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m Math: changing soul split from 65/35 to 50/50 in line with the patch from February 25, 2025.
 
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<div style="float:right;"><!--temporary hack to float infoboxes right. TODO: implement proper tabbers for infoboxes-->
<tabber>
<tabber>
|-|Ranged Trooper=
|-|Ranged Trooper =
{{Infobox unit
{{Infobox unit
|can_move=true|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0%/70|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
|can_move=true|name=Ranged Trooper|Image=Ranged Troopers.png|max_health={{NpcData|trooper_normal|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_normal|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_normal|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_normal|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
|-|Melee Trooper=
|-|Melee Trooper =
{{Infobox unit
{{Infobox unit
|name=Melee Trooper|can_move=true|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0%/70|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=3.2|sprint_speed=4.33|soul_value=75|soul_orbs=1}}
|name=Melee Trooper|can_move=true|Image=Melee Troopers.png|max_health={{NpcData|trooper_melee|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|attack_range={{NpcData|trooper_melee|MeleeAttemptRange|1}}m|melee_damage={{NpcData|trooper_melee|MeleeDamage}}|move_speed={{NpcData|trooper_melee|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_melee|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1}}
|-|Banner Trooper=
|-|Medic Trooper =
{{Infobox unit
{{Infobox unit
|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0%/70|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=2.4|sprint_speed=4.33|soul_value=75|soul_orbs=1|can_move=true}}
|name=Medic Trooper|Image=Medic Troopers.png|max_health={{NpcData|trooper_medic|MaxHealth}}|bullet_resist=0|spirit_resist=0%→70|dps={{NpcData|trooper_medic|VSPlayer|BaseDPS}}|attack_range={{NpcData|trooper_medic|WeaponInfo|FalloffEndRange|2}}m|melee_damage=25|move_speed={{NpcData|trooper_medic|WalkSpeed|2}}|sprint_speed={{NpcData|trooper_medic|RunSpeed}}|soul_value={{DataProp|Convar|citadel_trooper_gold_reward}}|soul_orbs=1|can_move=true}}
</tabber>
</tabber>{{Quotation|[[Mirage]]|Sometimes, the small things make all the difference.
</div>
}}
'''Troopers''', also called '''Minions''' or '''Creeps''', are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.
'''Troopers''', also colloquially called '''Creeps''' or '''Minions''', are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and {{Souls}} [[Souls|Soul]] farming throughout the game.


== Overview ==
== Overview ==
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.
Troopers appear to be small humanoid puppet-like automata, {{PageRef|The Hidden King|alt_name=Amber}} Troopers have candles serving as their heads while {{PageRef|The Archmother|alt_name=Sapphire}} Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
 
Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
{| class="wikitable"
|+Trooper wave spawn rate
!Match duration
!Spawn frequency
|-
|0 to 20 min
|30s
|-
|20 to 35 min
|25s
|-
|over 35 min
|20s
|}
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way.
 
During laning phase, Troopers are also the most reliable source of [[Souls]]. Slain Troopers will drop a [[Soul Orb]] on the ground that can be picked up by nearby ally players for {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% souls. Killing a Trooper with a [[melee attack]] prevents orbs from spawning and awards 100% of the value on kill.
 
=== Combat Stats ===
Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
{| class="wikitable sortable mw-collapsible"
|+Trooper Combat Stats
!Enemy Type
!Damage Output (DPS)
!Damage Resist (%)
|-
|Players
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPlayer|DamageResist}}
|-
|Troopers
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSTrooper|DamageResist}}
|-
|Guardians
| style="text-align: center" |{{NpcData|trooper_normal|VSGuardian|BaseDPS}}
| style="text-align: center" |0
|-
|Walkers
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWalker|DamageResist}}
|-
|Base Guardians
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSWatcher|DamageResist}}
|-
|Shrines
| style="text-align: center" |{{NpcData|trooper_normal|VSShrine|BaseDPS}}
| style="text-align: center" |0
|-
|Patron
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|BaseDPS}}
| style="text-align: center" |{{NpcData|trooper_normal|VSPatron|DamageResist}}
|}
Note: Player damage resist is applied against [[Bullet Damage]], but not against [[Melee Damage]].


Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, [[Heroes]] and [[structures]] on the way. Troopers take reduced damage from enemy [[Guardian]]s, [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.
'''Other combat stats'''
* They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
* Troopers gain {{NpcData|trooper_base|EnemyBaseDamageReduction}}% damage resistance when near/in the enemy base.
* At 35 minutes, all Troopers gain +50% HP.


During laning phase, Troopers are also the most reliable source of [[Souls]]. Like most units, slain Troopers will grant a small amount of Souls on-kill, and release a [[Soul Orb]] to claim the full amount. In 2-person lanes, the Souls earned for slain Troopers (the Trooper, plus the soul orb if secured), are awarded to each person in full.
'''Sight Range'''
* Troopers have two different sight ranges:
** '''Vs. NPCs:''' {{NpcData|trooper_normal|SightRangeNPCs|2}}m
** '''Vs. Heroes:''' {{NpcData|trooper_normal|SightRangePlayers|2}}m


Troopers gradually gain spirit resistance, reaching 20% resistance at 25 minutes and 70% at 50 minutes.  
=== Health Regen ===
Troopers have 7 out of combat [[Health Regen|health regen]].


=== Math ===
=== Math ===
When slain, each Trooper gives total Souls based on the following formula:<br/>
Trooper bounty is divided by {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% in the ground Orb and {{#expr:100-({{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100)}}% in the floating Orb, or 100% on death if killed by a melee attack.
<math>75 + \left \lfloor(1.1 \text{ souls per } 1 \text{ min}) \right \rfloor + \left \lfloor(1 \text{ soul per } 5 \text{ min})\right \rfloor</math>, with 50% on trooper death and 50% in the Soul Orb.
 
The total Soul bounty per Trooper is equal to {{Souls|{{DataProp|Convar|citadel_trooper_gold_reward}}}} + ({{Souls|{{DataProp|Convar|citadel_trooper_gold_reward_bonus_per_minute}}}} per min).
{{SoulsValueTable
| trooper = 1
}}
 
Additionally, they are divided among nearby ally players at the rates listed in table below:
{| class="wikitable"
|+
!Players
!% share to each player
!Total %
|-
|1
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}%
|-
|2
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}%
|-
|3
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}%
|-
|4
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}%
|-
|5
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}%
|-
|6
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}%
|}
 
== Trooper types ==


=== Ranged Trooper ===
=== Ranged Trooper ===
Ranged Troopers are the most common type of Trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if the player gets too close.
'''Ranged Troopers''' are the most common type of Trooper. They attack with a ranged weapon that has a range of '''{{NpcData|trooper_normal|WeaponInfo|FalloffEndRange|2}}m''', resorting to a [[Melee attack|melee]] if enemies get too close.
 
=== Melee Trooper ===
'''Melee Troopers''' are bulkier and tougher units with '''{{NpcData|trooper_melee|MaxHealth}}''' health and a faster walk speed of '''{{NpcData|trooper_melee|WalkSpeed|2}}''' m/s. They engage enemies with a melee attack within a '''{{NpcData|trooper_melee|MeleeAttemptRange|1}}m''' range. Melee Troopers only start spawning after 5 minutes.
 
Melee Troopers can be [[parry|parried]] and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.
 
=== Medic Trooper ===
[[File:Medic pack.png|thumb|224x224px|A medic pack dropped by a medic trooper]]
'''Medic Troopers,''' also known as '''Banner Troopers,''' are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.
 
Killing a Medic Trooper will drop a '''Medic Pack''' that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:


[[File:Ranged Trooper.png|frameless|239x239px]]
''Heal = ({{MiscData|medic_trooper_aoe_health_pickup_amber|MissingPctRegen|Base}}% of hero's missing [[Health|HP]] + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|Base}} HP + {{MiscData|medic_trooper_aoe_health_pickup_amber|RegenFixed|PerMinuteAfterStart }} HP per minute) / Number of nearby heroes''


=== Melee Trooper ===
Note: The missing HP is per player, not total.
Melee Troopers are faster and tougher units that can only attack at close range.


[[File:Melee Trooper.png|frameless|223x223px]]
Medic Packs cannot be picked up by the Trooper's own team.  


=== Banner Trooper ===
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.  
Banner Troopers, also referred to as Medic Troopers, are a special type of Trooper that can heal nearby Heroes and other Troopers. They have 3 healing charges that recharge every 35 seconds, and have a 6 second delay between casts. Healing bursts have a '''15m''' range, and heals '''80 HP''' to troopers and '''40 HP''' to allied Heroes during laning phase ('''80 HP''' after laning phase).


[[File:Banner Trooper.png|frameless|349x349px]]
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.


=== Super Troopers ===
=== Super Troopers ===
All 3 basic Troopers have stronger "Super" variants, which start spawning while a team is in possession of a [[Rejuvenator]]. These super Troopers are bigger, tougher and deal more damage.
 
Once an enemy [[Shrine]] has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become '''Super Troopers''', gaining {{NpcData|trooper_base|ShrinesDownBuffModifier|DamageScale}}% damage and {{#expr:({{NpcData|trooper_base|ShrinesDownBuffModifier|HealthScale}}-1)*100}}% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
 
In [[Street Brawl]], normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.
 
=== Rift Troopers ===
When an {{PageRef|Unstable Rift}} is captured, '''Rift Troopers''' spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.
 
On the first rift, they have +100% health and damage compared to normal troopers, as well as {{MiscData|citadel_koth_cashin|TrooperModifier|MeleeResistPercents|1}}% [[Melee Resist]] and {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}% [[Spirit Resist]]. For each consecutive rift, the bonus health and damage increase by an additional {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|1}}}}%, up to {{MiscData|citadel_koth_cashin|TrooperModifier|HealthPercents|4}}%. The bonus spirit resist also increases by {{#expr:{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|2}}-{{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|1}}}}% per rift, up to {{MiscData|citadel_koth_cashin|TrooperModifier|SpiritResistPercents|4}}%. Melee resist does not increase.


== Update history ==
== Update history ==
{{Update history table
{{Update history}}
| contents =
{{Update history table/row
| update = February 25, 2025
| changes =
[ Soul Orb Mechanics ]
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.


* Soul Orb lifetime in the air reduced significantly.
== 3D models ==
* Soul Orb denies changed from 65/35% to 50/50%.
{{3D Model|Amber Melee|alt_image=Melee Troopers|size=120px}}
* Soul Orb physical radius increased by 10%.
{{3D Model|Amber Medic|alt_image=Medic Troopers|size=120px}}
* Reduced horizontal movement of soul orbs from troopers.
{{3D Model|Amber Trooper|alt_image=Ranged Troopers|size=120px}}
}}
{{3D Model|Sapphire Melee|alt_image=Melee Troopers|size=120px}}
{{Update history table/row
{{3D Model|Sapphire Medic|alt_image=Medic Troopers|size=120px}}
| update = November 21, 2024
{{3D Model|Sapphire Trooper|alt_image=Ranged Troopers|size=120px}}
| changes =
[Misc Gameplay]
* Mid Boss trooper health for first spawn reduced from 95% to 70%
* Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
* Trooper soul changed from 60/40% in the kill/orb to 65/35%
* Medic Trooper now has 3 charges of heal rather than 2
}}
{{Update history table/row
| update = November 7, 2024
| changes =
[General Changes]
* Fixed some cases where troopers could get stuck in the base
[Misc Gameplay]
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
* Troopers no longer increase their bounty by 20% at 8 minutes
* Troopers now take 28% more damage from [[Guardians]]
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
* Mid Boss Rejuv Trooper Health increased by 30%
* Fixed Troopers resistance against Base Guardians not working properly
}}
{{Update history table/row
| update = October 24, 2024
| changes =
[Misc Gameplay]
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
* Trooper soul changed from 50/50% in the kill/orb to 60/40%
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal cooldown increased from 6s to 35s


== Gallery ==
<gallery>
File:New troopers.png|The Archmother's and the Hidden King's troopers
File:Ranged Troopers.png|Ranged troopers
File:Medic Troopers.png|Medic troopers
File:Melee Troopers.png|Melee troopers
File:Rift troopers.png|Rift troopers
File:Trooper.png|Old Trooper icon
File:Trooper sandbox icon.png|Old trooper in the Sandbox menu button
File:Ranged Trooper.png|Old Ranged trooper
File:Banner Trooper.png|Old Banner trooper
File:Melee Trooper.png|Old Melee trooper
File:Troopers combat.png|Old troopers in combat
</gallery>


* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
== Commands ==
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
To summon Entities, in this case troopers (requires sv_cheats 1):<syntaxhighlight lang="text">npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]</syntaxhighlight>To summon specific troopers, use the following as unit names:
* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)


* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
trooper_melee, trooper_nano etc.
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
}}
{{Update history table/row
| update = October 10, 2024
| changes =
[General Changes]
* Fixed troopers being unreliable to shoot while on the zipline
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
* Trooper death effects resolve quicker and more cleanly
[Misc Gameplay]
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
* Trooper spawn/bounty lane end time changed from 10 min to 8 min
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
[Hero Changes]
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%
}}
}}


== Trivia ==
== Trivia ==
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
* There's an unused Trooper model in the game files labeled '''Trooper_Jetpack''', which has flying animations. The Jetpack Trooper was also present in [[Neon Prime|''Neon Prime'']].
* The weapon carried by Ranged and Banner Troopers is shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
** There's another unused Trooper model in the game files labeled '''trooper_siege''', which has a rocket launcher.
* Before the [[Old Gods, New Blood]] update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a [[wikipedia:Candle_snuffer|candle snuffer]].
{{Unit Navbox}}
{{Unit Navbox}}

Latest revision as of 11:52, 24 August 2026

Ranged Trooper
Stats
Health
Base Health: 300
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
DPS: 28
Range: 25m
Melee Damage: 25
Movement
Move Speed: 6.3 m/s
Sprint Speed: 13 m/s
Souls
Total Souls: Souls100
Soul Orbs: 1


Melee Trooper
Stats
Health
Base Health: 400
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
Range: 3m
Melee Damage: 80
Movement
Move Speed: 8.1 m/s
Sprint Speed: 13 m/s
Souls
Total Souls: Souls100
Soul Orbs: 1


Medic Trooper
Stats
Health
Base Health: 350
Bullet Resist: 0%
Spirit Resist: 0%→70%
Damage
DPS: 28
Range: 36m
Melee Damage: 25
Movement
Move Speed: 6.3 m/s
Sprint Speed: 13 m/s
Souls
Total Souls: Souls100
Soul Orbs: 1


Sometimes, the small things make all the difference.

Mirage

Troopers, also colloquially called Creeps or Minions, are common offensive units coming from each team's ziplines. They are the primary force for pushing lanes and Souls Soul farming throughout the game.

Overview

[edit | edit source]

Troopers appear to be small humanoid puppet-like automata, Amber Troopers have candles serving as their heads while Sapphire Troopers have lamps as their heads instead. Troopers visually appear to become more damaged depending on their health. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.

Troopers serve as the primary means to pushing lanes. The waves spawn as follows:

Trooper wave spawn rate
Match duration Spawn frequency
0 to 20 min 30s
20 to 35 min 25s
over 35 min 20s

Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, Heroes and structures on the way.

During laning phase, Troopers are also the most reliable source of Souls. Slain Troopers will drop a Soul Orb on the ground that can be picked up by nearby ally players for 50% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 50% souls. Killing a Trooper with a melee attack prevents orbs from spawning and awards 100% of the value on kill.

Combat Stats

[edit | edit source]

Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.

Trooper Combat Stats
Enemy Type Damage Output (DPS) Damage Resist (%)
Players 28 -25
Troopers 35 42.5
Guardians 14.4 0
Walkers 24 80
Base Guardians 80 67.5
Shrines 50 0
Patron 50 50

Note: Player damage resist is applied against Bullet Damage, but not against Melee Damage.

Other combat stats

  • They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
  • Troopers gain 35% damage resistance when near/in the enemy base.
  • At 35 minutes, all Troopers gain +50% HP.

Sight Range

  • Troopers have two different sight ranges:
    • Vs. NPCs: 41m
    • Vs. Heroes: 18m

Health Regen

[edit | edit source]

Troopers have 7 out of combat health regen.

Trooper bounty is divided by 50% in the ground Orb and 50% in the floating Orb, or 100% on death if killed by a melee attack.

The total Soul bounty per Trooper is equal to Souls100 + (Souls2 per min).

Source Soul Value Soul Gain (/min) Notes
Trooper 100 +2 50% as ground orb, 50% as flying orb

Additionally, they are divided among nearby ally players at the rates listed in table below:

Players % share to each player Total %
1 100% 100%
2 54% 108%
3 36% 108%
4 25% 100%
5 20% 100%
6 16% 96%

Trooper types

[edit | edit source]

Ranged Trooper

[edit | edit source]

Ranged Troopers are the most common type of Trooper. They attack with a ranged weapon that has a range of 25m, resorting to a melee if enemies get too close.

Melee Trooper

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Melee Troopers are bulkier and tougher units with 400 health and a faster walk speed of 8.1 m/s. They engage enemies with a melee attack within a 3m range. Melee Troopers only start spawning after 5 minutes.

Melee Troopers can be parried and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.

Medic Trooper

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A medic pack dropped by a medic trooper

Medic Troopers, also known as Banner Troopers, are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.

Killing a Medic Trooper will drop a Medic Pack that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:

Heal = (13% of hero's missing HP + 150 HP + 2 HP per minute) / Number of nearby heroes

Note: The missing HP is per player, not total.

Medic Packs cannot be picked up by the Trooper's own team.

Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.

Troopers are also healed by a small amount when the Medic Pack is picked up by a player.

Super Troopers

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Once an enemy Shrine has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become Super Troopers, gaining 60% damage and 40% health for the rest of the match. They also yield 15% less bounty when killed by enemies.

In Street Brawl, normal Troopers become Super Troopers after 3 minutes, when the round goes into Overtime.

Rift Troopers

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When an Unstable Rift is captured, Rift Troopers spawn in that lane for the winning team. They are larger, black-colored, and do not drop souls when killed. A minimum of 5 troopers spawn. If the trailing team captures the rift, they receive up to 9 additional Rift Troopers (14 total), scaling based on how far behind they are.

On the first rift, they have +100% health and damage compared to normal troopers, as well as 25% Melee Resist and 30% Spirit Resist. For each consecutive rift, the bonus health and damage increase by an additional 20%, up to 160%. The bonus spirit resist also increases by 5% per rift, up to 45%. Melee resist does not increase.

Update history

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View the full update history: Trooper/Update history

Update Changes

June 30, 2026

  • Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
  • Trooper bounty ratio in the deniable flying orb increased from 40% to 50%

May 28, 2026

  • Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
  • Parrying a trooper now stuns the trooper
  • (Undocumented) Fixed Medic Trooper health packs healing more than intended

May 22, 2026

  • Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
  • When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
  • Medic Trooper heal increased from 12% missing hp to 13%

3D models

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Click to view
Amber Melee
Click to view
Amber Medic
Click to view
Amber Trooper
Click to view
Sapphire Melee
Click to view
Sapphire Medic
Click to view
Sapphire Trooper
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Commands

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To summon Entities, in this case troopers (requires sv_cheats 1):

npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]

To summon specific troopers, use the following as unit names:

trooper_melee, trooper_nano etc.

Trivia

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  • There's an unused Trooper model in the game files labeled Trooper_Jetpack, which has flying animations. The Jetpack Trooper was also present in Neon Prime.
    • There's another unused Trooper model in the game files labeled trooper_siege, which has a rocket launcher.
  • Before the Old Gods, New Blood update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a candle snuffer.