Melee DamageGive feedback
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Levels and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
All heroes have the same base melee damage and scaling, with a few exceptions:
Base Melee Damage based on Power Increase
Values referenced from Hero Comparison.
| Hero | Base | PL increase | Max level |
|---|---|---|---|
| All Heroes | 50 | +2.67 | 103 |
| Ivy | 50 | +2.27 | 88.1 |
| 60 | +2.67 | 115 | |
| Yamato | 55 | +2.67 | 109 |
| Hero | Base | PL increase | Max level |
|---|---|---|---|
| All Heroes | 116 | +4.92 | 190 |
| Ivy | 116 | +4.16 | 161 |
| 116 | +4.13 | 178 | |
| Yamato | 128 | +4.96 | 202 |
Abilities
The following abilities scale with Melee damage.
| Ability | Base | Fully upgraded | Melee Damage scaling | Notes |
|---|---|---|---|---|
| Bebop's Exploding Uppercut | 63 | 63 | +1.0 | |
| Calico's Leaping Slash | 101 | 161 | +1.6 | |
| Viscous' Puddle Punch | 69 | 151 | +1.1 | Upgrades to Heavy Melee on T3 |
Sources
Bonus Melee Damage
This is a dynamic list "Bonus Melee Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +10% Bonus Melee Damage |
| Shadow Weave | 3,200 | Weapon | +25% Bonus Melee Damage |
| Crushing Fists | 6,400 | Weapon | +22% Bonus Melee Damage |
| Runed Gauntlets | Legendary | Weapon | +30% Bonus Melee Damage |
| Melee Lifesteal | 800 | Vitality | +12% Bonus Melee Damage |
| Lifestrike | 3,200 | Vitality | +16% Bonus Melee Damage |
| Colossus | 6,400 | Vitality | +30% Bonus Melee Damage |
| Spirit Snatch | 3,200 | Spirit | +7% Bonus Melee Damage |
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +25% Bonus Heavy Damage |
| Crushing Fists | 6,400 | Weapon | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Close Quarters | 800 | Weapon | +20% Melee Resist |
| Point Blank | 3,200 | Weapon | +30% Melee Resist |
| Runed Gauntlets | Legendary | Weapon | +50% Melee Resist |
| Rebuttal | 800 | Vitality | +18% Melee Resist |
| Juggernaut | 6,400 | Vitality | +25% Melee Resist |
| Torment Pulse | 3,200 | Spirit | +18% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.