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Health

From The Deadlock Wiki
(Redirected from Bonus Health)

Health measures the amount of damage that can be taken before dying, and is fundamental to all heroes and units. Units and players with health are allowed to interact with the game, and consequently when your health drops to zero you are disabled from playing until respawning.

Maximum Health[edit | edit source]

Kelvin's starting base health at Souls0

The formula for maximum health HPMax is:

HPMax=(HP0+NPI×PIHP)×(1+HPShop)+HPBonus

where HP0 is hero-specific starting base health, NPI is the number of Boons earned, PIHP is hero-specific added base health from each boon, HPShop are implicit base health percent increases from Vitality items, and HPBonus are bonus health flat increases from various sources. Note that the max health presented in-game is rounded up to the nearest integer.

Base Health[edit | edit source]

Kelvin's base health at Souls20.0k

Base health is the sum of starting base health and added base health from boons. It is scaled by the inherent increased base health stats of Vitality items. Different heroes have different amounts of starting base health and added base health from boons.

Values referenced from Hero Comparison.

Hero Base Health Stats
Hero Starting Added per PI At Max PI
Warden 725 +92 2010
Fathom 700 +87 1920
Pocket 700 +58 1510
Mo & Krill 850 +101 2260
Dynamo 800 +94 2120
McGinnis 700 +84 1880
Raven 700 +81 1830
Vyper 700 +53 1440
Abrams 720 +78 1810
Holliday 700 +65 1610
Vindicta 675 +47 1330
Kelvin 800 +92 2090
Paradox 700 +75 1750
Shiv 750 +77 1830
Haze 650 +53 1390
Grey Talon 700 +60 1540
Infernus 750 +62 1620
Ivy 675 +71 1670
Lash 700 +81 1830
Seven 700 +66 1620
Viscous 700 +73 1720
Sinclair 700 +61 1550
Mirage 650 +71 1640
Wrecker 700 +97 2060
Calico 700 +69 1670
Bebop 800 +87 2020
Lady Geist 800 +82 1950
Trapper 700 +105 2170
Wraith 700 +57 1500
Yamato 650 +71 1640

Increased Base Health[edit | edit source]

Each Vitality item purchased grants a percentage increase to base health based on its tier. Higher tier items grant larger percentage increases. These increases are summed together before being multiplied with base health.

Vitality Item Tier % Increased Base Health
1 11%
2 14%
3 17%
4 20%

Bonus Health[edit | edit source]

Survival power-up located in the training map

Bonus health comes from a variety of sources:

  • Items are the most common source of added bonus health. Bonus health can be found on all three item types, but Vitality items tend to provide the largest amounts.
  • Golden statues occasionally drop small but permanent added bonus health buffs: +20 before 10 minutes, +30 between 10 and 30 minutes, or +40 after 30 minutes.
  • The Survival Powerup immediately grants +400 bonus health, but only for 160 seconds or until death.
  • The Rejuvenator immediately grants +200 bonus health, but only for 3 minutes or until death.

Bonus Health is not scaled by increased base health. Bonus health is added after the increased base health multiplier has been applied to base health.

Miscellaneous Health Modifiers[edit | edit source]

With the purchase of Glass Cannon, the hero's max health is reduced by 15% after the above calculations.

Example[edit | edit source]

Kelvin begins the game with 600 Base HP. If Kelvin purchases the tier 1 vitality items Extra Health and Extra Stamina, the first of which also grants 160 bonus health, his max health becomes:

HPMax=600×(1+(0.11+0.11))+160=892

If Kelvin then earns a power increase, his base health increases by 50, and his max health becomes:

HPMax=(600+50)×(1+(0.11+0.11))+160=953

Regaining Health[edit | edit source]

Main articles: Healing, Health Regen

From the start of the match, heroes will regenerate health slowly over time, typically 2 HP per second. This rate can be increased by purchasing items such as Extra Regen and Fortitude. Health can be regained quickly by returning to the spawn room of the team's base. Various hero abilities can heal, such as Dynamo's Rejuvenating Aurora. Sources of spirit and bullet lifesteal grant heroes the opportunity to regain health by dealing the respective damage type.

Health Bars[edit | edit source]

A 600 HP Kelvin right next to a 1300 HP Kelvin

Health Bars are visual indicators of a hero's current health, located just above each hero. Health bars consist of filled rectangles, arranged in rows of up to ten. Enemy heroes are displayed with orange rectangles, while allied heroes use an off-white color. As the hero loses health, the rectangles deplete horizontally. Each full rectangle represents 100 health, and each full row represents 1000 health.

The small yellow and blue bars above the health bar represent bullet shields and spirit shields, respectively.

Alternate health bar[edit | edit source]

The alternate health bar is an experimental bar that can be tested by players. This bar always has the same size, and the health count is displayed as markings instead of rectangles. One marking represents 100 health, and a line represents 500 health (from left to right).

This health bar also indicates when other players have ultimates ready, represented by an eye icon that fills up when the ultimate is recharged. Shields are represented by a purple bar.

The alternate health bar can be enabled with the console command citadel_unit_status_use_new true. The command can be added with a + to the game launch options on Steam to be enabled on startup.

Sources[edit | edit source]

All vitality items provide an increase in base health based on the player's total investment in the category.

Souls Health Increases
Souls800 +8%
Souls1,600 +10%
Souls2,400 +13%
Souls3,200 +17%
Souls4,800 +22%
Souls7,200 +27%
Souls9,600 +32%
Souls16,000 +36%
Souls22,400 +40%
Souls28,800 +44%

The following items explicitly grant increased bonus health:

List of items
NameSoulsCostCategoryStat change
Headshot Booster800 Weapon+40 Bonus Health
Backstabber1,600 Weapon+75 Bonus Health
Weakening Headshot1,600 Weapon+75 Bonus Health
Blood Tribute3,200 Weapon+125 Bonus Health
Cultist Sacrifice3,200 Weapon+100 Bonus Health
Escalating Resilience3,200 Weapon+125 Bonus Health
Headhunter3,200 Weapon+75 Bonus Health
Hollow Point3,200 Weapon+150 Bonus Health
Hunter's Aura3,200 Weapon+125 Bonus Health
Point Blank3,200 Weapon+100 Bonus Health
Spirit Rend3,200 Weapon+100 Bonus Health
Crippling Headshot6,400 Weapon+150 Bonus Health
Extra Health800 Vitality+175 Bonus Health
Rebuttal800 Vitality+50 Bonus Health
Bullet Lifesteal1,600 Vitality+90 Bonus Health
Debuff Reducer1,600 Vitality+50 Bonus Health
Spirit Lifesteal1,600 Vitality+70 Bonus Health
Debuff Remover3,200 Vitality+125 Bonus Health
Fortitude3,200 Vitality+375 Bonus Health
Fury Trance3,200 Vitality+100 Bonus Health
Lifestrike3,200 Vitality+125 Bonus Health
Veil Walker3,200 Vitality+175 Bonus Health
Cheat Death6,400 Vitality+200 Bonus Health
Colossus6,400 Vitality+600 Bonus Health
Infuser6,400 Vitality+100 Bonus Health
Inhibitor6,400 Vitality+125 Bonus Health
Leech6,400 Vitality+120 Bonus Health
Plated Armor6,400 Vitality+100 Bonus Health
Unstoppable6,400 Vitality+75 Bonus Health
Vampiric Burst6,400 Vitality+100 Bonus Health
Rusted Barrel800 Spirit+50 Bonus Health
Bullet Resist Shredder1,600 Spirit+90 Bonus Health
Improved Spirit1,600 Spirit+75 Bonus Health
Mystic Slow1,600 Spirit+50 Bonus Health
Spirit Sap1,600 Spirit+50 Bonus Health
Suppressor1,600 Spirit+75 Bonus Health
Decay3,200 Spirit+90 Bonus Health
Disarming Hex3,200 Spirit+100 Bonus Health
Knockdown3,200 Spirit+100 Bonus Health
Silence Wave3,200 Spirit+75 Bonus Health
Spirit Snatch3,200 Spirit+100 Bonus Health
Tankbuster3,200 Spirit+75 Bonus Health
Torment Pulse3,200 Spirit+125 Bonus Health
Boundless Spirit6,400 Spirit+100 Bonus Health
Lightning Scroll6,400 Spirit+75 Bonus Health
Magic Carpet6,400 Spirit+100 Bonus Health
Scourge6,400 Spirit+125 Bonus Health

Map spawns[edit | edit source]

  • Golden Statues can provide a permanent increase: +20 Health before 10 minutes, +30 Health before 30 minutes, or +40 Health after 30 minutes.
  • Power up runes can provide a temporary Survival buff that provides +400 Bonus Health for 160 seconds.
  • Mid-Boss can provide a temporary Rejuvenator Credit buff that provides +200 Bonus Health for three minutes or until death, whichever comes first.