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{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list2={{ItemBox|item_name = Melee Lifesteal}} | {{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list2={{ItemBox|item_name = Melee Lifesteal}} | ||
{{ItemBox|item_name = Lifestrike}} | {{ItemBox|item_name = Lifestrike}} | ||
{{ItemBox|item_name = Colossus}}|list3={{ItemBox|item_name = Spirit Strike}}}}{{ | {{ItemBox|item_name = Colossus}}|list3={{ItemBox|item_name = Spirit Strike}}}} | ||
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[[Category:Damage Calculation]] | [[Category:Damage Calculation]] | ||
Revision as of 05:50, 14 October 2024
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase
| Light Melee Damage | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hero | Base | PL increase | Souls collected | ||||||||||
| All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
| Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 | |
| Heavy Melee Damage | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hero | Base | PL increase | Souls collected | ||||||||||
| All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
| Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 | |
Light Melee
Heavy Melee
Sources of melee damage
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