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“You'd think people would be more excited about a jar of souls!— Soul Urn
The Soul Urn, also known as Spirit Urn, Soul Jar or Spirit Jar, is an objective that spawns at the 10-minute mark and respawns in 5-minute intervals.
Players can pick up the urn and deliver it to its destination on the opposite side of the map. Doing so grants the delivering team Soul Orbs, a Golden statue buff, and additional souls for the courier.

Carrying the soul urn
After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. However, if the urn is picked up before the next spawn time and delivered after (i.e. picked up before 15 minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a Melee Attack.
While carrying the urn, the courier is affected in several ways:
- They get a Move Speed bonus of +3.5 m/s (capped at 15 m/s max), get their Sprint Speed disabled and have 100% Slow Resistance.
- They are disarmed and movement silenced.
- They are revealed to the enemy team at all times on the Minimap.
- They cannot use Ziplines or Teleporters.
- Going through the Doorman's Doors drops the urn at the entrance door.
- Rem cannot enter vents.
The courier can drop the urn at any time by pressing their parry key. A melee attack (light or heavy) or any stun from an enemy (including Troopers) will also force the courier to drop it. If the urn is left on the ground, it will wait for 13s if there's any player in a 25m radius, then it cannot be picked up anymore and will run back to its spawn point.
The team favored by the urn (see "Comeback mechanic" below) receives 50% bullet and spirit resist in a 60m radius of the urn while it's being carried and delivered.
Note: The Soul Urn's soul value is determined at the moment it spawns (e.g., 10:00, 15:00). Holding onto the urn for longer durations does not increase its value.
Delivering the urn
The drop-off point is always in the center of the map, in the bridge over Blue lane. Any players near this area while the urn is being carried and delivered are revealed in the minimap, like the courier.
Once the courier drops off the urn, it starts a "Depositing" phase, the duration of which is based on the net worth of the courier's team (see "Comeback mechanic" below):
- Delivered by favored team (behind): 3s
- Delivered by neutral team: 5s
- Delivered by unfavored team (ahead): 10s
A player on the enemy team can contest the urn during this phase by hitting it with a melee attack, which switches to their team's timer and adds +1.25s to their timer.
Anti-stalling mechanics
To prevent one team from holding the urn for too long without delivering it, the urn begins to deal Pure Damage to its courier for 5% of their max health per second and disables their Health Regen after carrying it for 35 seconds (counting the time it's held by the entire team). Furthermore, if the urn is dropped after that point the courier's entire team is prevented from picking up the urn again for 12 seconds. The 45-second timer pauses if the urn is dropped and resets if the enemy team picks it up.
Soul urn reward
The Soul Urn's base soul bounty is 1300 Souls and increases by 230 Souls per minute of game time. This value is "locked in" at the minute the Urn spawns.
- 10-minute Urn: 3,600 Souls
- 20-minute Urn: 5,900 Souls
- 30-minute Urn: 8,200 Souls
When a team successfully turns in the Soul Urn:
- A random Golden Statue buff is granted to each member of the capturing team.
- 3 bonus buffs are granted to the last player who contested the urn, or to the courier if no one contested.
- All souls are distributed instantly and equally to all team members.
Courier's bonus
The courier receives a personal bonus equal to 35% of their total share (Base Share + Comeback Bonus). This bonus is awarded instantly upon delivery and cannot be denied by the enemy team. They also get 4 random Golden Statue buffs.
The "Comeback" mechanic

If the capturing team is behind by 10% or more (15% for the first urn), the Urn becomes a "Comeback," "Preferred," or "Favored" Urn. If this is the case, candles will appear around the urn after it has landed. In the case of one's own team being in a soul deficit, green candles will rotate around the urn. In the case that the enemy team is in a soul deficit, red candles will rotate around the urn.
This adds a Comeback Bonus to the reward:
- Bonus Calculation: The bonus scales based on game time and the team's soul deficit. It uses a growth rate of 130 Souls per minute.
- Approximate Formula: Individual Bonus = 130 × Minutes × Deficit %
- Safe Payout: The entire Comeback Bonus is added to the Instant Soul pool.
- Orbs: The contestable Soul Orbs do not increase during a comeback; they remain fixed at 50% of the original base share.
Note: The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.
Reward scenarios
The following examples use the 10-minute Soul Urn (Base Value: 3,600 Souls).
Scenario 1: Standard delivery (Team is winning or even)
- Individual Base Share: 600 Souls (3,600 ÷ 6)
- Orbs per player: 300 Souls (50% of share, deniable)
- Instant per player: 300 Souls (50% of share, guaranteed)
- Each Teammate receives: 600 Souls total (300 instant + 300 from orbs)
- The Courier receives: 810 Souls total (300 instant + 300 orbs + 210 courier bonus)
- The courier's 35% bonus is: 600 × 0.35 = 210 souls.
Scenario 2: Comeback delivery (30% deficit)
- Individual Base Share: 600 Souls
- Comeback Bonus per player: 130 × 10 × 0.30 = 390 Souls
- Total Individual Share: 990 Souls (600 base + 390 bonus)
- Each Teammate receives: 990 Souls total (690 instant + 300 from orbs)
- Instant souls include 300 (base) + 390 (comeback).
- The Courier receives: 1,337 Souls total (1,037 instant + 300 orbs)
- Courier bonus is: 990 × 0.35 = 346.5 souls.
- Instant souls include 300 (base) + 390 (comeback) + 346.5 (bonus).
| Soul Urn Bounty Progression (Standard Delivery) | ||||
|---|---|---|---|---|
| Minute | Total Pot | Teammate Total | Courier Total | Team Instant (Total) |
| 10 | 3,600 | 600 | 810 | 2,010 |
| 15 | 4,750 | 792 | 1,069 | 2,652 |
| 20 | 5,900 | 983 | 1,327 | 3,294 |
| 25 | 7,050 | 1,175 | 1,586 | 3,936 |
| 30 | 8,200 | 1,367 | 1,845 | 4,578 |
| 35 | 9,350 | 1,558 | 2,104 | 5,220 |
| 40 | 10,500 | 1,750 | 2,363 | 5,863 |
| 45 | 11,650 | 1,942 | 2,621 | 6,505 |
| 50 | 12,800 | 2,133 | 2,880 | 7,147 |
Note: Team Instant refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.
Update history
View the full update history: Soul Urn/Update history
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Lore
Trapper builds Soul Urns for the New York Municipal Coven.[1]
The Urn is sentient and says its job is to keep New York clean by capturing rogue spirits, which should then be released in another location.
The Urn nags heroes to be delivered quickly and believes its work is underappreciated.
Trivia
- In Neon Prime, the Urn was called the Idol and dropped off at the Center Temple, a location above the Mid-Boss.
See also
References
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