| Tankbuster | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +50 Bonus Health | |||
| Passive | |||
| Charges up over time with | |||
| Upgrades From: Mystic Burst | |||
| Internal name: upgrade_magic_shock | |||
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Gammaton32 (talk | contribs) |
m Remove wrong (outdated?) note about Tankbuster+Esc.Exposure affecting each other. |
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* Tankbuster is a [[Charge-Up]] item, thus not affected by [[Cooldown Reduction]]. | * Tankbuster is a [[Charge-Up]] item, thus not affected by [[Cooldown Reduction]]. | ||
* Tankbuster only goes on cooldown when it affects enemy heroes. It will not go on cooldown when you hit an [[NPC]]. | * Tankbuster only goes on cooldown when it affects enemy heroes. It will not go on cooldown when you hit an [[NPC]]. | ||
* When the target is hit with spirit damage, the damage value which is compared against the triggering threshold is the base damage value prior to any increases or decreases from damage amp, damage reduction, spirit resistance, and spirit resistance reduction. | * When the target is hit with spirit damage, the damage value which is compared against the triggering threshold is the base damage value prior to any increases or decreases from damage amp, damage reduction, spirit resistance, and spirit resistance reduction. | ||
** Damage amp and spirit resist reduction will not help you in achieving the damage threshold to trigger the passive. | ** Damage amp and spirit resist reduction will not help you in achieving the damage threshold to trigger the passive. | ||
Revision as of 09:32, 20 June 2026
| Tankbuster | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| Enhanced | |||
| +150 Bonus Health | |||
| Passive | |||
| Charges up over time with | |||
| Upgrades From: Mystic Burst | |||
| Internal name: upgrade_magic_shock | |||
Tankbuster is a Tier 3
Spirit Item that can be purchased from the Shop for
3,200. Its component, Mystic Burst, makes up
800 of the cost.
Notes
- Tankbuster is a Charge-Up item, thus not affected by Cooldown Reduction.
- Tankbuster only goes on cooldown when it affects enemy heroes. It will not go on cooldown when you hit an NPC.
- When the target is hit with spirit damage, the damage value which is compared against the triggering threshold is the base damage value prior to any increases or decreases from damage amp, damage reduction, spirit resistance, and spirit resistance reduction.
- Damage amp and spirit resist reduction will not help you in achieving the damage threshold to trigger the passive.
- Damage reduction and the target's spirit resistance will not prevent the passive from triggering when it otherwise would.
- Interaction with spirit shields: The triggering of the additional damage is entirely unaffected by the target's barriers (or lack thereof).
- The additional damage, and the ability which triggered the additional damage, are applied to the target as separate instances of damage. The additional damage from Tankbuster is dealt after the original spell damage.
Update history
View the full update history: Tankbuster/Update history
| Update | Changes |
|---|---|
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Trivia
This item was previously named Improved Burst.
Navigation
Weapon
Alchemical Fire • Ballistic Enchantment • Berserker • Blood Tribute • Burst Fire • Cultist Sacrifice • Escalating Resilience • Express Shot • Headhunter • Heroic Aura • Hollow Point • Hunter's Aura • Point Blank • Shadow Weave • Sharpshooter • Spirit Rend • Tesla Bullets • Toxic Bullets • Weighted Shots
Vitality
Cheat Death • Colossus • Divine Barrier • Diviner's Kevlar • Healing Tempo • Indomitable • Infuser • Inhibitor • Juggernaut • Leech • Phantom Strike • Plated Armor • Siphon Bullets • Spellbreaker • Unstoppable • Vampiric Burst • Witchmail
Spirit