Glossary

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“Alright buddy, give 'em hell!”
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If I bothered to read a dictionary, I could sound like your smarmy ass!

Billy

This page has a glossary of gameplay terms commonly used by the Deadlock community. Most of these terms have been adopted from other MOBA games.

AOE

  • Initialism for "area of effect".

Backdoor

  • Attacking an objective without the attacker's troopers reaching it first.

Baron

  • The equivalent term to Mid-Boss in League of Legends.

BKB

BM

  • Initialism for "bad manners".

BRB

  • Initialism for "be right back".

Burst

  • Dealing a massive amount of damage in a very short window of time.

Carry

  • A type of hero who scales well with Souls and therefore is able to overpower most threats in the late game.

CC

  • Initialism for "Crowd Control", referring to Status Effects that limit a hero's ability to act or move (e.g., Stuns, Silences, Slows, and Roots).

CD

Creep

  • The equivalent term to Trooper in Dota. Rarely used to refer to Denizen.

CS

  • Initialism for Counterspell. May also refer for "Creep Score." Borrowed from Dota and League of Legends, heavily used to refer to the number of Troopers and Denizens a player has killed.

Debuff Remover

Deny

  • The act of shooting the soul orb of a dying enemy Trooper before the enemy can, stealing the souls for yourself.

DoT

DPS

  • Initialism for "damage per second".

Feed

  • Intentionally or unintentionally giving the enemy team souls.

Fountain

  • Spawn room.

Frontliner

  • A type of hero who is relatively durable and seeks to disrupt enemy players.

Gank

  • Ambushing one or more enemies, usually by rotating out of your assigned lane to create a numbers advantage.

Hook

Jungle

  • The area of the map between lanes, or the act of farming Denizens (neutral camps) within those areas.

M1

  • Short for "Mouse 1", commonly referring to Weapon-based heroes/builds.

Mid

  • Mid-Boss Sometimes used to refer to blue lane.

Minion

  • The equivalent term to Trooper in League of Legends and Smite.

Patron

  • The final core objective inside the enemy base. Equivalent to the "Ancient" in Dota or "Nexus" in League of Legends.

Power Spike

  • A point in the game where a hero becomes significantly stronger, due to unlocking a specific ability upgrade, item, or bonus points in their build.

Proc

  • Short for "procedure" or "programmed random occurrence", meaning an effect that has a random chance to be triggered under specific circunstances.

Remlings

Skillshot

  • An ability that requires aiming to hit.

Snowball

  • Using an early-game advantage to gain exponential momentum, becoming highly over-leveled and dominating the rest of the match.

Squishy

T1 / T2

Throw

  • Giving advantage to the initially losing team.

Tower

  • The equivalent term to Guardian in Dota.

TP

Turret

Ult

  • Short for "Ultimate", referring to a hero's fourth ability.

Urn / Spirit Urn

  • The objective that periodically spawns and must be carried to a drop-off point on the opposite side of the map to grant souls to the carrier.

Zip