Mystic Reverb: Difference between revisions

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* Bonus lifesteal for any bullet and/or spirit damage dealt,
* Bonus lifesteal for any bullet and/or spirit damage dealt,
* Allows it to [[Movement Slow|slow]] the target and nearby enemies on initial hit,
* Allows it to [[Movement Slow|slow]] the target and nearby enemies on initial hit,
* and after a brief delay, Deals half of the imbued ability's damage to the target and enemies near the target.
* and after a brief delay, Deals a percentage of the imbued ability's damage to the target and enemies near the target.


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
Line 49: Line 49:


== Notable Interactions ==
== Notable Interactions ==
* Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect due to being dealt as [[Pure Damage]].
* [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb.
* While Mystic Reverb can be imbued onto {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, the Pure Damage bonuses while Blessed are not considered for the reverb or imbued lifesteal.
** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.  
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal.  
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first damage instance and can activate the debuff.
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.  
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.  
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.

Revision as of 22:36, 13 February 2026

Mystic Reverb
Image for the Deadlock item Mystic Reverb
Cost Souls6,400
Tier 4
+8% Spirit Lifesteal
Passive 6.25s
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Internal name: upgrade_mystic_reverb
Sounds

Mystic Reverb
Image for the Deadlock item Mystic Reverb
Cost Souls6,400
Tier 4
Enhanced
+33% Spirit Lifesteal
Passive 6.25s
Imbue an ability with Lifesteal and to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
Internal name: upgrade_mystic_reverb
Sounds

Mystic Reverb is a Tier 4 Spirit Item that provides Spirit Lifesteal.

It has a passive that grants an imbued ability:

  • Bonus lifesteal for any bullet and/or spirit damage dealt,
  • Allows it to slow the target and nearby enemies on initial hit,
  • and after a brief delay, Deals a percentage of the imbued ability's damage to the target and enemies near the target.

It can be purchased from the Shop for Souls6,400.

Notes

  • The debuff effect is applied to the first enemy hit. If the imbued ability is an area-of-effect and it hits multiple heroes, only one enemy will receive the debuff.

Notable Interactions

  • Pure Damage does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of Venator's Ira Domini, it will not be used to calculate the damage of the reverb.
  • Abilities that only deal Melee Damage such as Viscous' Puddle Punch or Calico's Leaping Slash can be imbued, though they cannot activate the reverb or use the imbued lifesteal.
    • Spirit Snatch applies after the melee damage and does not allow melee abilities to use Mystic Reverb.
    • However, Quicksilver Reload and Mercurial Magnum grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff.
  • The debuff can store damage from items like Quicksilver Reload or Tankbuster on the imbued ability.
  • The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.

Known Bugs

  • The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. This seems to mainly happen against Target Dummies in Sandbox

Update history

View the full update history: Mystic Reverb/Update history

Update Changes

April 30, 2026

  • Lifesteal reduced from 10% to 8%.
  • Imbued Lifesteal reduced from 27% to 22%.

February 4, 2026

  • Imbued Lifesteal from 30% to 27%

January 30, 2026

  • Spirit Lifesteal reduced from 15% to 10%.
  • Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb).
Weapon
Vitality
Spirit