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[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of May 2025)]]
[[File:Weapon shop.png|thumb|229x229px|Weapon shop (as of April 2026)]]
'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl.
'''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]], as well as '''{{Items count|Street Brawl}}''' Legendary items available only in the [[Street Brawl]] mode. Every item also has an "Enhanced" variant in Street Brawl.



Revision as of 03:54, 1 May 2026

Weapon shop (as of April 2026)

Items are in-game equipment that provide Heroes with bonus attributes and special abilities. There are currently 156 items available for purchase from any Curiosity Shop on the game map, as well as 17 Legendary items available only in the Street Brawl mode. Every item also has an "Enhanced" variant in Street Brawl.

Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three Extra Slots that can be unlocked after completing certain map objectives.

Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.

Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.

Item Types

There are three types of items:

  • Weapon: Focus on improving base weapons, damage, and bullet effects.
  • Vitality: Focus on improving survivability, defense, and movement.
  • Spirit: Focus on improving abilities and spirit power.

Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to Souls28,800 Souls.

At Souls4,800, the player gains a significant investment bonus.

Item Type Bonuses by Souls
Souls Weapon Vitality Spirit
Weapon Damage icon Weapon Damage Health icon Health Spirit Power icon Spirit Power
Souls800 +9% +9% +7
Souls1,600 +12% +12% +11
Souls2,400 +15% +15% +15
Souls3,200 +18% +20% +19
Souls4,800 +46% +38% +38
Souls7,200 +55% +42% +48
Souls9,600 +70% +46% +57
Souls16,000 +85% +50% +66
Souls22,400 +100% +56% +75
Souls28,800 +115% +62% +100

Complete List of Items

View All Items

Active Items

Active items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.

List of Active Items
Active Items
Name Type SoulsCost Active Cooldown Duration Cast Range
Alchemical Fire Weapon Souls3200 Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist.

50% less effective vs non-heroes.
30s 5s 10m
Arctic Blast Spirit Souls6400 Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.

Slowed targets have their stamina regen frozen
24s 16m
Blood Tribute Weapon Souls3200 Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
Capacitor Weapon Souls6400 Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities. 40s
Celestial Blessing Vitality Souls9999 Applies an extremely powerful cleanse that replenishes your allies globally. 30s 999m
Cold Front Spirit Souls1600 Release an expanding ice blast that deals spirit damage and Slows targets it hits. 25s 4s 10m
Colossus Vitality Souls6400 Grow larger in size, gaining bullet resist, spirit resist, and melee damage.

Nearby enemies suffer from slow and have reduced dash speed.
37s 7s 14m
Cultist Sacrifice Weapon Souls3200 Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff. 270s 160s 7m
Cursed Relic Spirit Souls6400 Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.

Your own Damage Output is reduced for the duration.
55s 3.25s 20m
Decay Spirit Souls3200 Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
30s 10s 20m x0.1
Disarming Hex Spirit Souls3200 Disarms enemy target and reduces their Bullet Resist. 16s 4.25s 32m
Dispel Magic Vitality Souls3200 Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus.
Cannot be used while Stunned or Slept.
45s
Divine Barrier Vitality Souls6400 Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
45s 40m
Echo Shard Spirit Souls6400 Reset the cooldown of the imbued non-ultimate ability.

This item's cooldown is increased by the cooldown of the imbued ability.
30s
Ethereal Shift Spirit Souls6400 You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist.
Can be canceled early.
Activation cancels any active ability.
37s 4s
Fleetfoot Weapon Souls1600 Gain bonus Move Speed and Slow Resistance. 16s 5s
Focus Lens Spirit Souls6400 Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off. 45s 4.5s 20m
Fury Trance Vitality Souls3200 Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration. 18s 6.5s
Golden Goose Egg Spirit Souls800 Hatch the egg, gaining souls and permanent buffs.

The value of the egg grows the longer you hold onto it.

Gain a permanent buff per 80 Souls accrued when hatched.Gain souls over time, as long as you are alive.
Grit Vitality Souls800 Gain a Barrier for a short duration. 60s
Guardian Ward Vitality Souls1600 Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
60s 40m
Healing Nova Vitality Souls3200 Heal yourself and nearby allies. 60s
Healing Rite Vitality Souls800 Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. 70s 30m
Heroic Aura Weapon Souls3200 Provides move speed and fire rate to you and nearby allies. Minions get double value.Provides Bullet Resist to nearby friendly units. 22s 7s 35m
Infuser Vitality Souls6400 Gain Spirit Lifesteal and Spirit Power. 30s 7s
Knockdown Spirit Souls3200 Apply a Stun after 2s. Stun duration is increased against airborne targets.

Increases the target's gravity for the duration of the stun.
35s 45m
Magic Carpet Spirit Souls6400 Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
32s 12s
Majestic Leap Vitality Souls3200 Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.

Cannot be used for 5s if attacked by enemy Hero.
45s
Metal Skin Vitality Souls3200 Become immune to bullets. 24s 5s
Mystical Piano Spirit Souls9999 After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed. 23s 1.7s 12m
Nullification Burst Vitality Souls9999 Removes any positive buffs and prevents stamina usage and healing effects on enemies. 18s 7s 20m
Phantom Strike Vitality Souls6400 Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm. 35s 25m
Prism Blast Spirit Souls9999 You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you. 40s 6s
Refresher Spirit Souls6400 Reset the cooldown of all your abilities and restore all your charges. 300s
Rescue Beam Vitality Souls3200 Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast. 60s 35m
Restorative Locket Vitality Souls1600 When an enemy uses an ability within 35m range from you, store one Restoration Stack.

Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
20s 35m
Return Fire Vitality Souls1600 Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. 23s 6.5s
Rusted Barrel Spirit Souls800 Target an enemy to reduce their Fire Rate and Bullet Resistance. 16s 5s 32m
Scourge Spirit Souls6400 Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.
35s 10s 35m
Shadow Weave Weapon Souls3200 Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed. 45s 13s
Shrink Ray Spirit Souls9999 Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast. 30s 40m
Silence Wave Spirit Souls3200 Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.

Silence does not interrupt channeling abilities.
42s 3s 40m
Slowing Hex Spirit Souls1600 Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
27s 3.5s 25m
Spirit Sap Spirit Souls1600 Target an enemy to reduce their Spirit Resist and Spirit Power. 18s 12s 40m
Split Shot Weapon Souls1600 Make your weapon fire multishot.

Hitting more than one Hero per attack will grant a stacking weapon damage bonus.

Targets can only be hit once per multishot.
27s
Unstable Concoction Spirit Souls9999 Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%. 25s 4s 22m
Unstoppable Vitality Souls6400 Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
60s 5.5s
Vampiric Burst Vitality Souls6400 Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size. 30s 5s
Vortex Web Spirit Souls6400 Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.

Alt Cast to Target Unit Directly.
42s 4s 30m
Warp Stone Vitality Souls3200 Teleport straight ahead, gaining Bullet Resist. 16s 11m

Cosmetic Items

Cosmetic items are a unique type of active item that are only available during Seasonal events and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).

These items can be tested outside their events by using the "giveitem" Console command in the Hideout, Sandbox, or cheat-enabled custom games.

  • Snowball (cosmetic_item_snowball)
  • Hero Vote Posters (cosmetic_item_voting_poster)

Unreleased/Cut items (WIP)

Unreleased and cut items are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added.

These items can be tested by using the "giveitem" Console command in the Hideout, Sandbox, or cheat-enabled custom games (add "upgrade_" before the item codename in lower caps).

List of Unreleased/Cut Items
=== Weapon Items ===
Image Name Tier Description Codename Notes
N/A Extended Magazine 2 Increases ammo. upgrade_clip_size_fixed N/A
N/A Extra Large Magazine 3 Greatly Increases ammo. upgrade_clip_size_fixed_t3 N/A
N/A Big Clip 2 Big Increase ammo. upgrade_clip_size_2 N/A
N/A Extra Large Magazine 3 Greatly Increases ammo. upgrade_clip_size_3 N/A
Stabilizer 1 Removes the movement speed penalty while shooting, and increases bullet speed. upgrade_stabilizer Seen in Neon Prime tutorial video.
Galvanic Storm 4 Passive 1: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
Passive 2: When your spirit barrier is destroyed, you are empowered, granting 2x shock damage and increased movement speed.
upgrade_galvanic_storm N/A
Fire Rate 2 Increases your fire rate. upgrade_attack_speed_1 Seen in Neon Prime tutorial video.
Basic Fire Rate 1 Increases your fire rate. upgrade_small_attack_speed N/A
EMP Bullets 2 Passive: Your bullets charge up an EMP on enemy heroes that will prevent targets from using abilities. Victims are immune to emp bullets for 4s after application expires. upgrade_proc_silence Seen in Neon Prime tutorial video.
Magitech Rounds 3 Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s. upgrade_proc_tech_damage N/A
Detention Rounds 4 Your bullets build up on enemies, causing them to be tethered to their position. upgrade_weapon_detention_ammo N/A
N/A Leveler N/A Active: Applies a tether to the target and reduces the bullet resist of both you and them.
Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
upgrade_leveler Removed. Only mention found in citadel_common_english.txt.
Adrenaline Rush 3 Gain bonus weapon damage and fire rate when there are two or more enemy heroes nearby. upgrade_nearby_enemy_boost N/A
Fire Rate Aura 2 Passive: Provides a fire rate increase to you and nearby teammates. Different bonus to non-Heroes. upgrade_fire_rate_aura Seen in Neon Prime tutorial video.
Improved Fire Rate 3 Increases your fire rate. upgrade_attack_speed_2 N/A
Drum Magazine 3 Provides a large ammo bonus, and increased reload speed. upgrade_drum_magazine N/A
Height Advantage 1 Gain additional 50% Weapon Damage when attacking targets that are below you. upgrade_height_advantage Seen in Neon Prime tutorial video.
Disarming Bullets 2 Passive: Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for 3s after application expires. upgrade_proc_disarm Seen in Neon Prime tutorial video.
Overdrive Clip 3 Active: Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage. upgrade_weapon_overdrive_clip N/A
Burst Fire Actuator 2 Passive: Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip. upgrade_burst_fire_actuator N/A
Belt-Fed Magazine 4 Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time. upgrade_belt_fed_magazine N/A
Stabilizing Tripod 3 Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early. upgrade_stabilizing_tripod N/A
Arcane Eater 2 Passive: Your bullets Steal Spirit from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks. upgrade_arcane_eater N/A
Predator Precision 2 Passive: Gain additional weapon damage against enemy Heroes that are low health. upgrade_predator_precision N/A
Weapon Eater 2 Reduces Courage by {s:BaseBonusCounter}. Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed. upgrade_weapon_eater Seen in Neon Prime tutorial video.
Reloader + Huge Clip 3 Press the [Reload] key while reloading to instantly finish your reload. upgrade_weapon_instant_reload N/A
Fast Reload 2 Increased reload speed. upgrade_reload_speed N/A
Image Name Tier Description Codename Notes
Omni Spirit 3 Passive: Applies a movement slow to enemies when dealing spirit damage. upgrade_long_range_slowing_tech N/A
Full Spectrum 4 Passive: Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow. upgrade_full_spectrum N/A
N/A Mystic Range N/A Increases your spirit range, aura radius, and effect radius. upgrade_tech_range_2 Removed. Only mention found in citadel_common_english.txt.
N/A Spiritual Recharge N/A Reduces the recharge duration of your ability chages. upgrade_recharge_duration_reduction Removed. Only mention found in citadel_common_english.txt.
Hyper Charge 3 +{s:BonusAbilityCharges} to your max ability charges. upgrade_bonus_ability_charge_3 N/A
Charge Mastery 4 Passive: Charged abilities have 15% increased damage and 15% reduced cooldown. upgrade_charge_mastery N/A
Arcane Medallion 3 Passive: Whenever you deal 200 Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit. upgrade_arcane_medallion N/A
Soul Disruptor 4 Active: Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy. upgrade_mod_disruptor N/A
N/A Ability Speed N/A Increases your movement speed while using any movement-based ability upgrade_ability_speed Removed. Only mention found in citadel_common_english.txt.
Rescue N/A Pulls the targeted teammate out of battle and brings them next to you. upgrade_succor Removed. Only mention found in citadel_common_english.txt.
Quarantine 2 Active: Quarantine an enemy Hero, making them invincible but also silencing and disarming them. upgrade_quarantine Seen in Neon Prime tutorial video.
Slowing Spirit 1 Passive: Your spirit damage slows your target's movement. upgrade_slowing_tech N/A
N/A Energy N/A Large increase in Energy. upgrade_tech_3 Removed. Only mention found in citadel_common_english.txt.
Spirit Barrier Pulse 2 Temporarily gain spirit barrier for you and all nearby allied units. upgrade_aoe_tech_shield N/A
Vacuum Web 4 Active: Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered. upgrade_aoe_root N/A
Quantum Chimaera 3 Passive: Your Tech attacks strike additional nearby enemies for 75% of the total damage. upgrade_tech_cleave N/A
N/A Spirit Armor Reduction Aura N/A Increases spirit damage taken by nearby enemies. upgrade_tech_armor_reduction_aura Removed. Only mention found in citadel_common_english.txt.
Imbued Ability 4 Passive 1: Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage.
Passive 2: Your spirit damage slows your target's movement.
upgrade_imbued_ability N/A
Charmed Wraps 2 Passive: Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within 4s). upgrade_charmed_wraps N/A
Clarity 2 Passive: On ability or item use, gain a move speed bonus for 8s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability. upgrade_magic_clarity N/A
Smoke 3 Active: Give you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s. upgrade_aoe_smoke_bomb N/A
EMP Grenade 3 Active: Throw a grenade that silences enemies and lowers their spirit resistance. upgrade_aoe_silence N/A
Drain Will 1 Active: Fires a projectile which slows the fire rate of the target and steals Spirit. upgrade_disarm N/A
Soul Explosion 3 Passive: Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage. upgrade_corpse_explosion Added on May 8, 2025.
Image Name Tier Description Codename Notes
Stasis Bomb 4 Active 1: Creates an EMP aura around you and become invincible for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast.
Active 2: If the Stasis lasts the full duration, it will stun and damage nearby enemies.
Passive: Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.
upgrade_stasis_bomb N/A
Camouflage Suit 2 Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible. upgrade_camouflage N/A
Toughness 2 Increases Health and health regen. upgrade_toughness_3 Seen in Neon Prime tutorial video.
Health Regen 1 Increases health regen. upgrade_health_regen_1 Seen in Neon Prime tutorial video.
Bullet Deflector N/A Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second. upgrade_health_bullet_deflector Removed. Only mention found in citadel_common_english.txt.
N/A Regenerative Armor N/A Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second. upgrade_health_regenerative_armor Removed. Only mention found in citadel_common_english.txt.
Double-Jump 1 Allows you to perform an additional jump in mid-air. upgrade_double_jump N/A
Overdrive 2 Active: Increase your Courage while draining your own health. upgrade_weapon_power_and_health_drain Seen in Neon Prime tutorial video.
Healing Aura 3 Passive: Automatically provides a burst of healing to yourself and nearby friendlies every
{s:HealInterval} seconds. Effect does not stack.
upgrade_health_regen_aura N/A
Melee Knockdown 1 The 3rd hit of your melee combo will stun enemies. upgrade_proc_melee_stun Seen in Neon Prime tutorial video.
Removed. Only mention found in citadel_common_english.txt.
High Impact Armor 2 Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%. upgrade_high_impact_armor N/A
N/A Tech Absorber N/A Blocks a targeted ability. upgrade_spell_absorb Removed. Only mention found in citadel_common_english.txt.
N/A Spirit Armor+ N/A Reduces the damage you take from spirit abilities. upgrade_tech_armor_2 Removed. Only mention found in citadel_common_english.txt.
N/A Bullet Deflector Shield N/A Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage). upgrade_deflector_shield Removed. Only mention found in citadel_common_english.txt.
Shield Rush 4 Active: Give temporary bullet shield for you and nearby allied Heros and their minions. upgrade_active_bullet_shield N/A
Weapon Jammer 2 Passive: Reduces the Fire Rate of all nearby enemies. upgrade_bullet_damage_reduction_aura Seen in Neon Prime tutorial video.
Regenerative Armor 2 Gain a short burst of health regeneration when taking bullet damage from heroes. upgrade_regenerative_armor N/A
Aerial Assault 4 Active: Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius. upgrade_aerial_assault N/A
Combo Breaker 4 Active: Remove all debuffs and heal yourself. Can be used while stunned. upgrade_combo_breaker N/A
Ablative Coat 4 Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat. upgrade_ablative_coat N/A
Cloaking Device 3 Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s. upgrade_cloaking_device N/A
Zip Line Mastery 3 Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line. upgrade_zipine_mastery N/A
Tech Defender 4 Active: Shield against all spirit damage and debuffs. upgrade_debuff_absorb N/A
Tech Defender 4 Active: Protect against all spirit damage and debuffs. upgrade_tech_defender N/A

Trivia

  • Some Heroes refer to the Items as Relics.[1]

References

Weapon
Vitality
Spirit