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Health

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(Redirected from Bonus Health)

Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health[edit | edit source]

Kelvin's starting base health at Souls0

The formula for maximum health HPMax is:

HPMax=(HP0+NPI×PIHP)×(1+HPShop)+HPBonus

where HP0 is hero-specific starting base health, NPI is the number of Power Increases earned, PIHP is hero-specific added base health from each power increase, HPShop are implicit base health percent increases from Vitality items, and HPBonus are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.

Base Health[edit | edit source]

Kelvin's base health at Souls20.0k

Base health is the sum of starting base health and added base health from power increases. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from power increases.

Values referenced from Hero Comparison.

Hero Base Health Stats
Hero Starting Added per PI At Max PI
Warden 575 +45 1210
Fathom 550 +36 1050
Pocket 550 +27 928
Mo & Krill 700 +44 1320
Dynamo 650 +44 1270
McGinnis 550 +41 1120
Holliday 550 +33 1010
Vyper 550 +30 970
Abrams 570 +34 1050
Viscous 550 +38 1080
Vindicta 525 +20 805
Kelvin 650 +50 1350
Ivy 525 +35 1020
Raven 550 +33 1010
Mirage 500 +37 1020
Grey Talon 550 +29 956
Bebop 650 +41 1220
Infernus 600 +33 1060
Lash 550 +42 1140
Seven 550 +31 984
Trapper 550 +45 1180
Sinclair 550 +31 984
Shiv 600 +35 1090
Wrecker 550 +41 1120
Calico 550 +34 1030
Haze 500 +27 878
Paradox 550 +40 1110
Lady Geist 650 +41 1220
Wraith 550 +31 984
Yamato 500 +31 934

Increased Base Health[edit | edit source]

Each Vitality item purchased grants a percentage increase to base health based on its tier. Higher tier items grant larger percentage increases. These increases are summed together before being multiplied with base health.

Vitality Item Tier % Increased Base Health
1 11%
2 14%
3 17%
4 20%

Bonus Health[edit | edit source]

Survival power-up located in the training map

Bonus health comes from a variety of sources:

  • Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
  • Golden statues occasionally drop small but permanent added bonus health buffs: +20 before 10 minutes, +30 between 10 and 30 minutes, or +40 after 30 minutes.
  • The Survival Powerup immediately grants +400 bonus health, but only for 160 seconds or until death.
  • The Rejuvenator immediately grants +200 bonus health, but only for 3 minutes or until death.

Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.

Miscellaneous Health Modifiers[edit | edit source]

With the purchase of Glass Cannon, the hero's max health is reduced by 15% after the above calculations.

Example[edit | edit source]

Kelvin begins the game with 600 Base HP. If Kelvin purchases the tier 1 vitality items Extra Health and Extra Stamina, the first of which also grants 160 bonus health, his max health becomes:

HPMax=600×(1+(0.11+0.11))+160=892

If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:

HPMax=(600+50)×(1+(0.11+0.11))+160=953

Regaining Health[edit | edit source]

Main articles: Healing, Health Regen

From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Regen and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.

Health Bars[edit | edit source]

A 600 HP Kelvin right next to a 1300 HP Kelvin
Examples of how health and shields are displayed in the alternate health bar

Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.

The small yellow and blue bars above the health bar represent bullet shields and spirit shields, respectively.

Alternate health bar[edit | edit source]

The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).

This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Bullet shields are indicated by the color yellow and spirit shields are indicated by the color purple.

The alternate health bar can be enabled with the console command citadel_unit_status_use_new true. The command can be added with a + to the game launch options on Steam to be enabled on startup.

Sources[edit | edit source]

All vitality items implicitly provide base health based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +11%, Tier 2 items provide +14%, Tier 3 items provide +17%, and Tier 4 items provide +20%. The following items explicitly grant increased bonus health:

List of items
NameSoulsCostCategoryStat change
Monster Rounds500 Weapon+30 Bonus Health
Active Reload1,250 Weapon+50 Bonus Health
Fleetfoot1,250 Weapon+90 Bonus Health
Kinetic Dash1,250 Weapon+100 Bonus Health
Melee Charge1,250 Weapon+65 Bonus Health
Burst Fire3,000 Weapon+70 Bonus Health
Heroic Aura3,000 Weapon+150 Bonus Health
Hunter's Aura3,000 Weapon+150 Bonus Health
Toxic Bullets3,000 Weapon+100 Bonus Health
Spellslinger Headshots4,250 Weapon+150 Bonus Health
Ricochet6,000 Weapon+150 Bonus Health
Vampiric Burst6,000 Weapon+175 Bonus Health
Frenzy7,250 Weapon+150 Bonus Health
Enduring Spirit500 Vitality+75 Bonus Health
Extra Health500 Vitality+160 Bonus Health
Extra Stamina500 Vitality+35 Bonus Health
Healing Rite500 Vitality+30 Bonus Health
Melee Lifesteal500 Vitality+75 Bonus Health
Bullet Lifesteal1,250 Vitality+75 Bonus Health
Debuff Reducer1,250 Vitality+75 Bonus Health
Divine Barrier1,250 Vitality+50 Bonus Health
Healbane1,250 Vitality+75 Bonus Health
Reactive Barrier1,250 Vitality+75 Bonus Health
Spirit Lifesteal1,250 Vitality+75 Bonus Health
Enduring Speed1,750 Vitality+75 Bonus Health
Healing Nova1,750 Vitality+100 Bonus Health
Return Fire1,750 Vitality+125 Bonus Health
Majestic Leap3,000 Vitality+125 Bonus Health
Metal Skin3,000 Vitality+125 Bonus Health
Rescue Beam3,000 Vitality+125 Bonus Health
Fortitude3,500 Vitality+400 Bonus Health
Lifestrike3,500 Vitality+125 Bonus Health
Superior Stamina3,500 Vitality+75 Bonus Health
Debuff Remover4,250 Vitality+125 Bonus Health
Colossus6,000 Vitality+600 Bonus Health
Inhibitor6,000 Vitality+175 Bonus Health
Unstoppable6,000 Vitality+150 Bonus Health
Leech7,250 Vitality+175 Bonus Health
Extra Spirit500 Spirit+35 Bonus Health
Bullet Resist Shredder1,250 Spirit+100 Bonus Health
Duration Extender1,250 Spirit+100 Bonus Health
Suppressor1,250 Spirit+50 Bonus Health
Slowing Hex1,750 Spirit+75 Bonus Health
Surge of Power3,000 Spirit+75 Bonus Health
Torment Pulse3,000 Spirit+160 Bonus Health
Improved Spirit3,500 Spirit+125 Bonus Health
Spirit Snatch3,500 Spirit+125 Bonus Health
Arcane Surge4,250 Spirit+100 Bonus Health
Mystic Slow4,250 Spirit+160 Bonus Health
Superior Duration4,250 Spirit+175 Bonus Health
Magic Carpet6,000 Spirit+150 Bonus Health
Escalating Exposure7,250 Spirit+125 Bonus Health
Boundless Spirit9,500 Spirit+300 Bonus Health

Map spawns[edit | edit source]

  • Golden Statues can provide a permanent increase: +20 Health before 10 minutes, +30 Health before 30 minutes, or +40 Health after 30 minutes.
  • Power up runes can provide a temporary Survival buff that provides +400 Bonus Health for 160 seconds.
  • Mid-Boss can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first.