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→Vitality: Fixed health icon |
Gammaton32 (talk | contribs) updated icons |
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== Weapon == | == Weapon == | ||
* {{Plink|Weapon Damage|pic=Bullet damage}} | * {{Plink|Weapon Damage|pic=Bullet damage}} | ||
* {{Plink|Bullet Damage|pic= | * {{Plink|Bullet Damage|pic=Bullet damage}} | ||
* {{Plink|Fire Rate|pic=Fire Rate}} | * {{Plink|Fire Rate|pic=Fire Rate}} | ||
* {{Plink|Ammo|pic=Clip size icon}} | * {{Plink|Ammo|pic=Clip size icon}} | ||
* {{Plink|Reload Time|pic=AttributeIconReloadTime}} | * {{Plink|Reload Time|pic=AttributeIconReloadTime}} | ||
* {{Plink|Bullet Velocity|pic=AttributeIconBulletSpeed}} | * {{Plink|Bullet Velocity|pic=AttributeIconBulletSpeed}} | ||
* {{Plink|Bullet Lifesteal|pic= | * {{Plink|Bullet Lifesteal|pic=Health regen}} | ||
* {{Plink|Damage per second|txt=DPS|pic=Damage}} | * {{Plink|Damage per second|txt=DPS|pic=Damage}} | ||
* {{Plink|Melee Damage|pic=Melee damage}} | * {{Plink|Melee Damage|pic=Melee damage}} | ||
* | * {{Plink|Falloff Range|pic=AttributeIconBulletSpeed}} | ||
== Vitality == | == Vitality == | ||
* {{Plink|Health|pic=Health}} | * {{Plink|Health|pic=Health}} | ||
* {{Plink|Health Regen|pic=Health regen}} | * {{Plink|Health Regen|pic=Health regen}} | ||
* {{Plink|Damage Resistance|pic= | * {{Plink|Damage Resistance|pic=Bullet Armor}} | ||
* {{Plink|Damage Shield|pic= | * {{Plink|Damage Shield|pic=Bullet Armor}} | ||
* {{Plink|Healing Boost|pic= | * {{Plink|Healing Boost|pic=Health regen}} | ||
* {{Plink|Debuff Resist|pic= | * {{Plink|Debuff Resist|pic=Spirit Armor}} | ||
* {{Plink|Move Speed|pic=Move speed}} | * {{Plink|Move Speed|pic=Move speed}} | ||
* {{Plink|Sprint Speed|pic= | * {{Plink|Sprint Speed|pic=Move speed}} | ||
* {{Plink|Stamina|pic=Springy boots icon}} | * {{Plink|Stamina|pic=Springy boots icon}} | ||
* | * {{Plink|Bullet Evasion|pic=Bullet Armor}} | ||
== Spirit == | == Spirit == | ||
* {{Plink|Spirit Power|pic= | * {{Plink|Spirit Power|pic=Spirit damage}} | ||
* {{Plink|Spirit Lifesteal|pic=Spirit | * {{Plink|Spirit Lifesteal|pic=Spirit Armor}} | ||
* {{Plink|Ability Cooldown|pic= | * {{Plink|Ability Cooldown|pic=AttributeIconTechDuration}} | ||
* {{Plink|Ability Duration|pic= | * {{Plink|Ability Duration|pic=AttributeIconTechDuration}} | ||
* {{Plink|Ability Range|pic= | * {{Plink|Ability Range|pic=AttributeIconTechRange}} | ||
* {{Plink|Bonus Ability Charges|pic= | * {{Plink|Bonus Ability Charges|pic=AttributeIconMaxChargesIncrease}} | ||
== Other == | == Other == | ||
* {{Plink|Melee Distance|pic=Melee | * {{Plink|Melee Distance|pic=Melee damage}} | ||
* {{Plink|Slide Distance|pic= | * {{Plink|Slide Distance|pic=Move speed}} | ||
== Spirit Power Stat Scaling == | == Spirit Power Stat Scaling == | ||
Revision as of 16:30, 11 May 2025
Stats are divided into three categories: Weapon, Vitality, and Spirit. Stats can be modified by purchasing items, leveling up, gaining buffs, or through spirit power scaling.
Weapon
Weapon Damage
Bullet Damage
Fire Rate
Ammo
Reload Time
Bullet Velocity
Bullet Lifesteal
Damage per second
Melee Damage
Falloff Range
Vitality
Health
Health Regen
Damage Resistance
Damage Shield
Healing Boost
Debuff Resist
Move Speed
Sprint Speed
Stamina
Bullet Evasion
Spirit
Other
Spirit Power Stat Scaling
Certain Heroes gain additional stats based on their Spirit Power. For example, Haze gains increased ammo through Spirit Power and Grey Talon gains increased move speed.
See also
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