Editing Infernus

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| key = hero_inferno
| name            = Infernus
| voice_actor = Phil Morris<ref>2024-09-26 - [[Kaori (developer)|Kaori]]; [https://discord.com/channels/1231286446472691825 Deadlock Discord] - ''"i rise from my slumber to say that Phil Morris is infernus"''</ref>
| art            = Infernus full.png
| release_date = April 24, 2024
| card            = Infernus card.png
| codenames = Inferno
| summary        = Lights up enemies and watches them burn
| pronouns = He/Him
| description    = Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus’s blazing speed, his enemies won’t be able to escape the flames.
}}{{Quotation|2=They'll be nothin' but ash when I'm through.|4=Inferno_upgrade_power3_03.mp3
| dps            = 66
| bullet_damage  = 6.6
| ammo            = 27
| bullets_per_sec = 10
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 625
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 0
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 3
| increase1_value = 0.36
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 33
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Incendiary Remarks
}}
}}
'''Infernus''' is a [[Hero]] in ''[[Deadlock]]''. He is an [[Ixia]]n with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his '''[[Infernus#Flame Dash|Flame Dash]]''' with the ability to spew a '''[[Infernus#Napalm|Napalm catalyst]]''', Infernus can chase down and ignite his foes with a deadly '''[[Infernus#Afterburn|Afterburn]]'''. Any targets left standing will be subject to his explosive '''[[Infernus#Concussive Combustion|Concussive Combustion]]''', knocking them out and leaving them vulnerable to further immolation.


As a second-generation immigrant from Ixia, Infernus had a troubled and intense youth while he was raised in New York. Despite a rash of organized crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.
'''Infernus''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
 
== Weapon ==
 
{{WeaponCard|key=hero_inferno}}


== Abilities ==
== Abilities ==
 
<tabber>
{{AbilitySection
|-|(1) Catalyst=
| hero_name  = Infernus
{{Ability card
| ability_num = 1
| name            = Catalyst
}}
| range          = 20m
 
| cooldown        = 24s
{{AbilitySection
| description    = Spew napalm that '''slows enemy movement''' and '''amplifies the damage''' Infernus does to them
| hero_name  = Infernus
| effect1        = '''Damage Amplification:''' '''30'''%
| ability_num = 2
| effect2        = '''Damage:''' '''50''' {{ss|0.3}}
|notes=
| effect3        = '''Movement Slow:''' '''40'''%
* Does 50% damage to objectives.
| effect4        = '''Debuff Duration:''' '''8'''s
* Enemies who step off the trail will continue to receive damage for '''{{DataProp|Flame Dash|AuraLingerDuration}}s''' due to lingering mechanic.
| effect5        = '''Slow Duration:''' '''4'''s
** The duration cannot be shortened with [[Debuff Resist]] ({{ItemIcon|Debuff Reducer}} etc).
| upgrade1        = '''+1''' Charge
** This can be dispelled e.g. via {{ItemIcon|Dispel Magic}}.
| upgrade2        = Infernus gains '''20% Lifesteal''' against victims
* The player can hold "Move forward" (<code>W</code>) to move faster or "Move Left" / "Move Right" (<code>A</code> / <code>D</code>) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
| upgrade3        = '''+10'''% Damage Amplification and '''-40'''% Heal/Regen
* The player is not silenced and can cast other abilities (e.g. {{AbilityIcon|Napalm}}) or items (e.g. {{ItemIcon|Warp Stone}}) without breaking Flame Dash.
| duration        = 6s
** Activating {{ItemIcon|Majestic Leap}}, {{ItemIcon|Ethereal Shift}} or {{ItemIcon|Refresher}} interrupts Flame Dash.
}}
}}
 
|-|(2) Flame Dash=
{{AbilitySection
{{Ability card
| hero_name  = Infernus
| name            = Flame Dash
| ability_num = 3
| description    = Move forward at '''high speed''' and leave a flame trail that '''burns enemies'''. Hold '''[Fire]''' to dash faster.
| notes      =
| cooldown        = 38s
* Duration is refreshed by 0.5s for body shots and 1s for headshots.
| effect1        = '''Max Dash Speed:''' '''20'''m/s
* Afterburn's [[Build-Up]] is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is '''not''' affected by distance falloff.
| effect2        = '''DPS:''' '''40''' {{ss|0.7}}
* A light [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.LightMeleeBuildUp}}% Afterburn build-up. A heavy [[melee]] has {{DataProp|Afterburn|AutoIntrinsicModifiers.1.HeavyMeleeBuildUp}}% build-up.
| effect3        = '''Dash Time:''' '''3'''s
* Afterburn ticks every half-second, for half its DPS each tick.
| effect4        = '''Dash Speed:''' '''12'''m/s
* [[Debuff Resist]] interactions:
| effect5        = '''Trail Duration:''' '''4'''s
** Does not affect the build-up in any way.
| upgrade1        = '''+30% Fire Rate Slow''' for 7s
** Does reduce the initial base duration and the maximum duration.
| upgrade2        = '''+45''' DPS
| interactions =
| upgrade3        = '''-20s''' Cooldown
{{AbilityInteraction | interaction = unstoppable | text =
Unstoppable suppresses and protects against T2 Spirit Damage reduction.
}}
}}
|-|(3) Afterburn=
{{Ability card
| name            = Afterburn
| description    = Your bullets build up to '''apply a burning effect on enemies'''. Infernus' bullets and abilities will '''refresh''' the duration
| effect1        = '''DPS:''' '''15''' {{ss|0.5}}
| effect2        = '''Burn Duration:''' '''3'''s
| effect3        = '''Buildup per bullet:''' '''10'''%
| effect4        = '''Headshot Buildup:''' '''16'''%
| effect5        = '''Buildup Decay Time:''' '''15'''s
| upgrade1        = Victims deal '''-30'''% Spirit Damage
| upgrade2        = '''+1s''' Burn Duration
| upgrade3        = '''+30''' DPS
}}
}}
 
|-|(4) Concussive Combustion=
{{AbilitySection
{{Ability card
| hero_name  = Infernus
| name            = Concussive Combustion
| ability_num = 4
| description    = Turns you into a living bomb that explodes after a short delay, '''stunning all enemies''' in its radius
| notes =
| radius          = 12m
* A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
| cooldown        = 120s
** It does not require line of sight on Infernus to be seen.
| effect1        = '''Stun Duration:''' '''1.25'''s
** Being invisible (e.g. {{ItemIcon|Shadow Weave}}) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.
| effect2        = '''DPS:''' '''160''' {{ss|1}}
| effect3        = '''Explosion Delay:''' '''3'''s
| upgrade1        = '''-40s''' Cooldown|upgrade2='''+0.5s''' Stun Duration and '''+4m''' Radius
| upgrade3        = '''+115 Damage''' and '''100% lifesteal from enemy heroes hit'''
}}
}}
</tabber>


== Street Brawl ==
== Background ==
=== Ability Changes ===
{{Quotation||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
'''A FATE'S TALE:'''
In addition to [[Street Brawl#Heroes|global changes]], Infernus receives the following modifications to his abilities:


==== {{AbilityIcon|Flame Dash|no-link=true}} ====
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.}}
* Trail width {{#invoke:StreetBrawlAbilities|change|Flame Dash|FlameAuraRadius}}, from {{DataProp|Flame Dash|FlameAuraRadius}}m to {{DataProp|Flame Dash|FlameAuraRadius|streetbrawl}}m.


=== Item Draft ===
== Update history ==
{{HeroStreetBrawlItems|Infernus}}
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
|-style="text-align: center; background-color:#f0dbbb;"
|<b>Patch</b>
|<b>Changes</b>
|-
|[[Update:09-01-2024 Update|Update 09-01-2024]]
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Now has <u>30% Slow resistance</u>.
|-
|[[Update:08-29-2024 Update|Update 08-29-2024]]
| - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' Damage amp Reduced: 30% → <u>25%</u>.
- {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' T2 Lifesteal Reduced: +20% → <u>+15%</u>.


== Backstory ==
- {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' T3 Damage amp Increased: +10% → <u>+15%</u>.


{{Fates_Tale|inferno}}
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Duration Reduced: 7s → <u>6s</u>.


== Update history ==
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Speed is now affected by slows.
{{Update history}}


== 3D model ==
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Trail width now Increases with ability range.
{{3D_Model|Infernus}}
===Weapon===
{{3D Model|Infernus Weapon|size=240px}}


== Gallery ==
- Reduced {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Vertical reach
<gallery>
|-
File:Infernus card.png|Infernus portrait
|Update 08-01-2024
File:Infernus Gloat.png|Gloat portrait for Infernus
| - Fixed Infernus being unable to slide out of {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash'''.
File:Infernus Critical .png|Critical health portrait for Infernus
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T1 and T2 Swapped.
File:Infernus MM.png|Infernus icon
File:Infernus Render.png|Infernus in-game render
File:Infernus select background.png|Infernus select background
File:Infernus Reference Sheet.png|Infernus reference sheet
File:Infernus Weapon.png|Infernus weapon - ''Incendiary Remarks''
</gallery>


=== Typography ===
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Base DPS Reduced: 18 → <u>15</u>.
<gallery>
File:Infernus name.svg|Infernus' name typography
File:Infernus russian.svg|Infernus' Russian typography
File:Infernus schinese.svg|Infernus' Simplified Chinese typography
File:Infernus turkish.svg|Infernus' Turkish typography
File:Infernus ukrainian.svg|Infernus' Ukrainian typography
</gallery>


=== Visual novel ===
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 DPS Reduced: 33 → <u>30</u>.
<gallery>
File:Infernus VN.png|Infernus visual novel art
</gallery>


=== Removed/Unused content ===
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Spirit scaling Increased: {{Ss|0.4}} → <u>{{Ss|0.5}}</u>.
<gallery>
|-
File:Infernus card old.png|Previous Infernus portrait
|Update 07-04-2024
File:Infernus leak.png|Leaked unfinished Infernus portrait
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Linger duration Increased: 0.4s → <u>1s</u>.
File:Infernus icon old.png|Previous Infernus icon
|-
File:Infernus winter.png|Infernus 2024 [[Seasonal events#Winter|Winter skin]]
|Update 06-27-2024
File:Infernus tail.png|Old Infernus model with tail
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Base DPS Reduced: 20 → <u>18</u>.
</gallery>
- {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T3 DPS Reduced: 35 → <u>33</u>.
|-
|Update 06-20-2024
| - Fixed {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Duration not being effected by duration extender.
|-
|Update 06-06-2024
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' Cooldown Increased: 30s → <u>38s</u>.
|-
|Update 05-30-2024
| - {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Duration Reduced: 8s → <u>7s</u>.
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T1 Fire rate slow Increased: 30% → <u>35%</u>.


=== Concept art ===
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T2 DPS Increased: 40 → <u>45</u>.
<gallery>
File:Infernus Concept Art.png|Infernus concept art
File:Infernus concept.png|Infernus concept art
</gallery>


=== [[Neon Prime]] ===
- {{AbilityIcon|Ability=Flame Dash|Size=20}} '''Flame Dash''' T3 Cooldown reduction Increased: -15s → <u>-20s</u>.
<gallery>
|-
File:Inferno Neon Prime.jpg|Inferno model
|Update 05-15-2024
File:Inferno Neon Prime gameplay.jpg|Inferno model
| - {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' T2 Now reduces enemy spirit damage by <u>30%</u>.
File:Neon Prime Training 1.png|Inferno in Neon Prime training menu art
|-
</gallery>
|Update 05-10-2024
| - Fixed {{AbilityIcon|Ability=Afterburn|Size=20}} '''Afterburn''' Refreshing from item damage.
|-
|Update 05-03-2024
| - {{AbilityIcon|Ability=Catalyst|Size=20}} '''Catalyst''' No longer self slows while casting.
- {{AbilityIcon|Ability=Concussive Combustion|Size=20}} '''Concussive Combustion''' Damage Increased: 130 → <u>160</u>.
|}


== Trivia ==
== Trivia ==
* Infernus was named '''Inferno''' in ''[[Neon Prime]].''
* During Deadlock's Pre-Alpha (Neon Prime), Infernus was named ''Inferno''.
* Infernus has the Hero ID 1, indicating that he was the first hero created for ''Neon Prime''. He is also the default hero in tutorial videos and test maps.
* Infernus weapon is called "Incendiary Remarks".
* Infernus had a tail in [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork and in one of his old models.
[[File:Screenshot 2024-08-26 145125.png|none|thumb|Infernus's appearance in the "Lady Geist" Novel. Working as a bartender under his co-worker/boss Hank.]]
* "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the [[Hideout]].
 
== References ==
<references />


== Navigation ==
{{Heroes}}
{{Hero Navbox}}
[[Category:Heroes]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page:

This page is a member of a hidden category: