There are currently 156 items available for purchase from any Curiosity Shop on the game map, as well as 17 Legendary items available only in the Street Brawl mode. Every item also has an "Enhanced" variant in Street Brawl {Enhanced stats can be found in each item's page).
Heroes start with nine item slots in their inventory which can hold an item of any type. Additionally, there are three Extra Slots that can be unlocked after completing certain map objectives.
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. The player can get the full value if they refund the item before closing the shop window.
Item Types
There are three types of items:
Weapon: Focus on improving base weapons, damage, and bullet effects.
Vitality: Focus on improving survivability, defense, and movement.
Spirit: Focus on improving abilities and spirit power.
Spending Souls on items of each type provides corresponding stats bonuses. The strength of the bonus is dependent on the total cost of the items of each type owned by the player, up to 28,800 Souls.
At 4,800, the player gains a significant investment bonus.
Active items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.
A player can change the assigned slot for an active item by holding "Tab" or "Alt" and then clicking and dragging the item between slots.
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
Cosmetic items are a unique type of active item that are only available during Seasonal events and specific periods. These items are globally unlocked for all players, don't take an item slot or provide bonus stats, and use a unique active item slot ("E" key).
These items can be tested outside their events by using the "giveitem" Console command in the Hideout, Sandbox, or cheat-enabled custom games.
Unreleased and cut items are not obtainable through normal play. They can only be accessed via console commands and include both active and passive types. All details are provisional, and some items may change or never be added.
These items can be tested by using the "giveitem" Console command in the Hideout, Sandbox, or cheat-enabled custom games (add "upgrade_" before the item codename in lower caps).