Update:October 2, 2025: Difference between revisions

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Updated rake patch note as they updated it on forum
[ General ] added links to relevant pages
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* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
* Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)


* Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc).
* Applying a [[Crowd_Control|CC]] to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect {{ItemIcon|Reactive Barrier}} (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka {{HeroIcon|Abrams}} shoulder charge CC on the grab and the stun, {{HeroIcon|Lash}} ult grab and stun, etc).


* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
* Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
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* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
* Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping


* Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* [[Movement#Wall_Jump|Wall Jumps]] after the first one now cost 0.5 stamina (first wall jump per sequence is free)
* Reduced corner boosting velocity by 20%
* Reduced corner boosting velocity by 20%


* Mid Boss base HP increased from 12500 to 13000
* [[Mid-Boss|Mid Boss]] base HP increased from 12500 to 13000
* Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
* [[Mid-Boss|Mid Boss]] damage resistance per second reduced from 50 + 7/min to 35 + 5/min
* Rejuv bonus HP reduced from 15% to 10%
* [[Rejuvenator|Rejuv]] bonus HP reduced from 15% to 10%
* 2nd Midboss rejuv credits reduced from 4 to 3
* 2nd Midboss [[Rejuvenator|rejuv]] credits reduced from 4 to 3


* Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
* Dropped [[Souls#Unsecured_Souls|Unsecured soul bags]] now require a [[Melee Damage|Heavy Melee]] to secure rather than standing ontop of them


* Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
* [[Soul Urn]]: Carriers now have +30% bullet and +30% spirit Resist
* Soul Urn: Movespeed bonus reduced from +7m to +3.5m
* [[Soul Urn]]: Movespeed bonus reduced from +7m to +3.5m
* Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
* [[Soul Urn]]: Damage taken when holding too long increased from 1% to 1.5% Max Health per second


* Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
* Added an extra [[Boon|boon]] at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)


* Neutral Shop no longer gets disabled if an enemy is nearby
* Neutral Shop no longer gets disabled if an enemy is nearby
* Distance to attack Walkers reduced from 35m to 34m
* Distance to attack [[Walker|Walkers]] reduced from 35m to 34m
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}.
* Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include {{ItemIcon|Weakening Headshot}}, {{ItemIcon|Crippling Headshot}}, {{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Hollow Point}} and {{ItemIcon|Mystic Shot}}.
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
* Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished

Revision as of 14:36, 3 October 2025

Updates
September 11, 2025 October 2, 2025 N/A →

Source: 10-02-2025 Update

General

[ General ]

  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 13000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%
  • 2nd Midboss rejuv credits reduced from 4 to 3
  • Soul Urn: Carriers now have +30% bullet and +30% spirit Resist
  • Soul Urn: Movespeed bonus reduced from +7m to +3.5m
  • Soul Urn: Damage taken when holding too long increased from 1% to 1.5% Max Health per second
  • Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished



[ Heroes ]

  • Billy: Add footsteps to Billy's out of combat run animations
  • Billy: Base move speed reduced from 7.3 to 7.1
  • Billy: Blasted T1 movespeed increased from +1.75 to +2.25m
  • Kelvin: Base bullet damage reduced from 18.9 to 17.8
  • Kelvin: Clip size reduced from 15 to 14
  • Kelvin: Spirit Power per boon increased from 1.1 to 1.3
  • Mina: New heavy melee animation
  • Mina: Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • Mina: Rake heal spirit scale reduced from 1.5 to 0.5
  • Mina: Rake T2 now also increases heal spirit scale by 1.0
  • Mina: Rake T3 damage increased from 6% to 7%
  • Mina: Sanguine Retreat cooldown increased from 27s to 30s
  • Mina: Nox Nostra now has 50% reduction in damage against objectives
  • Mina: Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
  • Warden: Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • Warden: Fire rate spirit scaling increased from 0.22 to 0.25
  • Wraith: Base bullet damage increased from 5.115 to 5.4
  • Wraith: Bullet damage growth per boon reduced from 0.175 to 0.155
  • Wraith: Card Trick delay reduced from 0.75 to 0.7


[ Items ]