Recharging Rush

Revision as of 00:58, 11 May 2026 by Vergir (talk | contribs) (move to AbilityTable template)
Recharging Rush
Cost  1,600
Tier 2
+20% Max Ammo
+10% Weapon Damage
Passive   25s
Dealing significant   weapon damage replenishes a charge for each of your charged abilities.
200
Damage Threshold
3.5s Time Frame
Internal name: upgrade_rechargingbullets

Recharging Rush
Cost  1,600
Tier 2
Enhanced 
+50% Max Ammo
+40% Weapon Damage
Passive   13s
Dealing significant   weapon damage replenishes a charge for each of your charged abilities.
200
Damage Threshold
3.5s Time Frame
Internal name: upgrade_rechargingbullets

Recharging Rush is a Tier 2 Weapon Item that can be purchased from the Shop for Souls1,600.

Affected Abilities

Some of the abilities do not start out as charged but gain charges when they get a specific upgrade. In that case Recharging Rush will not affect these abilities until the upgrade is taken.

This is a dynamic list "charges". Edit contents · Edit notes.
Hero Ability Charges Time Between Charges Notes
  Billy   Bashdown 1 8s +1 charge on T2 upgrade.
  Celeste   Radiant Daggers 1 2s +2 charges on T1 upgrade.
  Dynamo   Kinetic Pulse 1 5s +1 charge on T1 upgrade.
  Graves   Jar of Dead 4 13s Has a conditional charge. Charges by being near when anything dies.
  Grey Talon   Charged Shot 1 4s +1 charge on T1 upgrade. 1s time between charges on T3 upgrade.
  Haze   Smoke Bomb Becomes charged on T2 upgrade with 2 charges and 7s time between charges.
  Holliday   Powder Keg 2 7.5s +1 charge on T2 upgrade.
  Bounce Pad 1 3.5s
  Infernus   Napalm 1 6s +1 charge on T1 upgrade.
  Flame Dash Becomes charged on T3 upgrade with 2 charges and 14s time between charges.
  Ivy   Entangling Thorns 1 5s +1 charge on T1 upgrade.
  Kelvin   Frost Grenade 2 7s
  Lady Geist   Life Drain Becomes charged on T3 upgrade with 3 charges and 0.1s time between charges.
  Lash   Grapple 1 2s +1 charge on T3 upgrade.
  McGinnis   Mini Turret 1 3s +2 charges on T2 upgrade.
  Mirage   Fire Scarabs 2 1s +1 charge on T2 upgrade.
  Paige   Bookwyrm 1 7s +1 charge on T2 upgrade.
  Paradox   Time Wall Becomes charged on T3 upgrade with 3 charges and 2s time between charges.
  Rem   Pillow Toss 1 8s +1 charge on T3 upgrade.
  Seven   Lightning Ball 1 6s +1 charge on T1 upgrade.
  Shiv   Serrated Knives 2 2s +2 charges on T2 upgrade.
  Sinclair   Vexing Bolt 1 3s
  The Doorman   Call Bell 1 7s +1 charge on T1 upgrade.
  Venator   Consecrating Grenade Becomes charged on T3 upgrade with 1 charge and 3s time between charges.
  Hex-Lined Snap Trap 2 8s +1 charge on T3 upgrade.
  Victor   Jumpstart 1 8s +1 charge on T3 upgrade.
  Vindicta   Assassinate 2 2.5s
  Viscous   Puddle Punch 1 1.7s +1 charge on T1 upgrade.
  Vyper   Screwjab Dagger 2 4s +1 charge on T1 upgrade.
  Wraith   Card Trick 2 +2 charges on T1 upgrade Has a conditional charge.
  Yamato   Flying Slash Becomes charged on T3 upgrade with 2 charges and 5s time between charges.

Update history

View the full update history: Recharging Rush/Update history

Update Changes

May 22, 2026

  • Cooldown increased from 24s to 25s.

April 10, 2026

  • Cooldown increased from 20s to 24s.

January 22, 2026

  • Added to the game.
Weapon
Vitality
Spirit