Stack: Difference between revisions

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Put the heroes in alphabetical order and added Mina on account of her ultimate stacking infinitely from her passive.
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Put hero sections in tables.
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== Heroes with Stacking Effects ==
== Heroes with Stacking Effects ==
 
{| class="wikitable sortable"
* {{HeroIcon|Haze|size=30px}}'s {{AbilityIcon|Fixation}}
|-
** Haze gains increased damage to targets the more stacks of Fixation they have.
! Hero !! Ability !! Effect
* {{HeroIcon|Kelvin|size=30px}}'s {{AbilityIcon|Arctic Beam}}
|-
** Arctic Beam gradually applies an increasing Movement and Fire Rate Slow on enemies.
| {{HeroIcon|Celeste|size=30px}} || {{AbilityIcon|Radiant Daggers}} || Celeste gains increased spirit damage when the beam hits an enemy hero
* {{HeroIcon|Lady Geist|size=30px}}'s {{AbilityIcon|Malice}}
|-
** Malice applies a bleed that causes targets to take increased damage from her, which can be stacked up to 5 times.
| {{HeroIcon|Haze|size=30px}} || {{AbilityIcon|Fixation}} || Haze gains increased bullet damage to targets the more stacks they have
* {{HeroIcon|Paradox|size=30px}}'s {{AbilityIcon|Pulse Grenade}}
|-
** Pulse Grenade's pulses each apply a stacking damage amp to targets, granting her increased damage against them.
| {{HeroIcon|Kelvin|size=30px}} || {{AbilityIcon|Arctic Beam}} || Gradually applies increasing Movement and Fire Rate Slow on enemies
* {{HeroIcon|Pocket|size=30px}}'s {{AbilityIcon|Barrage}}
|-
** Barrage gradually increases Pocket's overall damage as it hits targets, up to 4 times per cast.
| {{HeroIcon|Lady Geist|size=30px}} || {{AbilityIcon|Malice}} || Causes targets to take increased damage from Lady Geist
* {{HeroIcon|Shiv|size=30px}}'s {{AbilityIcon|Serrated Knives}}
|-
** Each cast applies a stack of bleed, which increases the debuff's damage over time and refreshes its duration.
| {{HeroIcon|Paradox|size=30px}} || {{AbilityIcon|Pulse Grenade}} || Applies stacking damage amp to targets, granting increased damage against them
* {{HeroIcon|Mirage}}'s {{AbilityIcon|Djinn's Mark}}
|-
** Mirage's bullets apply a mark, stacking upon subsequent shots and allowing Mirage to detonate the stacks remotely, damaging all enemies marked based on their stacks.
| {{HeroIcon|Pocket|size=30px}} || {{AbilityIcon|Barrage}} || Gradually increases Pocket's overall damage as it hits targets
* {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Scorn}}
|-
** T3 Combo applies a stacking damage amp to targets, granting Mo & Krill increased damage against them.
| {{HeroIcon|Shiv|size=30px}} || {{AbilityIcon|Serrated Knives}} || Increases the bleed's damage over time and refreshes its duration
|-
| {{HeroIcon|Mirage|size=30px}} || {{AbilityIcon|Djinn's Mark}} || Allows Mirage to detonate stacks remotely, damaging all enemies marked based on their stacks
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Scorn}} (T3) || Applies stacking damage amp to targets, granting increased damage against them
|}


== Heroes with Permanent Stack Bonuses ==
== Heroes with Permanent Stack Bonuses ==
There are currently 5 Heroes capable of infinitely stacking during a round. In theory, they can continue to scale endlessly with no diminishing returns.
{| class="wikitable sortable"
* {{HeroIcon|Bebop|size=30px}}'s{{AbilityIcon|Sticky Bomb}}
|-
** Sticky Bomb gains {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage for every enemy killed by Sticky Bomb and {{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% for every enemy that was hurt by Sticky Bomb.
! Hero !! Ability !! Bonus per Stack !! Max Stacks
* {{HeroIcon|Drifter|size=30px}}'s {{AbilityIcon|Bloodscent}}
|-
**Drifter gains permanent weapon damage for every isolated enemy he kills or assists in killing. He receives +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% for a kill and +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% an assist.
| {{HeroIcon|Bebop|size=30px}} || {{AbilityIcon|Sticky Bomb}} || +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerKilled}}% bonus damage per enemy killed, +{{#invoke:Abilities|get_ability_prop|Sticky Bomb|BonusDamagePctPerPlayerHit}}% per enemy hurt || Infinite
* {{HeroIcon|Grey Talon|size=30px}}'s {{AbilityIcon|Guided Owl}}
|-
** Grey Talon gains {{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power for every enemy killed by Guided Owl.
| {{HeroIcon|Drifter|size=30px}} || {{AbilityIcon|Bloodscent}} || +{{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}% Weapon Damage per isolation kill, +{{#expr: {{#invoke:Abilities|get_ability_prop|Bloodscent|WeaponDmgPerIsolationKill}}*({{#invoke:Abilities|get_ability_prop|Bloodscent|IsolationAssistPercentValue}} / 100)}}% per assist || Infinite
*{{HeroIcon|Mina}}'s {{AbilityIcon|Nox Nostra}}
|-
**Triggering {{AbilityIcon|love bites}} against heroes permanently increases the number of bats released during Nox Nostra.
| {{HeroIcon|Grey Talon|size=30px}} || {{AbilityIcon|Guided Owl}} || +{{#invoke:Abilities|get_ability_prop|Guided Owl|BonusTechPowerPerKill}} Permanent Spirit Power per enemy killed || Infinite
* {{HeroIcon|Mo & Krill|size=30px}}'s {{AbilityIcon|Combo}}
|-
** Mo & Krill gains {{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health for every enemy killed during or within 3 seconds of Combo ending.
| {{HeroIcon|Mina|size=30px}} || {{AbilityIcon|Nox Nostra}} || +1 bat released during Nox Nostra per {{AbilityIcon|love bites}} trigger against heroes || Infinite
|-
| {{HeroIcon|Mo & Krill|size=30px}} || {{AbilityIcon|Combo}} || +{{#invoke:Abilities|get_ability_prop|Combo|BonusHealthOnKill}} Bonus Max Health per enemy killed during or within 3s of Combo ending || Infinite
|}


{{Navbox gameplay}}
{{Navbox gameplay}}

Revision as of 16:03, 10 February 2026

A Stack is a scaling effect or buff that can be increased through specific means or actions. Stacks are most often applied through dealing damage, where one instance applies one stack. Most stacking effects are built up quickly and are only temporary, disappearing all at once after their duration runs out. Additionally, there are stacking bonuses that apply directly to heroes, making them stronger, with a few of these bonuses sometimes being permanent. Only a handful of heroes can infinitely stack, allowing them to constantly scale as a game goes on.

While most stacking items effects are temporary, Glass Cannon, Siphon Bullets and Restorative Locket are the only items to semi-permanently keep their stacks, and require certain conditions to lose them.

Items with Stacking Effects

Name Souls Cost Category Stat change per stack Max stacks Max stat change
Split Shot 1,600 Weapon +8% Weapon Damage per stack 5 +60% Weapon Damage at max stacks
Berserker 3,200 Weapon +7% Weapon Damage per stack 10 +70% Weapon Damage at max stacks
Escalating Resilience 3,200 Weapon +2% Bullet Resist per stack 15 +30% Bullet Resist at max stacks
Spirit Rend 3,200 Weapon -7% Spirit Resist on Headshot per stack on target 4 -28% Spirit Resist at max stacks on target
Crushing Fists 6,400 Weapon -5% Bullet Resist per stack on target 6 -24% Bullet Resist at max stacks on target
Glass Cannon 6,400 Weapon +7%% Weapon Fire Rate per stack 8 +64% Fire Rate at max stacks
Spellslinger 6,400 Weapon +11% Weapon Fire Rate and -10% Reload Time per stack 6 +60% Fire Rate and -60% Reload Time at max stacks
Restorative Locket 1,600 Vitality +16 Boonx0.5 Heal per stack 25 +400 Heal at max stacks (before Boon Scaling)
Trophy Collector 1,600 Vitality + Bonus Health
+0.15m/s Sprint Speed
+0.75% Ability Range
+18 Souls per minute
16 +400 Bonus Health +3.2m/s Sprint Speed +16% Ability Range +400 Souls per minute at max stacks
Siphon Bullets 6,400 Vitality Max HP steal per bullet - -
Mystic Regeneration 800 Spirit 4HP/s Health Regeneration per stack 6 24HP/s Health Regeneration at max stacks
Radiant Regeneration 3,200 Spirit 4 x0.04HP/s Health Regeneration per stack 6 24HP/s Health Regeneration at max stacks (before Spirit Scaling)
Escalating Exposure 6,400 Spirit +4.5% Spirit Amp per stack 12 +54% Spirit Amp at max stacks

While not stacking in a definition sense, Toxic Bullets and Spiritual Overflow have build up effects that stack over time by shooting enemy players.

Heroes with Stacking Effects

Hero Ability Effect
Celeste Radiant Daggers Celeste gains increased spirit damage when the beam hits an enemy hero
Haze Fixation Haze gains increased bullet damage to targets the more stacks they have
Kelvin Arctic Beam Gradually applies increasing Movement and Fire Rate Slow on enemies
Lady Geist Malice Causes targets to take increased damage from Lady Geist
Paradox Pulse Grenade Applies stacking damage amp to targets, granting increased damage against them
Pocket Barrage Gradually increases Pocket's overall damage as it hits targets
Shiv Serrated Knives Increases the bleed's damage over time and refreshes its duration
Mirage Djinn's Mark Allows Mirage to detonate stacks remotely, damaging all enemies marked based on their stacks
Mo & Krill Scorn (T3) Applies stacking damage amp to targets, granting increased damage against them

Heroes with Permanent Stack Bonuses

Hero Ability Bonus per Stack Max Stacks
Bebop Sticky Bomb +2.5% bonus damage per enemy killed, +1% per enemy hurt Infinite
Drifter Bloodscent +3% Weapon Damage per isolation kill, +3% per assist Infinite
Grey Talon Guided Owl +8 Permanent Spirit Power per enemy killed Infinite
Mina Nox Nostra +1 bat released during Nox Nostra per Love Bites trigger against heroes Infinite
Mo & Krill Combo +40 Bonus Max Health per enemy killed during or within 3s of Combo ending Infinite