Trophy Collector: Difference between revisions

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m Update history: Template Renaming, replaced: == Update history == {{Main|Trophy Collector/Update history|l1=Update history}} → == Update history ==
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Updated formatting and switched to using new template
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{{Infobox item
{{Infobox item
| item_name = Trophy Collector
| item_name             = Trophy Collector
| has_components = true
| item_stat1           = +{{ItemData|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]
| has_passive1 = true
| item_stat2           = +{{ItemData|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]
| has_active1 = false
| passive1_description = {{#invoke:Lang|get_string|upgrade_trophy_collector_desc}}
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_stat1       = +{{ItemData|{{#var:item_key_or_en}}|StackingBonusHealth}} [[Bonus Health]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]
| passive1_stat2       = +{{ItemData|{{#var:item_key_or_en}}|StackingBonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_trophy_collector_desc}}
| passive1_stat3       = +{{ItemData|{{#var:item_key_or_en}}|StackingTechRangeMultiplier}} [[Ability Range]]
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingBonusHealth}} [[Bonus Health]]
| passive1_stat4       = {{ItemData|{{#var:item_key_or_en}}|StackingGoldPerMinute}} [[Souls]] per Minute
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingBonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_stat5       = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} [[Stack|Max Stacks]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingTechRangeMultiplier}} [[Ability Range]]
| component1_name       = Sprint Boots
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingGoldPerMinute}} [[Souls]] per Minute
| sound1               = trophy collector proc.mp3
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} [[Stack|Max Stacks]]
| has_iscomponentof3 =
| component1_name = Sprint Boots
| sound1 = trophy collector proc.mp3
}}
}}



Revision as of 05:09, 8 February 2026

Trophy Collector
Image for the Deadlock item Trophy Collector
Cost Souls1,600
Tier 2
+2.0m/s Sprint Speed
+2 Out of Combat Regen
Passive
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
Upgrades From:
Sprint Boots
Internal name: upgrade_trophy_collector
Sounds

Trophy Collector is a Tier 3 Vitality Item that provides Sprint Speed and Out of Combat Regen. Its passive grants a Stack whenever the user gets a kill or assist. Each stack gives the user extra Health, Sprint Speed, Ability Range, and Souls per Minute.

It can be purchased from the Shop for Souls1,600, with its Component, Sprint Boots, making up Souls800 of the cost.

Update history

View the full update history: Trophy Collector/Update history

Update Changes

May 1, 2026

  • Now has -15% Weapon Damage vs NPCs.

April 30, 2026

  • Moved from T3 Item to T2.
  • Souls per stack reduced from 25 to 18.
  • Out of Combat regen reduced from 4 to 2.
  • Ability Range reduced from +1% Per Stack to +0.75%.
  • No longer gives +20 Health per stack.

March 6, 2026

  • Souls per minute increased from 22 to 25
Weapon
Vitality
Spirit