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Template:Documentation subpage Renders a sortable table of all abilities that have the named stat.
Usage
{{AbilityTable|charges}}
With a hidden column:
{{AbilityTable|charges|hide=Time Between Charges}}
Multiple columns can be hidden using a comma-separated list:
{{AbilityTable|charges|hide=Time Between Charges, Notes}}
Parameters
- 1
- The stat name. Must match a key in the stat_to_props table.
- hide
- Optional. A comma-separated list of column names to exclude. Hero and Ability columns cannot be hidden.
Example
The following renders a table of all abilities with a melee stat:
{{AbilityTable|melee}}
| Hero | Ability | Base Damage | Light Melee Scaling | Notes |
|---|---|---|---|---|
| Bebop | Exploding Uppercut | 0.01 | ×1 | — |
| Grapple Arm | 0 | ×0.7 | — | |
| Billy | Bashdown | 0 | ×0.9 | on T3 becomes ×0.5 Heavy Melee scaling. |
| Calico | Leaping Slash | 10 | ×0.8 | on T3 gets +60 base damage (total 70). |
| Drifter | Rend | 0 | ×1.2 | on T3 becomes ×0.55 Heavy Melee scaling. |
| Silver | Boot Kick | 0 | ×0.9 | — |
| Silver (Transformed) | Go For The Throat | 0 | ×1.5 | on T1 gets +30 base damage (total 30). |
| Mauling Leap | 0 | ×1.5 | — | |
| Viscous | Puddle Punch | 20 | ×0.6 | on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried. |
| Yamato | Flying Slash | 0 | ×1 | — |
See also
- Template:ItemPropTable — equivalent template for items
- Module:AbilityTable — backing Lua module
- Template:AbilityTable/styles.css — stylesheet for this template
- Module:GameData — shared data-loading framework