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* '''Ability Points:''' Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds. | * '''Ability Points:''' Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds. | ||
* '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds. | * '''Boons:''' Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds. | ||
* '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 2 rounds. | * '''Item Rolls:''' While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 2 rounds. | ||
== Game Mode Specific Differences == | == Game Mode Specific Differences == | ||
Revision as of 20:27, 2 February 2026

Street Brawl is a fast-paced, 4v4, combat-focused game mode in Deadlock. Added in the Old Gods, New Blood update, it offers a short game format designed for quick sessions.
Unlike the standard mode, Street Brawl removes the laning and farming phases entirely, placing players in a best-of-five series of skirmishes with randomized, escalating item builds in a single lane.
Street Brawl has exclusive legendary items not available in standard matches, as well as enhanced versions of normal items. Legendary items also have a rare chance to be enhanced.
Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]
Overview
- Team Size: 4v4
- Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
- Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
- Ability Points: Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds.
- Boons: Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
- Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 2 rounds.
Game Mode Specific Differences
Heroes
- Bebop: Hyperbeam duration reduced from 11s to 7s
- McGinnis: Mini Turret cooldown increased from 18s to 26s
- McGinnis: Medicinal Specter regen reduced by 20%
- Seven: Storm Cloud damage reduced by 25%
- Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2%
- Dynamo: Singularity max HP damage reduced from 1.5% to 1%
- Lash: Death Slam throw distance reduced by 30%
- Lash: Ground Strike damage reduced by 10%
- Warden: Last Stand healing reduced by 25%
- Graves: Borrowed Decree duration reduced by 30%
- Graves: Borrowed Decree ghoul damage reduced by 30%
- Drifter: Bloodscent Isolation Range reduced from 20m to 10m
- Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
- Holliday: Bounce Pad cooldown reduced by 20s
- Mirage: Traveler Cooldown reduced from 155s to 60s
- Calico: Return to Shadows cooldown reduced from 90s to 60s
Items
- Alchemical Fire: Damage reduced by 30%
- Cursed Relic: Duration reduced from 3.25s to 2.75s
NPCs
Denizens do not spawn in Street Brawl.
Troopers spawn faster and have starting Spirit Resist and increased Spirit Resist during overtime. They also deal more damage to structures.
Structures have faster and increased resist decay over time.
Other differences
Players cannot pause in Street Brawl.
Legendary Items
Passive (2.5s) - Your next bullet deals additional
spirit damage based on the enemy's current
health. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
Passive - Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their
bullet resistance.
Passive - You have infinite
ammo.
Passive (10s) - Your next
melee pierces through parry.
Passive - Landing a
heavy melee reduces your existing
cooldowns.
Strategy
Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.
Update history
View the full update history: Street Brawl/Update history
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References
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