| Mystic Reverb | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +8% Spirit Lifesteal | |||
| Passive | |||
| Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay. | |||
| Internal name: upgrade_mystic_reverb | |||
| Sounds | |||
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Wording and Notable change - At some point it changed from reverb/lifesteal for just spirit dmg to working with any applicable Spirit or Bullet dmg dealt. |
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* While Mystic Reverb can be imbued onto {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, the Pure Damage bonuses while Blessed are not considered for the reverb or imbued lifesteal. | * While Mystic Reverb can be imbued onto {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, the Pure Damage bonuses while Blessed are not considered for the reverb or imbued lifesteal. | ||
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal. | * Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal. | ||
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first damage instance and can | **{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first damage instance and can activate the debuff. | ||
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | * The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | ||
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | * The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | ||
Revision as of 07:56, 13 February 2026
| Mystic Reverb | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +33% Spirit Lifesteal | |||
| Passive | |||
| Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay. | |||
| Internal name: upgrade_mystic_reverb | |||
| Sounds | |||
Mystic Reverb is a Tier 4 Spirit Item that provides Spirit Lifesteal.
It has a passive that grants an imbued ability:
- Bonus lifesteal for any bullet and/or spirit damage dealt,
- Allows it to slow the target and nearby enemies on initial hit,
- and after a brief delay, Deals half of the imbued ability's damage to the target and enemies near the target.
It can be purchased from the Shop for
6,400.
Notes
- The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.
Notable Interactions
- Mystic Reverb can be imbued on Lady Geist's Soul Exchange, but it has no effect due to being dealt as Pure Damage.
- While Mystic Reverb can be imbued onto Venator's Ira Domini, the Pure Damage bonuses while Blessed are not considered for the reverb or imbued lifesteal.
- Abilities that only deal Melee Damage such as Viscous' Puddle Punch or Calico's Leaping Slash can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
- Spirit Snatch applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, Quicksilver Reload and Mercurial Magnum grant bonus spirit damage to the imbued ability's first damage instance and can activate the debuff.
- The debuff can store damage from items like Quicksilver Reload or Tankbuster on the imbued ability.
- The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.
Known Bugs
- The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. This seems to mainly happen against Target Dummies in Sandbox
Update history
View the full update history: Mystic Reverb/Update history
| Update | Changes |
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Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit