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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase
| Light Melee Damage
|
| Hero
|
Base
|
PL increase
|
Souls collected
|
| 1.2K
|
2.2K
|
4.5K
|
6K
|
7.5K
|
9K
|
10.5K
|
12K
|
13K
|
14K
|
15K
|
| All Heroes
|
63
|
+3.4
|
66,4
|
69,8
|
73,2
|
76,6
|
80
|
83,4
|
86,8
|
90,2
|
93,6
|
97
|
100,4
|
| Yamato
|
69
|
72,4
|
75,8
|
79,2
|
82,6
|
86
|
89,4
|
92,8
|
96,2
|
99,6
|
103
|
106,4
|
| Heavy Melee Damage
|
| Hero
|
Base
|
PL increase
|
Souls collected
|
| 1.2K
|
2.2K
|
4.5K
|
6K
|
7.5K
|
9K
|
10.5K
|
12K
|
13K
|
14K
|
15K
|
| All Heroes
|
116
|
+3.4
|
119,4
|
122,8
|
126,2
|
129,6
|
133
|
136,4
|
139,8
|
143,2
|
146,6
|
150
|
153,4
|
| Yamato
|
128
|
131,4
|
134,8
|
138,2
|
141,6
|
145
|
148,4
|
151,8
|
155,2
|
158,6
|
162
|
165,4
|
Light Melee
Heavy Melee
Sources of melee damage
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Bonus Heavy Damage