Restorative Shot: Difference between revisions

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<tabber>
{{Infobox item/auto|Restorative Shot}}
Default=
{{Infobox item
| item_name            = Restorative Shot
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BaseAttackDamagePercent}} [[Weapon Damage]]
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_description = {{#invoke:Lang|get_string|upgrade_medic_bullets_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|HealFromHero}} [[Healing]] From [[Heroes]]
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|HealFromNPC}} [[Healing]] From [[NPC]]s/Orbs
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Restorative Shot
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BaseAttackDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage]]
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_medic_bullets_desc|item_name={{#var:item_key_or_en}}}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealFromHero|prefix=|suffix=|noicon=true}} [[Healing]] From [[Heroes]]
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealFromNPC|prefix=|suffix=|noicon=true}} [[Healing]] From [[NPC]]s/Orbs
}}
</tabber>


'''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]].  
'''Restorative Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} [[{{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}}]] [[Item]] that grants additional [[Weapon Damage]]. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy [[Hero]] or [[NPC]].  

Revision as of 17:56, 2 March 2026

Restorative Shot
Image for the Deadlock item Restorative Shot
Cost Souls800
Tier 1
+6% Weapon Damage
Passive 6s
Your next bullet will heal you based on what target you hit.
Internal name: upgrade_medic_bullets

Restorative Shot is a Tier 1 Weapon Item that grants additional Weapon Damage. Its passive causes a hero's next bullet to heal them for a flat amount every few seconds. The amount of health restored is dependent on whether the bullet hits an enemy Hero or NPC.

Restorative Shot is a Tier 1 Weapon Item that can be purchased from the Shop for Souls800.

Update history

View the full update history: Restorative Shot/Update history

Update Changes

May 22, 2026

  • NPC Healing increased from 15 to 20.

July 29, 2025

  • Heal from NPC reduced from 20 to 15.
  • Weapon damage reduced from 8% to 6%.

July 4, 2025

  • Heal from heroes increased from 40 to 50.
  • Heal from NPCs/Orbs increased from 15 to 20.
Weapon
Vitality
Spirit