keep the copy indefinitely as long as they have one or more charges left.

Update history

[edit | edit source]

View the full update history: Extra Charge/Update history

Update Changes

May 19, 2025

  • Charged Spirit Power increased from +5 to +7

May 8, 2025

  • Cost increased from 500 to 800.
  • No longer grants +10% Cooldown Reduction for Charged Abilities.
  • Now grants +5 Bonus Spirit Power for Charged Abilities.
  • No longer grants +6% Weapon Damage.

August 29, 2024

  • Cooldown reduction increased from +8% to +10%.
[edit | edit source]
Weapon
Vitality
Spirit