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{{For|air vents|Jump pad}}[[File: | {{For|air vents|Jump pad}}[[File:Subway tunnel.png|thumb|A subway station tunnel under blue lane, accessible by vents.]] | ||
[[File: | [[File:Vent.png|thumb|214x214px|A vent in blue lane.]] | ||
{{Quotation|[[Shiv]]|Stick to the tunnels boys, it's safer for ya. | |||
}} | }} | ||
''' | '''Tunnels''' are a network of shortcut passages in the [[map]] connecting different locations. Some tunnels are only accessible by vents, which only certain heroes can enter. | ||
== Overview == | == Overview == | ||
Tunnel vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the {{PageRef|name=Soul Urn}}. There is a short buffer time after exiting combat in which the player cannot enter a vent. | |||
* The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment. | * The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment. | ||
Revision as of 00:44, 9 July 2026

“Stick to the tunnels boys, it's safer for ya.— Shiv
Tunnels are a network of shortcut passages in the map connecting different locations. Some tunnels are only accessible by vents, which only certain heroes can enter.
Overview
Tunnel vents are only accessible by specific characters, and they cannot enter while in combat (taking or dealing damage) or while carrying the
Soul Urn. There is a short buffer time after exiting combat in which the player cannot enter a vent.
- The vent entrances have a grill as a visual indicator to players within 10 metres if these are inaccessible at the given moment.
The following heroes can access vents:
- Rem, when crouching
- Calico in Ava form
- Mo & Krill during Burrow
Grey Talon's Guided Owl can also enter vents, if the player manages to enter at the correct angle without hitting any walls. It can also enter and exit the tunnels through the gap over the fence in the subway room next to Mid-Boss.
While in the tunnels, characters gain a 70% boost to their Move Speed. Sprint speed is not multiplied by the tunnel boost.
If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
- For Calico, she can activate the transformation and be pushed to the nearest walkable area. If she doesn't transform, she will stay as Ava and start rapidly taking damage, and transform back when she exits the space.
- For Mo & Krill, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}
Crates can be found inside tunnels, and cockroaches that can be killed for
1.
Known Bugs
- A player without vent-accessing abilities may accidentally get stuck in the tunnels by glitching through geometry. In this case, they can use the "Unstick" button in the main menu. (Note: To avoid exploits, this cannot be used by heroes who can exit the tunnels by themselves.)
Trivia
- Due to the size of the tunnels, crates found inside them are smaller than normal crates.
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