Rejuvenator: Difference between revisions

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== Update history ==
== Update history ==
{{Update history table
{{Main|Rejuvenator/Update history|l1=Update history}}{{Update history}}
| contents =
{{Update history table/row
| update = August 8, 2025
| changes =
* Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
* Buff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
* Buff reduced from +20% max hp to +15%
* Buff reduced from +20% fire rate to +15%
}}
{{Update history table/row
| update = August 1, 2025
| changes =
* Rejuv buff duration reduced from 7 minutes to 5 minutes
}}
{{Update history table/row
| update = July 29, 2025
| changes =
* Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
}}
{{Update history table/row
| update = June 17, 2025
| changes =
* Rejuv drop duration reduced from 9s to 8s
}}
{{Update history table/row
| update = May 19, 2025
| changes =
* (Undocumented) Trooper health multiplier reduced from 2.2/2.5/2.8 to 2.0/2.3/2.6.
}}
{{Update history table/row
| update = May 13, 2025
| changes =
* (Undocumented) Rejuvenator buff duration increased from 3 minutes to 4 minutes.
* (Undocumented) Trooper health multiplier increased from 1.7/2.2/2.5 to 2.2/2.5/2.8.
* (Undocumented) Player respawn multiplier reduced from 0.6/0.5/0.4 to 0.5/0.4/0.3 (Respawn times are now shorter).
}}
{{Update history table/row
| update = April 4, 2025
| changes =
* Fix an edge case where a player can claim the Rejuv but also get parried
}}
}}


== Trivia ==
== Trivia ==

Revision as of 11:56, 3 October 2025

The Rejuvenator.

The Rejuvenator is a single rune that spawns above the Mid-Boss pit after it is slain. It appears as a large, green crystal. After the Mid-Boss is killed, the Rejuvenator descends over 6 seconds and cannot be claimed until it fully touches the ground. Once it lands, any player in the match can hit it with a heavy melee attack, granting the Rejuvenation Credit buff to their entire team. Each heavy melee hit grants one Rejuvenator Credit to the team, up to 3 for the first and second Mid-Boss kills and 4 for subsequent kills. Hitting the Rejuvenator also heals the player who punched it to full health.

Rejuvenation Credit

The Rejuvenation Credit is a team-wide buff granted to all allies when a Rejuvenator crystal is claimed. The buff lasts 4 minutes or until all credits are consumed, whichever comes first.

When there are 30 seconds left on the buff duration, Heroes are warned that it will expire soon.

The buff allows each player to revive in place of their death after 3 seconds. Upon death, the player respawns in place, loses the buff, and their team's Rejuvenator Credits are reduced by 1 (each player can only consume one credit). The top UI bar displays the remaining Rejuvenator Credits. When all credits are used, the buff is removed from all team members.

While active, the buff increases Health, Fire Rate, and Spirit Damage:

Buff values

Source Buff Strength
Hero Fire Rate +15%
Hero Maximum Health +10%
Hero Spirit Damage +15%

Update history

Main article: Update historyView the full update history: Rejuvenator/Update history
Update Changes

June 30, 2026

  • Rejuv buff duration reduced from 4 minutes to 3.

March 6, 2026

  • Rejuv drop duration reduced from 7s to 6s.
  • Rejuv duration no longer refreshes when hitting a crystal later.

November 21, 2025

  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp.

Trivia

  • Billy makes a reference to the Rejuvenator rework, saying that "it used to go out to everybody until the Man decided it was too good".[1]

References

  1. Billy's in-game voice line (picked up Rejuv) - "You know, this used to go to everybody 'til the Man decided it was too good."