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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[ | {{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Level|Levels]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. | ||
All heroes have the same base melee damage and scaling, with a few exceptions: | All heroes have the same base melee damage and scaling, with a few exceptions: | ||
| Line 7: | Line 7: | ||
* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee | ||
== Base | == Base Melee Damage based on Power Increase == | ||
Values referenced from [[Hero Comparison]]. | Values referenced from [[Hero Comparison]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
| Line 64: | Line 64: | ||
| +4.96 | | +4.96 | ||
|202 | |202 | ||
|} | |||
=== Abilities === | |||
The following abilities scale with Melee damage. | |||
{| class="wikitable sortable" | |||
|- | |||
!Ability | |||
!Base | |||
!Fully upgraded | |||
!Melee Damage scaling | |||
!Notes | |||
|- | |||
|{{PageRef|Bebop}}'s {{AbilityIcon|Exploding Uppercut}} | |||
|{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | |||
| colspan="1" |190 | |||
| +1.0 | |||
| | |||
|- | |||
|{{PageRef|Calico}}'s {{AbilityIcon|Leaping Slash}} | |||
|101 | |||
|161 | |||
| +1.6 | |||
| | |||
|- | |||
|{{PageRef|Viscous}}' {{AbilityIcon|Puddle Punch}} | |||
|69 | |||
|151 | |||
| +1.1 | |||
|Upgrades to Heavy Melee on T3 | |||
|} | |} | ||
| Line 76: | Line 105: | ||
{{Item stat table|Melee Resist}} | {{Item stat table|Melee Resist}} | ||
* Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. | |||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||
Revision as of 16:16, 6 April 2025
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
All heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee
- Pocket has higher base damage for light melee and lower scaling for heavy melee
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee
Base Melee Damage based on Power Increase
Values referenced from Hero Comparison.
| Hero | Base | PL increase | Max level |
|---|---|---|---|
| All Heroes | 50 | +2.67 | 103 |
| 50 | +2.27 | 88.1 | |
| 60 | +2.67 | 115 | |
| 55 | +2.67 | 109 |
| Hero | Base | PL increase | Max level |
|---|---|---|---|
| All Heroes | 116 | +4.92 | 190 |
| 116 | +4.16 | 161 | |
| 116 | +4.13 | 178 | |
| 128 | +4.96 | 202 |
Abilities
The following abilities scale with Melee damage.
| Ability | Base | Fully upgraded | Melee Damage scaling | Notes |
|---|---|---|---|---|
| 116 | 190 | +1.0 | ||
| 101 | 161 | +1.6 | ||
| 69 | 151 | +1.1 | Upgrades to Heavy Melee on T3 |
Sources
Bonus Melee Damage
This is a dynamic list "Bonus Melee Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Melee Charge | 1,600 | +10% Bonus Melee Damage | |
| Shadow Weave | 3,200 | +25% Bonus Melee Damage | |
| Crushing Fists | 6,400 | +22% Bonus Melee Damage | |
| Runed Gauntlets | Legendary | +30% Bonus Melee Damage | |
| Melee Lifesteal | 800 | +12% Bonus Melee Damage | |
| Lifestrike | 3,200 | +16% Bonus Melee Damage | |
| Colossus | 6,400 | +30% Bonus Melee Damage | |
| Spirit Snatch | 3,200 | +7% Bonus Melee Damage |
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Melee Charge | 1,600 | +25% Bonus Heavy Damage | |
| Crushing Fists | 6,400 | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Close Quarters | 800 | +20% Melee Resist | |
| Point Blank | 3,200 | +30% Melee Resist | |
| Runed Gauntlets | Legendary | +50% Melee Resist | |
| Rebuttal | 800 | +18% Melee Resist | |
| Juggernaut | 6,400 | +25% Melee Resist | |
| Torment Pulse | 3,200 | +18% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.