Spirit Power: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
m Obtaining Spirit Power: relink golden statue
link, cap, uncontract, reword, move sections, fix typo, replace table
Line 1: Line 1:
'''Spirit Power''' is a stat that increases the effectiveness of your [[Ability|abilities]] and [[items]]. In addition to increasing [[Spirit Damage]], spirit power can also increase miscellaneous ability attributes that aren't otherwise broadly covered by [[spirit|spirit stats]]. Spirit power is generally useful on all heroes but some will find it more useful than others due to specific scaling coefficients.
'''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing [[Spirit Damage]], Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by [[spirit|spirit stats]]. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.
 
== Obtaining Spirit Power ==
Spirit power can be found on items of every variety but is most common on spirit items. In addition to bonuses listed in the item itself, spirit items have implicit spirit power bonuses that correspond to their item tier.
 
{{#invoke:ItemsByStat|tablefy|TechPower|+X Spirit Power|}}
 
{| class="wikitable"
|+Implicit Spirit Bonuses
!Item Tier
!Spirit Power Bonus
|-
|1
|4
|-
|2
|8
|-
|3
|12
|-
|4
|16
|}
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl. A permanent Spirit Power increase can be obtained from [[Golden Statue]]s.


== Spirit Power Scaling ==
== Spirit Power Scaling ==
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]]
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]]
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|.5}}. Using that spirit power coefficient, you can calculate spirit damage with the formula:
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula:


<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>


For example, [[Lash|Lash's]] Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:
For example, [[Lash]]'s Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:


<math>\mathit{Spirit Damage} = 65 + (20 * 1.2) = 89</math>
<math>\mathit{Spirit Damage} = 65 + (20 * 1.2) = 89</math>


In general this represents linear scaling, with the rate of increase being determined by the spirt power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.


'''Be Warned''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, you can obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.


=== Hidden Spirit Power Coefficients ===
=== Hidden Spirit Power Coefficients ===
For [[Items]], the spirit power coefficient isn't currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] don't currently scale with spirit power, even if they are produced by a spirit item.   
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item.   


Since the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] which adds 76 total spirit power increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:
Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:


<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>
Line 52: Line 28:
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.  
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.  


== Sources ==
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4%, Tier 2 items provide +8%, Tier 3 items provide +12%, and Tier 4 items provide +16%. The following items explicitly grant increased Spirit Power:
{{Item stat table|Spirit Power}}
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes.
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds.
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.
-->
== Spirit abilities scaling per hero ==
== Spirit abilities scaling per hero ==
{| class="wikitable"
{| class="wikitable"
Line 302: Line 288:
|}
|}
{{Stats}}
{{Stats}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]

Revision as of 06:54, 11 October 2024

Spirit Power is a stat that increases the effectiveness of abilities and items. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by spirit stats. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.

Spirit Power Scaling

A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.
The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.

When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. x.5. Using that spirit power coefficient, spirit damage can be represented with the formula:

𝑆𝑝𝑖𝑟𝑖𝑡𝐷𝑎𝑚𝑎𝑔𝑒=𝐵𝑎𝑠𝑒𝐷𝑎𝑚𝑎𝑔𝑒+(𝑆𝑝𝑖𝑟𝑖𝑡𝑃𝑜𝑤𝑒𝑟𝑆𝑝𝑖𝑟𝑖𝑡𝑃𝑜𝑤𝑒𝑟𝐶𝑜𝑒𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑡)

For example, Lash's Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:

𝑆𝑝𝑖𝑟𝑖𝑡𝐷𝑎𝑚𝑎𝑔𝑒=65+(201.2)=89

In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the Extra Info hotkey.

WARNING: Obtaining exact calculations can be difficult because the spirit scaling values are rounded to the nearest tenth. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.

Hidden Spirit Power Coefficients

For items, the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting Fire Rate slow or negative Bullet Resist do not currently scale with spirit power, even if they are produced by a spirit item.

Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping Tesla Bullets alongside Boundless Spirit (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:

𝑆𝑝𝑖𝑟𝑖𝑡𝑃𝑜𝑤𝑒𝑟𝐶𝑜𝑒𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑡=(𝑆𝑝𝑖𝑟𝑖𝑡𝐷𝑎𝑚𝑎𝑔𝑒𝐵𝑎𝑠𝑒𝐷𝑎𝑚𝑎𝑔𝑒)/𝑆𝑝𝑖𝑟𝑖𝑡𝑃𝑜𝑤𝑒𝑟

It is possible to calculate the coefficient as:

𝑆𝑝𝑖𝑟𝑖𝑡𝑃𝑜𝑤𝑒𝑟𝐶𝑜𝑒𝑓𝑓𝑖𝑐𝑖𝑒𝑛𝑡=(4030)/76=0.1315

However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.

Sources

All spirit items implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4%, Tier 2 items provide +8%, Tier 3 items provide +12%, and Tier 4 items provide +16%. The following items explicitly grant increased Spirit Power:

This is a dynamic list "Spirit Power". Edit contents.
NameSoulsCostCategoryStat change
Mystic Shot1,600 Weapon+7 Spirit Power
Opening Rounds1,600 Weapon+7 Spirit Power
Alchemical Fire3,200 Weapon+10 Spirit Power
Shadow Weave3,200 Weapon+25 Spirit Power
Spiritual Overflow6,400 Weapon+6 Spirit Power
+40 Spirit Power
Enchanter's Emblem1,600 Vitality+15 Spirit Power
Healbane1,600 Vitality+7 Spirit Power
Spirit Lifesteal1,600 Vitality+6 Spirit Power
Counterspell3,200 Vitality+20 Spirit Power
Healing Nova3,200 Vitality+8 Spirit Power
Veil Walker3,200 Vitality+10 Spirit Power
Diviner's Kevlar6,400 Vitality+40 Spirit Power
Infuser6,400 Vitality+6 Spirit Power
+30 Spirit Power
Leech6,400 Vitality+12 Spirit Power
Phantom Strike6,400 Vitality+8 Spirit Power
Witchmail6,400 Vitality+14 Spirit Power
Extra Spirit800 Spirit+10 Spirit Power
Arcane Surge1,600 Spirit+20 Spirit Power
Improved Spirit1,600 Spirit+18 Spirit Power
Suppressor1,600 Spirit+6 Spirit Power
Decay3,200 Spirit+8 Spirit Power
Surge of Power3,200 Spirit+28 Spirit Power
Boundless Spirit6,400 Spirit+30 Spirit Power
+15% Spirit Power
Ethereal Shift6,400 Spirit+20 Spirit Power
Magic Carpet6,400 Spirit+14 Spirit Power
Mercurial Magnum6,400 Spirit+7 Spirit Power
Frostbite CharmLegendary Spirit+70 Spirit Power
Mystic ConduitLegendary Spirit+40 Spirit Power
Unstable ConcoctionLegendary Spirit+150 Spirit Power

Map spawns

  • Golden Statues can provide a permanent increase: +2 Spirit Power before 10 minutes, +3 Spirit Power before 25 minutes, and +5 Spirit Power after 25 minutes.
  • Power up runes can provide a temporary Casting buff that provides +25 Spirit Power for 160 seconds.

Spirit abilities scaling per hero

Hero Stats First Skill Second Skill Third Skill Ultimate
Abrams - Siphon Life Area DPS: 35 dps + x0.2 dps Shoulder Charge Damage: 40dmg + x2.1 dmg Infernal Resilience - Seismic Impact Area Damage: 150dmg + x0.9 dmg
Bebop - Exploding Uppercut Area Damage: 80 area dmg + x0.5 dmg Sticky Bomb Area Damage: 120 dmg + x0.9 dmg + 2.5% extra for each hero hit* Hook - Hyper Beam DPS: 205 dps + x2.7 dps

Duration: 8s + x0.08 s

Dynamo - Kinetic Pulse Damage:100 dmg + x1.4 dmg

Range: 15 m + x0.3 m

Quantum Entanglement - Rejuvenating Aurora Healing: 32hp/s + x0.5 hp/s Singularity DPS: 60 dps + x0.2 dps
Grey Talon Bullets per second: 2.5 + x0.006 bullets/s

Fire Rate: 0% + x0.25% Move Speed: 6 m/s + x0.04 m/s)

Charged Shot Damage: 100 dmg + x1.6 dmg Rain of Arrows - Inmobilizing Trap - Guided Owl Damage: 150 dmg + x1 dmg
Haze Magazine Size: 25 bullets + x0.5 Bullets Sleep Dagger Damage: 70 dmg + x2.8 dmg

Wake up time: 0.1s + x0.003s

Smoke Bomb Duration: 8s + x0.2s Fixation - Bullet Dance Duration: 3s + x0.07s
Infernus - Catalyst Damage: 50 dmg + x0.3 dmg Flame Dash DPS: 40 dps +x0.7 dps Afterburn DPS: 15dps + x0.5 dps Concussive Combustion Damage: 160 dmg + x1 dmg
Ivy - Kudzu Bomb DPS: 60dps + x0.6 dps Watcher's Covenant Fire rate: 10% + x0.2%

Bullet Life steal: 15% + x0.2%

Stone Form Damage: 80dmg +x1 dmg Air Drop Damage: 150dmg + x2.5 dmg

Bullet Shield: 200 bsh +x2.5 bsh

Kelvin -
Lady Geist -
Lash -
McGinnis -
Mo & Krill -
Paradox -
Pocket -
Seven Move Speed: 7 m/s + x0.028 m/s)
Shiv -
Vindicta -
Viscous -
Warden Bullets per second: 4 + x0.012 bullets/s

Fire Rate: 0% + x0.3%

Wraith Sprint Speed: 0 m/s + x0.06 m/s) Card Trick Project Mind - Full Auto Telekinesis
Yamato Magazine Size: 12 bullets + x0.15 Bullets Power Slash Flying Strike Crimson Slash Shadow Transformation