Update:August 15, 2024: Difference between revisions

m Template Renaming, replaced: HeroIcon|Hero= → HeroIcon| (33), AbilityIcon|Ability= → AbilityIcon| (52), Infernus' → ', removed: ''' (16), Abrams (2), Bebop (2), Dynamo (2), Haze (2), Ivy, Kelvin, Lash, McGinnis, Paradox, Pocket (2), Seven, Shiv, Vindicta, Viscous, Warden, Wraith, Yamato, Grey Talon
m Template Renaming, replaced: Abrams' → ', Bebop's → 's, Haze's → 's, Grey Talon's → 's, Lady Geist's → 's, Pocket's → 's, Vindicta's → 's, Wraith's → 's
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=== Visual Changes ===
=== Visual Changes ===


* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}} [[Grey Talon|Grey Talon's]] {{AbilityIcon|Immobilizing Trap|Size=20}} Immobilizing Trap armed state.
* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}}'s {{AbilityIcon|Immobilizing Trap|Size=20}} Immobilizing Trap armed state.
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Replaced the [[Soul Urn]] drop parachute with new effects.
* Improved {{HeroIcon|Abrams|size=20px}} [[Abrams|Abrams']] {{AbilityIcon|Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much.
* Improved {{HeroIcon|Abrams|size=20px}}' {{AbilityIcon|Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much.
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Various visual adjustments on highlight and strobe effects being too loud in some cases.
* Updated bullet whizby sounds for nearly all characters.
* Updated bullet whizby sounds for nearly all characters.
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby.
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby.
* Updated {{HeroIcon|Haze|size=20px}} [[Haze|Haze's]] {{AbilityIcon|Smoke Bomb|Size=20}} Smoke Bomb sound.
* Updated {{HeroIcon|Haze|size=20px}}'s {{AbilityIcon|Smoke Bomb|Size=20}} Smoke Bomb sound.
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators.
* Fixed some spectator/replay sound and music bugs.
* Fixed some spectator/replay sound and music bugs.
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* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}}  and {{HeroIcon|Dynamo|size=20px}}  weapon fire sounds.
* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}}  and {{HeroIcon|Dynamo|size=20px}}  weapon fire sounds.
* Improved lighting performance around the shop.
* Improved lighting performance around the shop.
* Improved {{HeroIcon|Wraith|size=20px}} [[Wraith|Wraith's]] tracers to feel more connected with their bullet.
* Improved {{HeroIcon|Wraith|size=20px}}'s tracers to feel more connected with their bullet.
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}}  while casting {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam.
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}}  while casting {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam.
* Improved effects around {{HeroIcon|Lady Geist|size=20px}} [[Lady Geist|Lady Geist's]] {{AbilityIcon|Soul Exchange|Size=20}} Soul Exchange to help with clarity.
* Improved effects around {{HeroIcon|Lady Geist|size=20px}}'s {{AbilityIcon|Soul Exchange|Size=20}} Soul Exchange to help with clarity.
* Updated {{HeroIcon|Infernus|size=20px}} ' tracer, muzzle and impact fx revisions for better performance.
* Updated {{HeroIcon|Infernus|size=20px}} ' tracer, muzzle and impact fx revisions for better performance.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and [[Vindicta|Vindicta's]] {{AbilityIcon|Stake|Size=20}} Stake.
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and's {{AbilityIcon|Stake|Size=20}} Stake.
* Revised sounds for {{HeroIcon|Pocket|size=20px}} [[Pocket|Pocket's]] {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak duration and warp.
* Revised sounds for {{HeroIcon|Pocket|size=20px}}'s {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak duration and warp.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Added {{Pic link|Refresher|size=20px}} cast sound.
* Unpause hotkey is now displayed when the game is paused.
* Unpause hotkey is now displayed when the game is paused.
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* Fixed some cases where comeback souls would be higher than intended in the early game.
* Fixed some cases where comeback souls would be higher than intended in the early game.
* Fixed being unable to ping while dead.
* Fixed being unable to ping while dead.
* Fixed {{HeroIcon|Bebop|size=20px}} [[Bebop|Bebop's]] {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring.
* Fixed {{HeroIcon|Bebop|size=20px}}'s {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring.
* Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]].
* Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]].
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz.
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz.