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{{Infobox item | {{Infobox item | ||
| item_name = Toxic Bullets | |||
| item_type = Weapon | |||
| item_tier = 3 | |||
| has_components = false | |||
| has_passive1 = true | |||
| has_passive2 = false | |||
| has_active1 = false | |||
| has_iscomponentof = false | |||
| item_stat1 = +100 [[Bonus Health]] | |||
| souls = 3,000 | |||
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage''' of their '''Max Health''' over time. Also applies '''Healing Reduction''' on the bleeding target. | |||
| passive1_stat1 = 2.8%/sec [[Bleed]] Damage | |||
| passive1_stat2 = -50% Healing Reduction (Conditional) | |||
| passive1_stat3 = 3s Duration | |||
| passive1_stat4 = 0.9% Buildup Per Shot | |||
}} | |||
{{ | '''Toxic Bullets''' is a Tier 3 Weapon [[item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]]. | ||
It can be purchased from the [[Shop]] for {{Souls|3,000}}. | |||
== Notes == | == Notes == | ||
* Bleed does not afflict any structures, such as [[Guardian]]s and [[Walker]]s. | |||
* Bleed does not | |||
* The healing reduction only applies while the target is bleeding. | * The healing reduction only applies while the target is bleeding. | ||
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. | * The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. | ||
* | * Headshots do not affect the buildup per shot. | ||
* | * Light and Heavy Melee attacks count as 1 shot each. | ||
* | * One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. | |||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different | The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed. | ||
{{ | {| class="wikitable sortable mw-collapsible" | ||
|+Buildup Per Shot | |||
!Hero | |||
!% per shot | |||
|- | |||
|{{HeroIcon|Abrams}} | |||
|41 | |||
|- | |||
|{{HeroIcon|Bebop}} | |||
|8.1 | |||
|- | |||
|{{HeroIcon|Dynamo}} | |||
|22 | |||
|- | |||
|{{HeroIcon|Grey Talon}} | |||
|39 | |||
|- | |||
|{{HeroIcon|Haze}} | |||
|9.9 | |||
|- | |||
|{{HeroIcon|Infernus}} | |||
|9.9 | |||
|- | |||
|{{HeroIcon|Ivy}} | |||
|7.1 | |||
|- | |||
|{{HeroIcon|Kelvin}} | |||
|22 | |||
|- | |||
|{{HeroIcon|Lady Geist}} | |||
|34 | |||
|- | |||
|{{HeroIcon|Lash}} | |||
|15.3 | |||
|- | |||
|{{HeroIcon|McGinnis}} | |||
|8.1 | |||
|- | |||
|{{HeroIcon|Mirage}} | |||
|28 | |||
|- | |||
|{{HeroIcon|Mo & Krill}} | |||
|16.6 | |||
|- | |||
|{{HeroIcon|Paradox}} | |||
|12.2 | |||
|- | |||
|{{HeroIcon|Pocket}} | |||
|36 | |||
|- | |||
|{{HeroIcon|Seven}} | |||
|15.3 | |||
|- | |||
|{{HeroIcon|Shiv}} | |||
|37 | |||
|- | |||
|{{HeroIcon|Vindicta}} | |||
|19.6 | |||
|- | |||
|{{HeroIcon|Viscous}} | |||
|18.1 | |||
|- | |||
|{{HeroIcon|Warden}} | |||
|22 | |||
|- | |||
|{{HeroIcon|Wraith}} | |||
|9 | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|31 | |||
|} | |||
{{ | == Recommended heroes == | ||
* {{HeroIcon|Infernus}} | |||
== Update history == | == Update history == | ||
{{Main|Toxic Bullets/Update history}} | |||
{{Update history}} | {{Update history}} | ||
{{Item Navbox}} | {{Item Navbox}} | ||