Soul Urn: Difference between revisions

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Added an example for comeback urn math.
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Tested comeback bounty more and think I figured it out a litter better than before but the math is still weird and its hard to test.
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== Soul urn reward ==
== Soul urn reward ==
The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time.
The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time. This value is "locked in" at the minute the Urn spawns.


*   '''First Urn (10 mins):''' 3,600 Souls
* '''10-minute Urn:''' 3,600 Souls
*   '''Second Urn (15 mins):''' 4,750 Souls
* '''20-minute Urn:''' 5,900 Souls
*   '''Third Urn (20 mins):''' 5,900 Souls
* '''30-minute Urn:''' 8,200 Souls


When a team successfully turns in the Soul Urn, the rewards are distributed as follows:
When a team successfully turns in the Soul Urn:
 
* A random '''Golden Statue buff''' is granted to each member of the capturing team.
*   A random '''Golden Statue buff''' is granted to each member of the capturing team.
* 50% of the base value is distributed '''instantly and equally''' to all team members.
*   50% of the total Soul value is '''immediately and equally''' distributed among all 6 members of the capturing team.
* 50% of the base value is spawned as contestable '''Soul Orbs'''.
*   The remaining 50% of the total Soul value is spawned as contestable '''Soul Orbs''', which can be claimed by either team.


=== Courier's bonus ===
=== Courier's bonus ===
The courier receives a personal bonus equal to '''35% of their share of the urn's total value'''. This bonus is calculated from the full bounty (before the 50/50 split) and is awarded instantly, meaning it cannot be denied by the enemy team.
The courier receives a personal bonus equal to '''35% of their total share''' (Base Share + Comeback Bonus). This bonus is awarded '''instantly''' upon delivery and cannot be denied by the enemy team.


=== The comeback mechanic ===
=== The comeback mechanic ===
If the capturing team's total soul count is behind the enemy's by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This modifies the reward distribution significantly:
{{Correction|The math for comeback bounty may be inaccurate and needs more testing}}
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This adds a '''Comeback Bonus''' to the reward:
* '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''.
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit %
* '''Safe Payout:''' The entire Comeback Bonus is added to the '''Instant Soul''' pool.
* '''Orbs:''' The contestable Soul Orbs '''do not increase''' during a comeback; they remain fixed at 50% of the original base share.


# '''Bonus Generation:''' The game calculates '''130%''' of the Urn's Total Value as a bonus.
'''Note:''' The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.
# '''Distribution:''' This bonus is added entirely to the '''Instant Soul''' pool (the portion shared immediately among the team).
# '''Orbs Remain Unchanged:''' The contestable '''Soul Orbs''' do not increase; they remain at 50% of the original Total Value.
 
Essentially, a Comeback Urn provides roughly '''180% Instant Souls''' and '''50% Orb Souls''' compared to the standard values.


== Reward scenarios ==
== Reward scenarios ==
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls) to demonstrate the difference between a standard delivery and a comeback delivery.
The following examples use the '''10-minute Soul Urn''' (Base Value: 3,600 Souls).
 
=== Scenario 1: Standard delivery ===
*  '''Total Instant Souls:''' 1,800 (50% of 3,600)
*  '''Total Souls in Orbs:''' 1,800 (50% of 3,600)
 
# '''Each Teammate (5 players) receives:'''
#* 300 Souls instantly (1,800 / 6 players)


# '''The Courier receives:'''
=== Scenario 1: Standard delivery (Team is winning or even) ===
#* 300 Souls instantly (their team share)
* '''Individual Base Share:''' 600 Souls (3,600 ÷ 6)
#* 210 Souls instantly (personal bonus calculated as [3,600 / 6] * 0.35)
* '''Orbs per player:''' 300 Souls (50% of share, deniable)
#* 4 [[Golden Statue]] Buffs
* '''Instant per player:''' 300 Souls (50% of share, guaranteed)
#* '''Total for Courier:''' 510 Souls


=== Scenario 2: Comeback delivery ===
# '''Each Teammate receives:''' 600 Souls total (300 instant + 300 from orbs)
In this scenario, the 130% Bonus (4,680 Souls) is added directly to the Instant Soul pool.
# '''The Courier receives:''' 810 Souls total (300 instant + 300 orbs + 210 courier bonus)
#* The courier's 35% bonus is: 600 × 0.35 = 210 souls.


*   '''Total Instant Souls:''' 6,480 (1,800 Standard + 4,680 Bonus)
=== Scenario 2: Comeback delivery (30% deficit) ===
*   '''Total Souls in Orbs:''' 1,800 (Remains unchanged)
* '''Individual Base Share:''' 600 Souls
* '''Comeback Bonus per player:''' 130 × 10 × 0.30 = 390 Souls
* '''Total Individual Share:''' 990 Souls (600 base + 390 bonus)


# '''Each Teammate (5 players) receives:'''
# '''Each Teammate receives:''' 990 Souls total (690 instant + 300 from orbs)
#* 1,080 Souls instantly (6,480 / 6 players)
#* Instant souls include 300 (base) + 390 (comeback).
 
# '''The Courier receives:''' 1,337 Souls total (1,037 instant + 300 orbs)
# '''The Courier receives:'''
#* Courier bonus is: 990 × 0.35 = 346.5 souls.
#* 1,080 Souls instantly (their team share)
#* Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).
#* 378 Souls instantly (personal bonus calculated as [1,080 * 0.35])
#* 4 [[Golden Statue]] Buffs
#* '''Total for Courier:''' 1,458 Souls


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" | Soul Urn Bounty Progression
! colspan="5" | Soul Urn Bounty Progression (Standard Delivery)
|-
|'''Minute'''
|'''Total Bounty'''
|'''Guaranteed Souls'''
|'''Teammate Share'''
|'''Courier Total'''
|-
|10
|3,600
|2,010
|300
|510
|-
|15
|4,750
|2,652
|396
|673
|-
|20
|5,900
|3,294
|492
|836
|-
|25
|7,050
|3,936
|588
|999
|-
|30
|8,200
|4,578
|683
|1,162
|-
|-
|35
! Minute !! Total Pot !! Teammate Total !! Courier Total !! Team Instant (Total)
|9,350
|5,220
|779
|1,325
|-
|-
|40
| 10 || 3,600 || 600 || 810 || 2,010
|10,500
|5,863
|875
|1,488
|-
|-
|45
| 15 || 4,750 || 792 || 1,069 || 2,652
|11,650
|6,505
|971
|1,650
|-
|-
|50
| 20 || 5,900 || 983 || 1,327 || 3,294
|12,800
|7,147
|1,067
|1,813
|-
|-
|55
| 25 || 7,050 || 1,175 || 1,586 || 3,936
|13,950
|7,789
|1,163
|1,976
|-
|-
|60
| 30 || 8,200 || 1,367 || 1,845 || 4,578
|15,100
|8,431
|1,258
|2,139
|-
|-
|65
| 35 || 9,350 || 1,558 || 2,104 || 5,220
|16,250
|9,073
|1,354
|2,302
|-
|-
|70
| 40 || 10,500 || 1,750 || 2,363 || 5,863
|17,400
|9,715
|1,450
|2,465
|-
|-
|75
| 45 || 11,650 || 1,942 || 2,621 || 6,505
|18,550
|10,357
|1,546
|2,628
|-
|-
|80
| 50 || 12,800 || 2,133 || 2,880 || 7,147
|19,700
|10,999
|1,642
|2,791
|}
|}
'''Note:''' ''Guaranteed Souls'' refers to the total instant souls given to the team (50% team share + courier bonus). The remaining 50% of the ''Total Bounty'' is in contestable orbs. All fractional soul values have been rounded.
'''Note:''' ''Team Instant'' refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.


== Update history ==
== Update history ==

Revision as of 02:11, 21 December 2025

You'd think people would be more excited about a jar of souls!

— Soul Urn

The Soul Urn, also known as Spirit Urn, Soul Jar or Spirit Jar, is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.

Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team Soul Orbs, a Golden statue buff, and additional souls for the courier.

The Soul Urn respawns on the side it was delivered to.

Soul Urn icon

Carrying the soul urn

After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by standing near it for 2 seconds.

While carrying the urn, the courier is affected in several ways:

The courier can drop the urn at any time by pressing their parry key. A heavy melee attack or any stun from an enemy will also force the courier to drop it. If an urn is left on the ground for too long, it will walk back to its spawn point.

Note: The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.

Green candles indicating favored drop-off on the player's side

The drop-off point is on the opposite side of the map, marked by a small green box on the Minimap (or red, when the enemy is carrying it). If a team is behind by a certain soul threshold (15% for the first urn, 10% after), the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn. For the leading team (drop-off on the enemy's side), these candles are red.

It takes 2 seconds to turn in the urn. If the delivery takes longer than 45 seconds, the urn begins to damage its courier for 1.5% of their max health per second and disables their Health Regen. This timer pauses if the urn is dropped and resets if the enemy team picks it up.

The courier can double jump in the urn drop-off point without resetting the drop-off counter, allowing them to dodge melee attacks and stuns. Teammates can also use abilities such as Dynamo's Quantum Entanglement and Viscous' The Cube to protect the courier during the drop-off.

Soul urn reward

The Soul Urn's base soul bounty is 1300 Souls and increases by 230 Souls per minute of game time. This value is "locked in" at the minute the Urn spawns.

  • 10-minute Urn: 3,600 Souls
  • 20-minute Urn: 5,900 Souls
  • 30-minute Urn: 8,200 Souls

When a team successfully turns in the Soul Urn:

  • A random Golden Statue buff is granted to each member of the capturing team.
  • 50% of the base value is distributed instantly and equally to all team members.
  • 50% of the base value is spawned as contestable Soul Orbs.

Courier's bonus

The courier receives a personal bonus equal to 35% of their total share (Base Share + Comeback Bonus). This bonus is awarded instantly upon delivery and cannot be denied by the enemy team.

The comeback mechanic

The Doorman.png
“If we are to complete the ritual, we must think clearly.”
This page may contain factual inaccuracies. The information presented requires verification against reliable sources.
Issue: The math for comeback bounty may be inaccurate and needs more testing

If the capturing team is behind by 10% or more (15% for the first urn), the Urn becomes a Comeback Urn. This adds a Comeback Bonus to the reward:

  • Bonus Calculation: The bonus scales based on game time and the team's soul deficit. It uses a growth rate of 130 Souls per minute.
  • Approximate Formula: Individual Bonus = 130 × Minutes × Deficit %
  • Safe Payout: The entire Comeback Bonus is added to the Instant Soul pool.
  • Orbs: The contestable Soul Orbs do not increase during a comeback; they remain fixed at 50% of the original base share.

Note: The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.

Reward scenarios

The following examples use the 10-minute Soul Urn (Base Value: 3,600 Souls).

Scenario 1: Standard delivery (Team is winning or even)

  • Individual Base Share: 600 Souls (3,600 ÷ 6)
  • Orbs per player: 300 Souls (50% of share, deniable)
  • Instant per player: 300 Souls (50% of share, guaranteed)
  1. Each Teammate receives: 600 Souls total (300 instant + 300 from orbs)
  2. The Courier receives: 810 Souls total (300 instant + 300 orbs + 210 courier bonus)
    • The courier's 35% bonus is: 600 × 0.35 = 210 souls.

Scenario 2: Comeback delivery (30% deficit)

  • Individual Base Share: 600 Souls
  • Comeback Bonus per player: 130 × 10 × 0.30 = 390 Souls
  • Total Individual Share: 990 Souls (600 base + 390 bonus)
  1. Each Teammate receives: 990 Souls total (690 instant + 300 from orbs)
    • Instant souls include 300 (base) + 390 (comeback).
  2. The Courier receives: 1,337 Souls total (1,037 instant + 300 orbs)
    • Courier bonus is: 990 × 0.35 = 346.5 souls.
    • Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).
Soul Urn Bounty Progression (Standard Delivery)
Minute Total Pot Teammate Total Courier Total Team Instant (Total)
10 3,600 600 810 2,010
15 4,750 792 1,069 2,652
20 5,900 983 1,327 3,294
25 7,050 1,175 1,586 3,936
30 8,200 1,367 1,845 4,578
35 9,350 1,558 2,104 5,220
40 10,500 1,750 2,363 5,863
45 11,650 1,942 2,621 6,505
50 12,800 2,133 2,880 7,147

Note: Team Instant refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.

Update history

Main article: Update history

View the full update history: Soul Urn/Update history

Update Changes

July 13, 2026

  • (Undocumented) New hero-specific Soul Urn voice lines.

July 9, 2026

  • Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m).
  • Urn Runner move speed bonus reduced from +3.5m to +2m.
  • Urn Runner Stamina Recovery increased from +15% to +25%.
  • Urn talking frequency increased from every 8s to every 6s.
  • Urn talking sound distance increased (easier to hear a nearby Urn Runner).

June 30, 2026

  • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
  • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
  • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
  • Urn runner can no longer parry
  • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
  • Urn is deposited immediately at the drop off point.
  • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
  • Urn runner gets +4 permanent buffs on deposit
  • Urn is now louder when it talks and is easier to hear by nearby enemies
  • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
  • Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.
  • Debug command: citadel_force_spawn_idol - This spawns the Soul Urn.

Lore

Trapper builds Soul Urns for the New York Municipal Coven.[1]

The Urn is sentient and says its job is to keep New York clean by capturing rogue spirits, which should then be released in another location.

The Urn nags heroes to be delivered quickly and believes its work is underappreciated.

Trivia

  • In Neon Prime, the Urn was called the Idol and dropped off at the Center Temple, a location above the Mid-Boss.

See also

Soul Urn/Quotes

References

  1. Trapper's backstory - "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes."