Tunnel: Difference between revisions

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If a hero requires an ability to enter vents and navigate small tunnels, they start rapidly taking damage if the ability's duration runs out inside the vent or tunnel and instantly transform back upon leaving to a wider area.
If a hero requires an ability to enter vents and navigate small tunnels, they start rapidly taking damage if the ability's duration runs out inside the vent or tunnel and instantly transform back upon leaving to a wider area.
[[Crates]] can be found inside tunnels, and cockroaches that can be killed for {{Souls|1}}.
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Deadlockvtunnelsystemlayered.png|thumb|Deadlock vents system layered with the regular map
File:Deadlockvtunnelsystemlayered.png|thumb|Deadlock vents system layered with the regular map
</gallery>{{Navbox gameplay}}
</gallery>
 
== Trivia ==
 
* Due to the size of the tunnels, crates found inside them are smaller than normal crates.
{{Navbox gameplay}}

Revision as of 03:19, 7 March 2026

A vent in blue lane.

Vents (not to be confused with Air Vents) are small shortcut passages that can lead from one area of the map to another, or to a network of underground tunnels between different vents.

Overview

Vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the Soul UrnSoul Urn.

The following heroes can access vents:

While in the tunnels, characters gain a 70% boost to their Move Speed. Sprint speed is not multiplied by the tunnel boost.

If a hero requires an ability to enter vents and navigate small tunnels, they start rapidly taking damage if the ability's duration runs out inside the vent or tunnel and instantly transform back upon leaving to a wider area.

Crates can be found inside tunnels, and cockroaches that can be killed for Souls1.

Trivia

  • Due to the size of the tunnels, crates found inside them are smaller than normal crates.