Items are in-game equipment that provide Heroes with bonus attributes and special abilities. There are currently 156 items available for purchase from any Curiosity Shop on the game map, as well as 17 Legendary items available only in the Street Brawl mode. Every item also has an "Enhanced" variant in Street Brawl.
Weapon shop (as of May 2025)
Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three Extra Slots that can be unlocked after completing certain map objectives.
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.
Weapon: Focus on improving base weapons, damage, and bullet effects.
Vitality: Focus on improving survivability, defense, and movement.
Spirit: Focus on improving abilities and spirit power.
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to 28,800 Souls.
At 4,800, the player gains a significant investment bonus.
Active items provide additional, temporary effects when activated poop by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
Cosmetic items are a unique type of active item that are only available during Seasonal events and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).
These items can be tested outside their events by using the "giveitem" Console command in the Hideout, Sandbox, or cheat-enabled custom games.
Unreleased and cut items are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added.
These items can be tested by using the "giveitem" Console command in the Hideout, Sandbox, or cheat-enabled custom games (add "upgrade_" before the item codename in lower caps).
Removes the movement speed penalty while shooting, and increases bullet speed.
upgrade_stabilizer
Seen in Neon Prime tutorial video.
Galvanic Storm
4
Passive 1: Your bullets have a chance to shock your target. The shock will jump to a nearby enemy. Passive 2: When your spirit barrier is destroyed, you are empowered, granting 2x shock damage and increased movement speed.
upgrade_galvanic_storm
N/A
Fire Rate
2
Increases your fire rate.
upgrade_attack_speed_1
Seen in Neon Prime tutorial video.
Basic Fire Rate
1
Increases your fire rate.
upgrade_small_attack_speed
N/A
EMP Bullets
2
Passive: Your bullets charge up an EMP on enemy heroes that will prevent targets from using abilities. Victims are immune to emp bullets for 4s after application expires.
upgrade_proc_silence
Seen in Neon Prime tutorial video.
Magitech Rounds
3
Your bullets also deal your base bullet damage [{s:BaseDamagePerShot}] as spirit damage. Magitech Rounds receives {s:SpellAmplificationMultiplier}x amplification from Spirit. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.
upgrade_proc_tech_damage
N/A
Detention Rounds
4
Your bullets build up on enemies, causing them to be tethered to their position.
upgrade_weapon_detention_ammo
N/A
N/A
Leveler
N/A
Active: Applies a tether to the target and reduces the bullet resist of both you and them. Passive: Your headshot deals bonus damage and heavily slows enemy fire rate.
upgrade_leveler
Removed. Only mention found in citadel_common_english.txt.
Adrenaline Rush
3
Gain bonus weapon damage and fire rate when there are two or more enemy heroes nearby.
upgrade_nearby_enemy_boost
N/A
Fire Rate Aura
2
Passive: Provides a fire rate increase to you and nearby teammates. Different bonus to non-Heroes.
upgrade_fire_rate_aura
Seen in Neon Prime tutorial video.
Improved Fire Rate
3
Increases your fire rate.
upgrade_attack_speed_2
N/A
Drum Magazine
3
Provides a large ammo bonus, and increased reload speed.
upgrade_drum_magazine
N/A
Height Advantage
1
Gain additional 50% Weapon Damage when attacking targets that are below you.
upgrade_height_advantage
Seen in Neon Prime tutorial video.
Disarming Bullets
2
Passive: Your bullets disarm enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for 3s after application expires.
upgrade_proc_disarm
Seen in Neon Prime tutorial video.
Overdrive Clip
3
Active: Deal non-lethal damage based on your max health to yourself and reload bullets in your clip equal to your max ammo, no matter how many bullets are left. The bullets in this clip have additional courage.
upgrade_weapon_overdrive_clip
N/A
Burst Fire Actuator
2
Passive: Your weapon fires an additional percentage of your gun's starting clip as a burst. If all bullets in a burst connect with an enemy Hero, gain temporary Base Bullet Damage for the rest of the clip.
upgrade_burst_fire_actuator
N/A
Belt-Fed Magazine
4
Your weapon gains a much larger magazine that requires spin-up time, starting with a slower initial fire rate and becoming faster over the spin-up time.
upgrade_belt_fed_magazine
N/A
Stabilizing Tripod
3
Disarm yourself to toss your weapon to the target location where it transforms into a Field Sentry that will attack enemies using your weapon with an unlimited clip. You can melee the sentry to end the effect early.
upgrade_stabilizing_tripod
N/A
Arcane Eater
2
Passive: Your bullets Steal Spirit from enemy Heroes. Steal 1 extra Spirit with Headshots. This effect stacks.
upgrade_arcane_eater
N/A
Predator Precision
2
Passive: Gain additional weapon damage against enemy Heroes that are low health.
upgrade_predator_precision
N/A
Weapon Eater
2
Reduces Courage by {s:BaseBonusCounter}. Gain {s:WeaponPowerPerKill} Courage (Up to {s:MaxWeaponPower}) for killing an enemy Hero but lose {s:WeaponPowerPerDeath} gained Courage on Death. Bonus applied if damage was done within {s:KillWindow}s of enemy killed.
upgrade_weapon_eater
Seen in Neon Prime tutorial video.
Reloader + Huge Clip
3
Press the [Reload] key while reloading to instantly finish your reload.
Passive: Applies a movement slow to enemies when dealing spirit damage.
upgrade_long_range_slowing_tech
N/A
Full Spectrum
4
Passive: Adds bonus damage for every hero hit from your spirit damage mods or abilities and applies a movement slow.
upgrade_full_spectrum
N/A
N/A
Mystic Range
N/A
Increases your spirit range, aura radius, and effect radius.
upgrade_tech_range_2
Removed. Only mention found in citadel_common_english.txt.
N/A
Spiritual Recharge
N/A
Reduces the recharge duration of your ability chages.
upgrade_recharge_duration_reduction
Removed. Only mention found in citadel_common_english.txt.
Hyper Charge
3
+{s:BonusAbilityCharges} to your max ability charges.
upgrade_bonus_ability_charge_3
N/A
Charge Mastery
4
Passive: Charged abilities have 15% increased damage and 15% reduced cooldown.
upgrade_charge_mastery
N/A
Arcane Medallion
3
Passive: Whenever you deal 200 Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit.
upgrade_arcane_medallion
N/A
Soul Disruptor
4
Active: Throw a grenade that explodes on contact and applies silence and increasing amounts of damage to each enemy.
upgrade_mod_disruptor
N/A
N/A
Ability Speed
N/A
Increases your movement speed while using any movement-based ability
upgrade_ability_speed
Removed. Only mention found in citadel_common_english.txt.
Rescue
N/A
Pulls the targeted teammate out of battle and brings them next to you.
upgrade_succor
Removed. Only mention found in citadel_common_english.txt.
Quarantine
2
Active: Quarantine an enemy Hero, making them invincible but also silencing and disarming them.
upgrade_quarantine
Seen in Neon Prime tutorial video.
Slowing Spirit
1
Passive: Your spirit damage slows your target's movement.
upgrade_slowing_tech
N/A
N/A
Energy
N/A
Large increase in Energy.
upgrade_tech_3
Removed. Only mention found in citadel_common_english.txt.
Spirit Barrier Pulse
2
Temporarily gain spirit barrier for you and all nearby allied units.
upgrade_aoe_tech_shield
N/A
Vacuum Web
4
Active: Throw a vacuum grenade, pulling all enemies into a small area where they remain tethered.
upgrade_aoe_root
N/A
Quantum Chimaera
3
Passive: Your Tech attacks strike additional nearby enemies for 75% of the total damage.
upgrade_tech_cleave
N/A
N/A
Spirit Armor Reduction Aura
N/A
Increases spirit damage taken by nearby enemies.
upgrade_tech_armor_reduction_aura
Removed. Only mention found in citadel_common_english.txt.
Imbued Ability
4
Passive 1: Upon purchasing this mod, select an ability to imbue with {s:ImbuedBonusDuration}% bonus duration and {s:ImbuedBonusDamage}% bonus damage. Passive 2: Your spirit damage slows your target's movement.
upgrade_imbued_ability
N/A
Charmed Wraps
2
Passive: Your abilities get their cooldowns reduced when you perform a heavy melee attack against a hero (or two light melee attacks within 4s).
upgrade_charmed_wraps
N/A
Clarity
2
Passive: On ability or item use, gain a move speed bonus for 8s. Your next ability cast will remove the move speed bonus and apply a Spirit bonus to that ability.
upgrade_magic_clarity
N/A
Smoke
3
Active: Give you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility. Cast delay: {s:AbilityCastDelay}s.
upgrade_aoe_smoke_bomb
N/A
EMP Grenade
3
Active: Throw a grenade that silences enemies and lowers their spirit resistance.
upgrade_aoe_silence
N/A
Drain Will
1
Active: Fires a projectile which slows the fire rate of the target and steals Spirit.
upgrade_disarm
N/A
Soul Explosion
3
Passive: Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.
Active 1: Creates an EMP aura around you and become invincible for 6s, during which it has 4m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast. Active 2: If the Stasis lasts the full duration, it will stun and damage nearby enemies. Passive: Your bullets charge up an EMP on enemy heroes, preventing them from using abilities.
upgrade_stasis_bomb
N/A
Camouflage Suit
2
Go invisible and maintain invisibility by not moving or attacking. Taking damage will not reveal the Hero. Bonus Regen while Invisible.
upgrade_camouflage
N/A
Toughness
2
Increases Health and health regen.
upgrade_toughness_3
Seen in Neon Prime tutorial video.
Health Regen
1
Increases health regen.
upgrade_health_regen_1
Seen in Neon Prime tutorial video.
Bullet Deflector
N/A
Prevents {s:BulletDamageReductionPct}% of incoming bullet damage, with a maximum of {s:BulletDamageReductionPerSecond} damage deflected per second.
upgrade_health_bullet_deflector
Removed. Only mention found in citadel_common_english.txt.
N/A
Regenerative Armor
N/A
Automatically restores health lost from bullet damage, regenerating up to {s:BulletDamageRecoveredPerSecond} health per second.
upgrade_health_regenerative_armor
Removed. Only mention found in citadel_common_english.txt.
Double-Jump
1
Allows you to perform an additional jump in mid-air.
upgrade_double_jump
N/A
Overdrive
2
Active: Increase your Courage while draining your own health.
upgrade_weapon_power_and_health_drain
Seen in Neon Prime tutorial video.
Healing Aura
3
Passive: Automatically provides a burst of healing to yourself and nearby friendlies every {s:HealInterval} seconds. Effect does not stack.
upgrade_health_regen_aura
N/A
Melee Knockdown
1
The 3rd hit of your melee combo will stun enemies.
upgrade_proc_melee_stun
Seen in Neon Prime tutorial video. Removed. Only mention found in citadel_common_english.txt.
High Impact Armor
2
Provides protection against high-damage bullets. Any bullet damage portion above the threshold is reduced by {s:DamageReduction}%.
upgrade_high_impact_armor
N/A
N/A
Tech Absorber
N/A
Blocks a targeted ability.
upgrade_spell_absorb
Removed. Only mention found in citadel_common_english.txt.
N/A
Spirit Armor+
N/A
Reduces the damage you take from spirit abilities.
upgrade_tech_armor_2
Removed. Only mention found in citadel_common_english.txt.
N/A
Bullet Deflector Shield
N/A
Adds bullet armor, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).
upgrade_deflector_shield
Removed. Only mention found in citadel_common_english.txt.
Shield Rush
4
Active: Give temporary bullet shield for you and nearby allied Heros and their minions.
upgrade_active_bullet_shield
N/A
Weapon Jammer
2
Passive: Reduces the Fire Rate of all nearby enemies.
upgrade_bullet_damage_reduction_aura
Seen in Neon Prime tutorial video.
Regenerative Armor
2
Gain a short burst of health regeneration when taking bullet damage from heroes.
upgrade_regenerative_armor
N/A
Aerial Assault
4
Active: Launch straight up high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s. During this time you gain +{s:AssaultLifestealPercent}% bullet lifesteal, unlimited clip, +{s:AssaultFireRate}% fire rate, and bullets that explode in a {s:ExplodeRadius}m radius.
upgrade_aerial_assault
N/A
Combo Breaker
4
Active: Remove all debuffs and heal yourself. Can be used while stunned.
upgrade_combo_breaker
N/A
Ablative Coat
4
Provides Bullet Resist but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.
upgrade_ablative_coat
N/A
Cloaking Device
3
Become invisible. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.
upgrade_cloaking_device
N/A
Zip Line Mastery
3
Zip line speed accelerates and allows you to use neutral zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.
upgrade_zipine_mastery
N/A
Tech Defender
4
Active: Shield against all spirit damage and debuffs.
upgrade_debuff_absorb
N/A
Tech Defender
4
Active: Protect against all spirit damage and debuffs.