Melee Damage: Difference between revisions

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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]].
== Base melee damage based on Power Increase ==
== Base melee damage based on Power Increase ==
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==Light Melee==
== Items what affect Melee Damage ==
 
=== Bonus Melee Damage  ===
==Heavy Melee==
 
== Sources of bonus melee damage ==
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|item_name = Spirit Strike}}
{{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Colossus}}
{{ItemBox|item_name = Colossus}}
=== Bonus Heavy Melee Damage  ===
=== Bonus Heavy Melee Damage  ===
{{ItemBox|item_name = Melee Charge}}
{{Item stat table|Bonus Heavy Damage}}
{{Item stat table|Bonus Heavy Damage}}
{{Stat navbox}}
[[Category:Damage Calculation]]


{{Stat navbox}}
{{Stat navbox}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]

Revision as of 20:07, 17 October 2024

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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Items what affect Melee Damage

Bonus Melee Damage

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Bonus Heavy Melee Damage

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This is a dynamic list "Bonus Heavy Damage". Edit contents.
NameSoulsCostCategoryStat change
Melee Charge1,600 Weapon+25% Bonus Heavy Damage
Crushing Fists6,400 Weapon+25% Bonus Heavy Damage