Melee Damage

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Revision as of 16:30, 3 January 2025 by Monster Domosed (talk | contribs) (Added Spirit Snatch to Bonus Melee Damage and Melee Charge to Bonus Heavy Melee Damage)
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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Sources

Bonus Melee Damage

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This is a dynamic list "Melee Damage". Edit contents.
NameSoulsCostCategoryStat change

Bonus Heavy Melee Damage

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This is a dynamic list "Bonus Heavy Damage". Edit contents.
NameSoulsCostCategoryStat change
Melee Charge1,600 Weapon+25% Bonus Heavy Damage
Crushing Fists6,400 Weapon+25% Bonus Heavy Damage

Melee Resist

This is a dynamic list "Melee Resist". Edit contents.
NameSoulsCostCategoryStat change
Close Quarters800 Weapon+20% Melee Resist
Point Blank3,200 Weapon+30% Melee Resist
Runed GauntletsLegendary Weapon+50% Melee Resist
Rebuttal800 Vitality+18% Melee Resist
Juggernaut6,400 Vitality+25% Melee Resist
Torment Pulse3,200 Spirit+18% Melee Resist