Update:August 15, 2024: Difference between revisionsGive feedback
m Template Renaming, replaced: HeroIcon|Hero= → HeroIcon| (33), AbilityIcon|Ability= → AbilityIcon| (52), Infernus' → ', removed: ''' (16), Abrams (2), Bebop (2), Dynamo (2), Haze (2), Ivy, Kelvin, Lash, McGinnis, Paradox, Pocket (2), Seven, Shiv, Vindicta, Viscous, Warden, Wraith, Yamato, Grey Talon |
m Template Renaming, replaced: Abrams' → ', Bebop's → 's, Haze's → 's, Grey Talon's → 's, Lady Geist's → 's, Pocket's → 's, Vindicta's → 's, Wraith's → 's |
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=== Visual Changes === | === Visual Changes === | ||
* Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}} | * Improved visual clarity of {{HeroIcon|Grey Talon|size=20px}}'s {{AbilityIcon|Immobilizing Trap|Size=20}} Immobilizing Trap armed state. | ||
* Replaced the [[Soul Urn]] drop parachute with new effects. | * Replaced the [[Soul Urn]] drop parachute with new effects. | ||
* Improved {{HeroIcon|Abrams|size=20px}} | * Improved {{HeroIcon|Abrams|size=20px}}' {{AbilityIcon|Siphon Life|Size=20}} Siphon Life and {{AbilityIcon|Seismic Impact|Size=20}} Seismic Impact effects to not obstruct player view as much. | ||
* Various visual adjustments on highlight and strobe effects being too loud in some cases. | * Various visual adjustments on highlight and strobe effects being too loud in some cases. | ||
* Updated bullet whizby sounds for nearly all characters. | * Updated bullet whizby sounds for nearly all characters. | ||
* Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby. | * Updated {{HeroIcon|Haze|size=20px}} 's {{AbilityIcon|Sleep Dagger|Size=20}} Sleep Dagger cast, projectile loop and whizby. | ||
* Updated {{HeroIcon|Haze|size=20px}} | * Updated {{HeroIcon|Haze|size=20px}}'s {{AbilityIcon|Smoke Bomb|Size=20}} Smoke Bomb sound. | ||
** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators. | ** Additionally removed Smoke Bomb voice line for everyone except the casting player and spectators. | ||
* Fixed some spectator/replay sound and music bugs. | * Fixed some spectator/replay sound and music bugs. | ||
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* Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}} and {{HeroIcon|Dynamo|size=20px}} weapon fire sounds. | * Remastered {{HeroIcon|Abrams|size=20px}} , {{HeroIcon|Pocket|size=20px}} and {{HeroIcon|Dynamo|size=20px}} weapon fire sounds. | ||
* Improved lighting performance around the shop. | * Improved lighting performance around the shop. | ||
* Improved {{HeroIcon|Wraith|size=20px}} | * Improved {{HeroIcon|Wraith|size=20px}}'s tracers to feel more connected with their bullet. | ||
* Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}} while casting {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam. | * Improved visibility of AOE around {{HeroIcon|Bebop|size=20px}} while casting {{AbilityIcon|Hyper Beam|Size=20}} Hyper Beam. | ||
* Improved effects around {{HeroIcon|Lady Geist|size=20px}} | * Improved effects around {{HeroIcon|Lady Geist|size=20px}}'s {{AbilityIcon|Soul Exchange|Size=20}} Soul Exchange to help with clarity. | ||
* Updated {{HeroIcon|Infernus|size=20px}} ' tracer, muzzle and impact fx revisions for better performance. | * Updated {{HeroIcon|Infernus|size=20px}} ' tracer, muzzle and impact fx revisions for better performance. | ||
* Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and | * Added a sound for movement being restricted by {{Pic link|Slowing Hex|size=20px}} and's {{AbilityIcon|Stake|Size=20}} Stake. | ||
* Revised sounds for {{HeroIcon|Pocket|size=20px}} | * Revised sounds for {{HeroIcon|Pocket|size=20px}}'s {{AbilityIcon|Flying Cloak|Size=20}} Flying Cloak duration and warp. | ||
* Added {{Pic link|Refresher|size=20px}} cast sound. | * Added {{Pic link|Refresher|size=20px}} cast sound. | ||
* Unpause hotkey is now displayed when the game is paused. | * Unpause hotkey is now displayed when the game is paused. | ||
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* Fixed some cases where comeback souls would be higher than intended in the early game. | * Fixed some cases where comeback souls would be higher than intended in the early game. | ||
* Fixed being unable to ping while dead. | * Fixed being unable to ping while dead. | ||
* Fixed {{HeroIcon|Bebop|size=20px}} | * Fixed {{HeroIcon|Bebop|size=20px}}'s {{AbilityIcon|Sticky Bomb|Size=20}} Sticky Bomb sometimes misfiring. | ||
* Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]]. | * Fixed a bug that allowed teleporters to be used while carrying the [[Soul Urn]]. | ||
* Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz. | * Fixed targeting previews that draw a model (like {{HeroIcon|McGinnis|size=20px}} [[McGinnis|McGinnis']] turrets) to update every frame, instead of being fixed at 60hz. | ||