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Gammaton32 (talk | contribs) →Vitality: renamed shields to barriers |
Gammaton32 (talk | contribs) |
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* {{Plink|Health Regen|pic=Health regen}} | * {{Plink|Health Regen|pic=Health regen}} | ||
* {{Plink|Damage Resistance|pic=Bullet Armor}} | * {{Plink|Damage Resistance|pic=Bullet Armor}} | ||
* {{Plink|Damage | * {{Plink|Damage Barrier|pic=Bullet Armor}} | ||
* {{Plink|Healing Boost|pic=Health regen}} | * {{Plink|Healing Boost|pic=Health regen}} | ||
* {{Plink|Debuff Resist|pic=Spirit Armor}} | * {{Plink|Debuff Resist|pic=Spirit Armor}} | ||
Revision as of 18:13, 11 May 2025
Stats are divided into three categories: Weapon, Vitality, and Spirit. Stats can be modified by purchasing items, leveling up, gaining buffs, or through spirit power scaling.
Weapon
Weapon Damage
Bullet Damage
Fire Rate
Ammo
Reload Time
Bullet Velocity
Bullet Lifesteal
Damage per second
Melee Damage
Falloff Range
Vitality
Health
Health Regen
Damage Resistance
Damage Barrier
Healing Boost
Debuff Resist
Move Speed
Sprint Speed
Stamina
Bullet Evasion
Spirit
Other
Spirit Power Stat Scaling
Certain Heroes gain additional stats based on their Spirit Power. For example, Haze gains increased ammo through Spirit Power and Grey Talon gains increased move speed.
See also
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