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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase
| Light Melee Damage | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hero | Base | PL increase | Souls collected | ||||||||||
| 1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
| All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
| Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 | |
| Heavy Melee Damage | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Hero | Base | PL increase | Souls collected | ||||||||||
| 1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
| All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
| Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 | |
Sources
Bonus Melee Damage
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This is a dynamic list "Melee Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +25% Bonus Heavy Damage |
| Crushing Fists | 6,400 | Weapon | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Close Quarters | 800 | Weapon | +20% Melee Resist |
| Point Blank | 3,200 | Weapon | +30% Melee Resist |
| Runed Gauntlets | Legendary | Weapon | +50% Melee Resist |
| Rebuttal | 800 | Vitality | +18% Melee Resist |
| Juggernaut | 6,400 | Vitality | +25% Melee Resist |
| Torment Pulse | 3,200 | Spirit | +18% Melee Resist |