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add old/new boons table |
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| notes = | | notes = | ||
= [[Unstable Rift]] = | == [[Unstable Rift]] == | ||
* King of the Hill objective has been rethemed and renamed to "Unstable Rift" | * King of the Hill objective has been rethemed and renamed to "Unstable Rift" | ||
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | * Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. | ||
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* Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | * Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer | ||
= [[Urn]] = | == [[Urn]] == | ||
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. | * {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc. | ||
* {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) | * {{PageRef|Soul Urn|alt_name=Urn}} runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it) | ||
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* Debug command: <code>citadel_force_spawn_idol</code> - This spawns the {{PageRef|Soul Urn}}. | * Debug command: <code>citadel_force_spawn_idol</code> - This spawns the {{PageRef|Soul Urn}}. | ||
= General = | == General == | ||
* Reworked [[Boon]] reward table | * Reworked [[Boon]] reward table ''(Wiki notes: Ultimate unlock moved from level 6 to 7, reduced souls required to level up for levels 1-24 and increased for levels 25-35, reduced total souls required for levels 1-30 and increased for levels 31-35)'' | ||
** '''Note: "Souls Required" in this table ''does not'' include the 600 starting souls''' | |||
{{{!}}class{{=}}"wikitable mw-collapsible mw-collapsed" style{{=}}"text-align:center;" | {{{!}}class{{=}}"wikitable mw-collapsible mw-collapsed" style{{=}}"text-align:center;" | ||
{{!}}- | {{!}}- | ||
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* Health per boon reduced by 5% | * Health per boon reduced by 5% | ||
* All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) | * All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) ''(Wiki note: See the update history pages for each hero to see the specific ult values)'' | ||
* {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3 | * {{PageRef|Rejuvenator|alt_name=Rejuv}} buff duration reduced from 4 minutes to 3 | ||
* Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m | * Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m | ||
| Line 136: | Line 138: | ||
* Hovering an item in the shop now shows you a preview for your investment bars | * Hovering an item in the shop now shows you a preview for your investment bars | ||
= [[Street Brawl]] = | == [[Street Brawl]] == | ||
* No longer locks you out of getting off the zipline in the first few seconds | * No longer locks you out of getting off the zipline in the first few seconds | ||
* Increased item randomness a bit | * Increased item randomness a bit | ||
* Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | * Fixed Enhanced {{ItemIcon|Sharpshooter}} and Enhanced {{ItemIcon|Spiritual Overflow}} not maintaining the bonuses from their enhanced components | ||
= Items = | == Items == | ||
=== {{ItemIcon|Mystic Shot}} === | === {{ItemIcon|Mystic Shot}} === | ||
* {{Change|nerf}} Cooldown increased from 8s to 9s | * {{Change|nerf}} Cooldown increased from 8s to 9s | ||
| Line 153: | Line 155: | ||
* {{Change|nerf}} Damage Penalty increased from -10% to -14% | * {{Change|nerf}} Damage Penalty increased from -10% to -14% | ||
= Heroes = | == Heroes == | ||
== {{HeroIcon|Abrams}} == | === {{HeroIcon|Abrams}} === | ||
==== {{AbilityIcon|Siphon Life}} ==== | ==== {{AbilityIcon|Siphon Life}} ==== | ||
* {{Change|nerf}} T3 reduced from +3m Radius to +2m | * {{Change|nerf}} T3 reduced from +3m Radius to +2m | ||
| Line 160: | Line 162: | ||
* {{Change|nerf}} T3 reduced from -20s Cooldown to -18s | * {{Change|nerf}} T3 reduced from -20s Cooldown to -18s | ||
== {{HeroIcon|Apollo}} == | === {{HeroIcon|Apollo}} === | ||
==== {{AbilityIcon|Riposte}} ==== | ==== {{AbilityIcon|Riposte}} ==== | ||
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==== {{AbilityIcon|Itani Lo Sahn}} ==== | ==== {{AbilityIcon|Itani Lo Sahn}} ==== | ||
* {{Change|buff}} T3 increased from +40% Bonus Damage to +50% | * {{Change|buff}} T3 increased from +40% Bonus Damage to +50% | ||
== {{HeroIcon|Billy}} == | === {{HeroIcon|Billy}} === | ||
* {{Change|nerf}} Bullet damage per boon reduced by 10% | * {{Change|nerf}} Bullet damage per boon reduced by 10% | ||
==== {{AbilityIcon|Bashdown}} ==== | ==== {{AbilityIcon|Bashdown}} ==== | ||
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* {{Change|nerf}} T3 Max HP Damage reduced from 10% to 8% | * {{Change|nerf}} T3 Max HP Damage reduced from 10% to 8% | ||
* {{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) | * {{Change|buff}} T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power) | ||
== {{HeroIcon|Celeste}} == | === {{HeroIcon|Celeste}} === | ||
==== {{AbilityIcon|Dazzling Trick}} ==== | ==== {{AbilityIcon|Dazzling Trick}} ==== | ||
* {{Change|buff}} Cooldown reduced from 35s to 32s | * {{Change|buff}} Cooldown reduced from 35s to 32s | ||
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* {{Change|buff}} Bounce range increased from 15.5m to 16.5m | * {{Change|buff}} Bounce range increased from 15.5m to 16.5m | ||
* {{Change|buff}} Damage increased by 10% | * {{Change|buff}} Damage increased by 10% | ||
== {{HeroIcon|The Doorman}} == | === {{HeroIcon|The Doorman}} === | ||
==== {{AbilityIcon|Doorway}} ==== | ==== {{AbilityIcon|Doorway}} ==== | ||
* {{Change|nerf}} Cooldown increased from 40s to 45s | * {{Change|nerf}} Cooldown increased from 40s to 45s | ||
== {{HeroIcon|Drifter}} == | ==== {{AbilityIcon|Hotel Guest}} ==== | ||
* {{Change|fix}} No longer makes the target player drop the {{PageRef|Soul Urn}}. | |||
=== {{HeroIcon|Drifter}} === | |||
* {{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this) | * {{Change|buff}} Health per boon increased from 41 to 43 (global hp boon reduction is after this) | ||
==== {{AbilityIcon|Rend}} ==== | ==== {{AbilityIcon|Rend}} ==== | ||
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* {{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s | * {{Change|buff}} T1 increased from +2m/s while near an isolated enemy to +3m/s | ||
* {{Change|buff}} T2 increased from 18% missing health heal to +24% | * {{Change|buff}} T2 increased from 18% missing health heal to +24% | ||
== {{HeroIcon|Dynamo}} == | === {{HeroIcon|Dynamo}} === | ||
==== {{AbilityIcon|Rejuvenating Aurora}} ==== | ==== {{AbilityIcon|Rejuvenating Aurora}} ==== | ||
* {{Change|buff}} Regeneration increased from 25/s to 30/s | * {{Change|buff}} Regeneration increased from 25/s to 30/s | ||
== {{HeroIcon|Grey Talon}} == | === {{HeroIcon|Grey Talon}} === | ||
==== {{AbilityIcon|Rain of Arrows}} ==== | ==== {{AbilityIcon|Rain of Arrows}} ==== | ||
* {{Change|nerf}} Cooldown increased from 23s to 25s | * {{Change|nerf}} Cooldown increased from 23s to 25s | ||
==== {{AbilityIcon|Guided Owl}} ==== | ==== {{AbilityIcon|Guided Owl}} ==== | ||
* {{Change|nerf}} Permanent spirit bonus reduced from 10 to 8 | * {{Change|nerf}} Permanent spirit bonus reduced from 10 to 8 | ||
== {{HeroIcon|Holliday}} == | === {{HeroIcon|Holliday}} === | ||
==== {{AbilityIcon|Powder Keg}} ==== | ==== {{AbilityIcon|Powder Keg}} ==== | ||
* {{Change|nerf}} Velocity reduced slightly | * {{Change|nerf}} Velocity reduced slightly | ||
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* {{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2 | * {{Change|nerf}} Spirit scaling reduced from 1.4 to 1.2 | ||
* {{Change|nerf}} T3 reduced from +100 Damage to +80 | * {{Change|nerf}} T3 reduced from +100 Damage to +80 | ||
== {{HeroIcon|Haze}} == | === {{HeroIcon|Haze}} === | ||
==== {{AbilityIcon|Sleep Dagger}} ==== | ==== {{AbilityIcon|Sleep Dagger}} ==== | ||
* {{Change|buff}} T1 increased from -8% Bullet Resist to -10% | * {{Change|buff}} T1 increased from -8% Bullet Resist to -10% | ||
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==== {{AbilityIcon|Smoke Bomb}} ==== | ==== {{AbilityIcon|Smoke Bomb}} ==== | ||
* {{Change|buff}} T3 increased from +40% [[Bullet Lifesteal]] to +50% | * {{Change|buff}} T3 increased from +40% [[Bullet Lifesteal]] to +50% | ||
== {{HeroIcon|Ivy}} == | === {{HeroIcon|Ivy}} === | ||
==== {{AbilityIcon|Entangling Thorns}} ==== | ==== {{AbilityIcon|Entangling Thorns}} ==== | ||
* {{Change|buff}} Spirit scaling increased from 0.45 to 0.55 | * {{Change|buff}} Spirit scaling increased from 0.45 to 0.55 | ||
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==== {{AbilityIcon|Air Drop}} ==== | ==== {{AbilityIcon|Air Drop}} ==== | ||
* {{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30% | * {{Change|buff}} Cooldown reduction when used on allies increased from -25% to -30% | ||
== {{HeroIcon|Lash}} == | === {{HeroIcon|Lash}} === | ||
==== {{AbilityIcon|Ground Strike}} ==== | ==== {{AbilityIcon|Ground Strike}} ==== | ||
* {{Change|buff}} Cooldown reduced from 21s to 18s | * {{Change|buff}} Cooldown reduced from 21s to 18s | ||
==== {{AbilityIcon|Flog}} ==== | ==== {{AbilityIcon|Flog}} ==== | ||
* {{Change|buff}} Angle increased from 30 to 38 | * {{Change|buff}} Angle increased from 30 to 38 | ||
== {{HeroIcon|Mina}} == | === {{HeroIcon|Mina}} === | ||
==== {{AbilityIcon|Rake}} ==== | ==== {{AbilityIcon|Rake}} ==== | ||
* {{Change|buff}} Missing health as damage increased from 5% to 6% | * {{Change|buff}} Missing health as damage increased from 5% to 6% | ||
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* {{Change|buff}} Damage increased from 4.45 to 4.6 | * {{Change|buff}} Damage increased from 4.45 to 4.6 | ||
* {{Change|buff}} T1 damage increased from +1.74 to +1.9 | * {{Change|buff}} T1 damage increased from +1.74 to +1.9 | ||
== {{HeroIcon|Mo & Krill}} == | === {{HeroIcon|Mo & Krill}} === | ||
==== {{AbilityIcon|Sand Blast}} ==== | ==== {{AbilityIcon|Sand Blast}} ==== | ||
* {{Change|buff}} T2 slow increased from -25% to -30% | * {{Change|buff}} T2 slow increased from -25% to -30% | ||
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==== {{AbilityIcon|Combo}} ==== | ==== {{AbilityIcon|Combo}} ==== | ||
* {{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon | * {{Change|buff}} Bonus max health per kill increased from 30+1/boon to 40+2/boon | ||
== {{HeroIcon|Paige}} == | === {{HeroIcon|Paige}} === | ||
* {{Change|buff}} Health per boon increased from 29 to 33 | * {{Change|buff}} Health per boon increased from 29 to 33 | ||
==== {{AbilityIcon|Bookwyrm}} ==== | ==== {{AbilityIcon|Bookwyrm}} ==== | ||
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* {{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes | * {{Change|buff}} Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes | ||
* {{Change|buff}} T3 Max Amp increased from +50% to +70% | * {{Change|buff}} T3 Max Amp increased from +50% to +70% | ||
== {{HeroIcon|Paradox}} == | === {{HeroIcon|Paradox}} === | ||
==== {{AbilityIcon|Kinetic Carbine}} ==== | ==== {{AbilityIcon|Kinetic Carbine}} ==== | ||
* {{Change|buff}} T2 now also increases move speed spirit scaling (0.06) | * {{Change|buff}} T2 now also increases move speed spirit scaling (0.06) | ||
* {{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling | * {{Change|buff}} T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling | ||
== {{HeroIcon|Pocket}} == | === {{HeroIcon|Pocket}} === | ||
* {{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14 | * {{Change|nerf}} Bullet damage per boon reduced from 0.16 to 0.14 | ||
==== {{AbilityIcon|Flying Cloak}} ==== | ==== {{AbilityIcon|Flying Cloak}} ==== | ||
* {{Change|nerf}} T3 reduced from -12s Cooldown to -11s | * {{Change|nerf}} T3 reduced from -12s Cooldown to -11s | ||
== {{HeroIcon|Rem}} == | === {{HeroIcon|Rem}} === | ||
==== {{AbilityIcon|Tag Along}} ==== | ==== {{AbilityIcon|Tag Along}} ==== | ||
* {{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4 | * {{Change|nerf}} Healing per second spirit scaling reduced from 0.66 to 0.4 | ||
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* {{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" | * {{Change|adj}} T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist" | ||
* {{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" | * {{Change|adj}} T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist" | ||
== {{HeroIcon|Seven}} == | === {{HeroIcon|Seven}} === | ||
==== {{AbilityIcon|Lightning Ball}} ==== | ==== {{AbilityIcon|Lightning Ball}} ==== | ||
* {{Change|buff}} Charge delay reduced from 7s to 6s | * {{Change|buff}} Charge delay reduced from 7s to 6s | ||
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* {{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged) | * {{Change|adj}} Damage interval increased from 0.25s to 0.3s (DPS unchanged) | ||
* {{Change|buff}} T2 now also increases Initial Radius by +5m | * {{Change|buff}} T2 now also increases Initial Radius by +5m | ||
== {{HeroIcon|Shiv}} == | === {{HeroIcon|Shiv}} === | ||
* {{Change|buff}} Alt Fire damage now has a custom value per boon (+0.2) | * {{Change|buff}} Alt Fire damage now has a custom value per boon (+0.2) | ||
* {{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5 | * {{Change|nerf}} Alt Fire ammo consumed per shot increased from 3 to 5 | ||
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* {{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16% | * {{Change|buff}} T2 increased from +10% Full Rage Bonus Damage to +16% | ||
* {{Change|buff}} T3 increased from +5% Enemy health Threshold to +10% | * {{Change|buff}} T3 increased from +5% Enemy health Threshold to +10% | ||
== {{HeroIcon|Vindicta}} == | === {{HeroIcon|Vindicta}} === | ||
==== {{AbilityIcon|Stake}} ==== | ==== {{AbilityIcon|Stake}} ==== | ||
* {{Change|buff}} T2 reduced from -20s Cooldown to -22s | * {{Change|buff}} T2 reduced from -20s Cooldown to -22s | ||
| Line 315: | Line 319: | ||
==== {{AbilityIcon|Assassinate}} ==== | ==== {{AbilityIcon|Assassinate}} ==== | ||
* {{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3 | * {{Change|buff}} Max Bonus Damage spirit scaling increased from 2 to 2.3 | ||
== {{HeroIcon|Viscous}} == | === {{HeroIcon|Viscous}} === | ||
==== {{AbilityIcon|Splatter}} ==== | ==== {{AbilityIcon|Splatter}} ==== | ||
* {{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0 | * {{Change|nerf}} T3 spirit scaling reduced from +1.1 to +1.0 | ||
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==== {{AbilityIcon|Goo Ball}} ==== | ==== {{AbilityIcon|Goo Ball}} ==== | ||
* {{Change|buff}} T3 increased from +6s Duration to +7s | * {{Change|buff}} T3 increased from +6s Duration to +7s | ||
== {{HeroIcon|Vyper}} == | === {{HeroIcon|Vyper}} === | ||
==== {{AbilityIcon|Screwjab Dagger}} ==== | ==== {{AbilityIcon|Screwjab Dagger}} ==== | ||
* {{Change|buff}} T3 now also reduces charge delay from 4s to 2s | * {{Change|buff}} T3 now also reduces charge delay from 4s to 2s | ||
==== {{AbilityIcon|Slither}} ==== | ==== {{AbilityIcon|Slither}} ==== | ||
* {{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8 | * {{Change|buff}} T3 spirit scaling increased from 0.6 to 0.8 | ||
== {{HeroIcon|Warden}} == | === {{HeroIcon|Warden}} === | ||
* {{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28 | * {{Change|nerf}} Bullet damage per boon reduced from 0.34 to 0.28 | ||
==== {{AbilityIcon|Willpower}} ==== | ==== {{AbilityIcon|Willpower}} ==== | ||
Latest revision as of 22:30, 15 July 2026
| Updates | ||
|---|---|---|
| ← June 12, 2026 | June 30, 2026 | July 1, 2026 → |
Source: Minor Update - 06-30-2026
- King of the Hill objective has been rethemed and renamed to "Unstable Rift"
- Unstable Rift no longer requires an
Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in. - Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
- Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Rift Troopers drop no souls when killed
- Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
- Any players in the Unstable Rift Zone are now revealed on the minimap
- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- Debug command:
citadel_koth_dev_test_spawn- This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
Urn runner can no longer parry
Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Urn is deposited immediately at the drop off point.
Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
Urn runner gets +4 permanent buffs on deposit
Urn is now louder when it talks and is easier to hear by nearby enemies- After 3 Minutes from spawn the
Urn will start walking very slowly on his own towards the deposit location
Urn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.- Debug command:
citadel_force_spawn_idol- This spawns the
Soul Urn.
General
- Reworked Boon reward table (Wiki notes: Ultimate unlock moved from level 6 to 7, reduced souls required to level up for levels 1-24 and increased for levels 25-35, reduced total souls required for levels 1-30 and increased for levels 31-35)
- Note: "Souls Required" in this table does not include the 600 starting souls
| Boon soul breakdown: old vs new | |||||||
|---|---|---|---|---|---|---|---|
| OLD | NEW | ||||||
| Souls Required | Souls Delta | Reward | AP So Far | Souls Required | Souls Delta | Reward | AP So Far |
| 0 | 0 | Unlock | 0 | 0 | Unlock | ||
| 300 | 300 | AP | 200 | 200 | AP | ||
| 600 | 300 | Unlock | 500 | 300 | Unlock | ||
| 900 | 300 | AP | 900 | 400 | AP | ||
| 1500 | 600 | Unlock | 1400 | 500 | Unlock | ||
| 2200 | 700 | AP | 2000 | 600 | AP | ||
| 3000 | 800 | Unlock | 3 | 2600 | 600 | AP | |
| 3800 | 800 | AP | 3200 | 600 | Unlock | 4 | |
| 4600 | 800 | AP | 3900 | 700 | AP | ||
| 5400 | 800 | AP | 4600 | 700 | AP | ||
| 6200 | 800 | AP | 5300 | 700 | AP | ||
| 7100 | 900 | AP | 6000 | 700 | AP | ||
| 8000 | 900 | AP | 6800 | 800 | AP | ||
| 9000 | 1000 | AP | 7600 | 800 | AP | ||
| 10000 | 1000 | AP | 11 | 8400 | 800 | AP | |
| 11000 | 1000 | AP | 9200 | 800 | AP | ||
| 12000 | 1000 | AP | 10100 | 900 | AP | 13 | |
| 13200 | 1200 | AP | 11000 | 900 | AP | ||
| 14500 | 1300 | AP | 11900 | 900 | AP | ||
| 16000 | 1500 | AP | 12800 | 900 | AP | ||
| 17500 | 1500 | AP | 13800 | 1000 | AP | ||
| 19000 | 1500 | AP | 14900 | 1100 | AP | ||
| 20500 | 1500 | AP | 19 | 16100 | 1200 | AP | |
| 22000 | 1500 | AP | 17400 | 1300 | AP | ||
| 23500 | 1500 | AP | 18900 | 1500 | AP | ||
| 25000 | 1500 | AP | 20600 | 1700 | AP | 22 | |
| 26500 | 1500 | AP | 22500 | 1900 | AP | ||
| 28000 | 1500 | AP | 24600 | 2100 | AP | ||
| 29500 | 1500 | AP | 26900 | 2300 | AP | ||
| 31000 | 1500 | AP | 29400 | 2500 | AP | ||
| 32500 | 1500 | AP | 32100 | 2700 | AP | ||
| 34000 | 1500 | AP | 35000 | 2900 | AP | ||
| 35500 | 1500 | AP | 38100 | 3100 | AP | ||
| 37000 | 1500 | AP | 41400 | 3300 | AP | ||
| 38500 | 1500 | AP | 44900 | 3500 | AP | ||
| 40000 | 1500 | AP | 32 | 48600 | 3700 | AP | 32 |
- Health per boon reduced by 5%
- All ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5) (Wiki note: See the update history pages for each hero to see the specific ult values)
Rejuv buff duration reduced from 4 minutes to 3- Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
Guardian bounty reduced from 1500 to 1250
Walker bounty reduced from 4000 to 3500- First blood bounty reduced from 150 to 125
- Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
Trooper bounty ratio in the deniable flying orb increased from 40% to 50%- Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
- Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
- Dash Jump distance increased from 18m to 19m
- Dash Jump vertical impulse increased from 400 to 425
- Jump Pads on top of the double sinner buildings have been removed
- Hovering an item in the shop now shows you a preview for your investment bars
- No longer locks you out of getting off the zipline in the first few seconds
- Increased item randomness a bit
- Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
Items
- ▼ Cooldown increased from 8s to 9s
- ▲ Bleed damage increased from 1.7% to 1.9%
- ▼ Max Health DPS reduced from 3.5% to 2.6%
- ▲ Max Health DPS now scales with spirit power (0.0055)
- ▼ Damage Penalty increased from -10% to -14%
Heroes
- ▼ T3 reduced from +3m Radius to +2m
- ▼ T3 reduced from -20s Cooldown to -18s
- ▲ T1 increased from -7s Cooldown to -8s
- ▲ Grace window to target after channel increased from +1s to +1.3s
- ▲ Cast range increased from 25m to 35m
- ▲ Targeting angle increased from 70 to 90
- ▲ Heal on hero hit spirit scaling increased from 1 to 1.3
- ▲ T3 increased from +40% Bonus Damage to +50%
- ▼ Bullet damage per boon reduced by 10%
- ▼ Melee scaling reduced from 1.1 to 0.9
- ▼ T3 reduced from 60% Heavy Melee damage to 50%
- ▼ T3 Max HP Damage reduced from 10% to 8%
- ▲ T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
- ▲ Cooldown reduced from 35s to 32s
- ▲ Buff duration increased from 25s to 30s
- ▲ Spirit scaling increased from 0.56 to 0.63
- ▲ Bounce range increased from 15.5m to 16.5m
- ▲ Damage increased by 10%
- ▼ Cooldown increased from 40s to 45s
- ― No longer makes the target player drop the
Soul Urn.
- ▲ Health per boon increased from 41 to 43 (global hp boon reduction is after this)
- ▲ Cast time reduced from 0.5s to 0.4s
- ▲ Post cast time reduced from 0.5s to 0.4s
- ▲ T2 increased from -7s Cooldown to -8s
- ▲ T1 increased from +2m/s while near an isolated enemy to +3m/s
- ▲ T2 increased from 18% missing health heal to +24%
- ▲ Regeneration increased from 25/s to 30/s
- ▼ Cooldown increased from 23s to 25s
- ▼ Permanent spirit bonus reduced from 10 to 8
- ▼ Velocity reduced slightly
- ▼ Charge delay increased from 7s to 7.5s
- ▼ Spirit scaling reduced from 1.4 to 1.2
- ▼ T3 reduced from +100 Damage to +80
- ▲ T1 increased from -8% Bullet Resist to -10%
- ▲ T2 increased from -17s Cooldown to -18s
- ▲ T3 increased from +40% Bullet Lifesteal to +50%
- ▲ Spirit scaling increased from 0.45 to 0.55
- ▲ Replicated Healing per boon scale increased from +0.5 to +0.85
- ▲ Cooldown reduction when used on allies increased from -25% to -30%
- ▲ Cooldown reduced from 21s to 18s
- ▲ Angle increased from 30 to 38
- ▲ Missing health as damage increased from 5% to 6%
- ▲ T3 now also increases range by +3m
- ▲ Damage increased from 4.45 to 4.6
- ▲ T1 damage increased from +1.74 to +1.9
- ▲ T2 slow increased from -25% to -30%
- ▲ T3 increased from -20s Cooldown to -25s
- ▲ Bonus max health per kill increased from 30+1/boon to 40+2/boon
- ▲ Health per boon increased from 29 to 33
- ◆ T1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
- ◆ T2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
- ◆ T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"
- ▲ T1 fire rate spirit scaling increased from 0.13 to 0.16
- ▲ T3 increased from 75% Barrier to 100%
- ▲ Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- ▲ T3 Max Amp increased from +50% to +70%
- ▲ T2 now also increases move speed spirit scaling (0.06)
- ▲ T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
- ▼ Bullet damage per boon reduced from 0.16 to 0.14
- ▼ T3 reduced from -12s Cooldown to -11s
- ▼ Healing per second spirit scaling reduced from 0.66 to 0.4
- ▼ T3 missing health spirit scaling reduced from +0.02 to +0.016
- ▼ Spirit Resist reduced from 15% to 12%
- ▲ T1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"
- ◆ T2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"
- ◆ T3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"
- ▲ Charge delay reduced from 7s to 6s
- ▼ Time to expand increased from 1.5s to 3.5s
- ◆ Damage interval increased from 0.25s to 0.3s (DPS unchanged)
- ▲ T2 now also increases Initial Radius by +5m
- ▲ Alt Fire damage now has a custom value per boon (+0.2)
- ▼ Alt Fire ammo consumed per shot increased from 3 to 5
- ▼ Alt Fire knockback movement is now disabled by slowing hex state
- ▲ Cooldown reduced from 18s to 16s
- ◆ Now deals +25 light melee damage (75 total) instead of 60 spirit damage
- ◆ Changed from -6% Spirit Resist to +4% Damage Amp
- ◆ T2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"
- ◆ T3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"
- ▲ Now deals damage to troopers and neutrals along the way
- ▲ Executing a hero now instantly fills the rage bar
- ▲ Now has the T3 "recast within 20s on a hero kill" as part of the base ability
- ▼ Full Rage Damage Bonus reduced from +12% to +8%
- ▼ Range reduced from 18m to 12m
- ▲ T1 now also increases range by +6m
- ▲ T2 increased from +10% Full Rage Bonus Damage to +16%
- ▲ T3 increased from +5% Enemy health Threshold to +10%
- ▲ T2 reduced from -20s Cooldown to -22s
- ▲ T2 increased from -12s Cooldown to -16s
- ▲ Collision radius between each crow increased slightly
- ▲ Max Bonus Damage spirit scaling increased from 2 to 2.3
- ▼ T3 spirit scaling reduced from +1.1 to +1.0
- ▲ T3 increased from -12s Cooldown to -14s
- ▲ T3 increased from +6s Duration to +7s
- ▲ T3 now also reduces charge delay from 4s to 2s
- ▲ T3 spirit scaling increased from 0.6 to 0.8
- ▼ Bullet damage per boon reduced from 0.34 to 0.28
- ▲ T2 increased from -22s Cooldown to -24s
- ▲ T3 increased from +2.5 spirit power scaling to +2.7