Melee Damage

Revision as of 16:30, 3 January 2025 by Monster Domosed (talk | contribs) (Added Spirit Snatch to Bonus Melee Damage and Melee Charge to Bonus Heavy Melee Damage)
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
  Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
 1.2K  2.2K  4.5K  6K  7.5K  9K  10.5K  12K  13K  14K  15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
  Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Sources

Bonus Melee Damage

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This is a dynamic list "Melee Damage". Edit contents.
Name CostCategoryStat change

Bonus Heavy Melee Damage

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This is a dynamic list "Bonus Heavy Damage". Edit contents.
Name CostCategoryStat change
  Melee Charge1,600  Weapon+25% Bonus Heavy Damage
  Crushing Fists6,400  Weapon+25% Bonus Heavy Damage

Melee Resist

This is a dynamic list "Melee Resist". Edit contents.
Name CostCategoryStat change
  Close Quarters800  Weapon+20% Melee Resist
  Point Blank3,200  Weapon+30% Melee Resist
  Runed GauntletsLegendary  Weapon+50% Melee Resist
  Rebuttal800  Vitality+18% Melee Resist
  Juggernaut6,400  Vitality+25% Melee Resist
  Torment Pulse3,200  Spirit+18% Melee Resist