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== Bullet Lifesteal == | == Bullet Lifesteal == | ||
Bullet Lifesteal returns a percentage of all outgoing [[Bullet Damage|bullet damage]] to the player as health. | Bullet Lifesteal returns a percentage of all outgoing [[Bullet Damage|bullet damage]] to the player as health. | ||
{{HeroIcon|Graves}} has {{#invoke:HeroData|get_hero_var|hero_necro|BulletLifesteal|3}}% | {{HeroIcon|Graves}} has starting {{#invoke:HeroData|get_hero_var|hero_necro|BulletLifesteal|3}}% Bullet Lifesteal. | ||
=== Sources === | === Sources === | ||
{{Item stat table|Bullet Lifesteal}} | {{Item stat table|Bullet Lifesteal}} | ||
== Spirit Lifesteal == | == Spirit Lifesteal == | ||
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=== Sources === | === Sources === | ||
{{Item stat table|Spirit Lifesteal}} | {{Item stat table|Spirit Lifesteal}} | ||
=== Soul Shredder Bullets === | |||
The debuff applied to opponents by {{item|Spirit Shredder Bullets}} behaves differently from all other lifesteal items. It does not affect the user's Spirit Lifesteal stat, nor is it factored into the multiplicative formula; instead, it '''adds''' a flat +8% spirit lifesteal against an affected target while the debuff is active. | |||
For example, if a player has Spirit Lifesteal (+16%) and {{item|Leech}} (+30%), their base spirit lifesteal is 41.2%. Against a target affected by Soul Shredder Bullets, it would be: | |||
<math>\text{Total Lifesteal} = [1 - (1 - 0.16) \times (1 - 0.30)] + 0.08 = 49.2%</math> | |||
== Melee Lifesteal == | == Melee Lifesteal == | ||
{{main|Melee Lifesteal|Lifestrike}} | {{main|Melee Lifesteal|Lifestrike}} | ||
Melee Lifesteal is | Melee Lifesteal is not a stat. The item {{item|Melee Lifesteal}} and its upgrade {{item|Lifestrike}} both provide a passive ability which heals the user by a percentage of their [[Melee Damage|melee damage]] dealt, but they behave differently from Bullet and Spirit Lifesteal. | ||
The item {{item|Melee Lifesteal}} and its upgrade {{item|Lifestrike}} both provide a passive ability which heals the user by a percentage of their [[Melee Damage|melee damage]] dealt, but they behave differently from Lifesteal. | |||
These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]]. | These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]]. | ||