User:Kai/updateRefreshV1: Difference between revisions

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<div class="weapon-display" style="width:100%;display:inline-flex; border:1px solid red; height:150px">
<div class="weapon-display" style="width:100%;display:inline-flex; border:1px solid red; height:150px">


<div style="border:1px solid blue; width:auto; display:flex; flex-direction:column; padding:15px 10px; justify-content: space-around;">
<div style="border:1px solid blue; width:auto; display:flex; flex-direction:column; padding:15px 10px; flex-start; gap:10px">


<div style="border:1px solid yellow">WEAPON STATS !!!!</div>
<div style="border:1px solid yellow">'''{{{weapon_name|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|NameKey|true}}}}}'''</div>
<div style="border:1px solid yellow">'''Weapon Name'''</div>
<div style="display:flex; gap:10px">
<div style="display:flex; gap:10px">
<div style="border:1px solid yellow">Weapon Range</div>
<div style="border:1px solid yellow">{{#invoke:HeroData|get_list_elem|{{#var:hero_key_or_en}}|WeaponTypes|1|true}}</div>
<div style="border:1px solid yellow">Weapon Other Thing</div>
<div style="border:1px solid yellow">{{#invoke:HeroData|get_list_elem|{{#var:hero_key_or_en}}|WeaponTypes|2|true}}</div>
<div style="border:1px solid yellow">{{#if:{{#invoke:HeroData|get_list_elem|{{#var:hero_key_or_en}}|WeaponTypes|3|true}}}}</div></div>
 
</div>
</div>


<div style="border:1px solid blue; flex-grow:1; display:flex; justify-content:flex-end; position:relative">
<div class="dps-text" style="border:1px solid green; position:absolute; z-index:2">[[File:Bullet_damage.png|20px|link=Damage per second]]{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|DPS|2}} {{#invoke:Lang|get_string|DPS_label}}</div>
<div class="falloff-range" style="border:1px solid green; position:absolute; bottom:0; z-index:2; display:flex; flex-direction:column">
<div class="falloff-range-text" style="padding:5px 10px">{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}</div><!--
--><div class="falloff-range-numbers" style="text-align:center">{{#ifeq:{{{no_falloff|}}}|true|N/A|{{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffStartRange|2}}{{#invoke:Lang|get_string|StatDesc_WeaponRangeFalloffMin_postfix}} - {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|FalloffEndRange|2}}{{#invoke:Lang|get_string|StatDesc_WeaponRangeFalloffMax_postfix}}}}</div>
</div>
</div>
<div style="border:1px solid blue; flex-grow:1; display:flex; justify-content:flex-end; position:relative>
<div class="dps-text" style="border:1px solid green; position:absolute; z-index:2">DPS TEXT YES</div>
<div class="falloff-range" style="border:1px solid green; position:absolute; bottom:0; z-index:2">FALLOFF RANGE YES</div>
<div class="weapon-image" style="border: 1px solid yellow; width: 100%; position: absolute; height: 100%; box-sizing: border-box; padding: 15px 0 0 15px; display: flex; justify-content: flex-end;">{{#ifexist:File:{{#var:hero_en}} Weapon.png|[[File:{{#var:hero_en}} Weapon.png|320x200px|link=]]|[[File:Placeholder Weapon.png|320x200px|link=]]}}
<div class="weapon-image" style="border: 1px solid yellow; width: 100%; position: absolute; height: 100%; box-sizing: border-box; padding: 15px 0 0 15px; display: flex; justify-content: flex-end;">{{#ifexist:File:{{#var:hero_en}} Weapon.png|[[File:{{#var:hero_en}} Weapon.png|320x200px|link=]]|[[File:Placeholder Weapon.png|320x200px|link=]]}}
</div>
</div>
Line 32: Line 34:


</div>
</div>


{{User:Kai/sandbox|key=hero_haze}}
{{User:Kai/sandbox|key=hero_haze}}
{{User:Kai/sandbox|key=hero_priest}}
{{User:Kai/sandbox|key=hero_priest}}
{{User:Kai/sandbox|key=hero_viscous}}
{{User:Kai/sandbox|key=hero_viscous}}

Revision as of 11:45, 30 March 2026

Hero Not Found
Hero Not Found
Hero Not Found
Hero Not Found Damage Per Second
Falloff Range
Hero Not Foundm - Hero Not Foundm
NOTES GO HERE YEAAA


Updates
July 13, 2026 July 28, 2026 July 30, 2026

Source: Minor Update - 07-28-2026

General

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • Fixed the party member / team mate audio volume slider for voice communications

Items

  • Max stacks stun duration increased from 0.5s to 0.75s
  • Bullet Resist reduction increased from -4% to -5% per stack
  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration
  • Spirit power increased from +35 to +40
  • Now has a 0.5s post-cast time
  • No longer grants +5% Fire Rate
  • Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • Cooldown increased from 35s to 37s
  • Active now grants +1m Move Speed
  • Active removes move speed penalty when shooting (like Fleetfoot)
  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
  • Cooldown reduced from 9s to 8s
  • Spirit scaling reduced from 1.2 to 0.9
  • Heal per boon increased from 0.32 to 0.5
  • No longer grants +17% Debuff Resist innate bonus
  • Active now grants +20% Debuff Resist (retroactive on application)
  • Max Health per second reduced from 2.5% to 2.3%
  • No longer grants +15% Weapon Damage
  • Weapon Damage reduced from +40% to +30%
  • Now provides a bonus +10% Spirit Lifesteal on proc
  • Ability Duration reduced from +15% to +13%
  • Fire Rate reduced from +32% to +30%
  • No longer hits enemies in a 12m radius, only affects primary target now
  • Changed from the cooldown being on the item to being target based
  • Removed half cooldown against NPC
  • Explosion damage reduced from 110 to 50
  • Duration reduced from 5s to 4.5s
  • No longer procs off of items

Heroes

  • Riposte
    • Base stun duration increased from 0.6s to 0.8s
    • T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
  • Rising Ram
    • T3 reduced from 8% Max Health to 7%
  • Ava
    • T2 reduced from +45% Move Speed to +40%
    • T3 reduced from +20% damage amp to +18%
  • Shining Wonder
    • Radius increased from 16.5m to 17.5m
    • Damage increased by 10%
    • Buffer duration increased from 3s to 3.25s
  • Stats
    • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
  • Call Bell
    • Charge Time increased from 6s to 7s
  • Doorway
    • Duration reduced from 20s to 15s
    • T1 duration increased from +15s to +20s
    • T3 range reduced from +45m to +40m
    • (Undocumented) Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases
  • Luggage Cart
    • Damage reduced from 80 to 60
    • T1 increased from +60 Damage to +80
    • Range reduced from 25m to 20m
    • T2 increased from +20m Cast Range to +25m
  • Rend
    • Spirit scaling reduced from 1.8 to 1.7
    • T3 silence duration reduced from 2.3s to 2s
  • Sleep Dagger
    • Wake up time spirit scaling reduced from 0.003 to 0.002
    • Damage spirit scaling reduced from 2.8 to 2.2
    • T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
    • T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
  • Fixation
    • T3 reduced from +0.14 per Stack to +0.11
    • T3 now also scales with Weapon Damage (0.0003)
  • Stone Form
    • T3 spirit scaling reduced from +1.7 to +1.5
  • Life Drain
    • Changed from 75% Damage to Heal to 100%
    • DPS reduced to provide the same effective heal as before but with less DPS
  • Malice
    • Damage amplification reduced from 8% to 7%
    • T3 increased from +7% Damage Amp to +8%
  • Sanguine Retreat
    • Recast time increased from 3.5s to 4s
    • T3 cast range increased from +3m to +4m
  • Fire Scarabs
    • Duration reduced from 7s to 5s
    • T2 reduced from +2 Charges to +1 Charge
    • T2 now also increases duration by 2s
  • Dust Devil
    • T3 no longer increases Lift Duration by +0.3s
  • Djinn's Mark
    • Fixed T3 still being -1s Cooldown instead of -0.75s
  • Burrow
    • Cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Combo
    • Now lets you cast items while using it
  • Affliction
    • DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
  • Stats
    • Stamina regen increased from 5.5s to 6s
  • Stats
    • Gun falloff range reduced from 20m->46m to 17m→42m
  • Lycan Curse
    • Precast time increased from 0.2 to 0.3
    • Precast movespeed reduced from 7.6m to 2.5m
    • T1 reduced from +20% Resists to +15%
  • Stats
    • Sprint speed reduced from 1.5m to 1m
    • Bullet falloff range reduced from 20m-51m to 18m-47m
  • Ira Domini
    • Cooldown no longer starts after the conclusion of the ability, now starts immediately
    • Blessed stakes damage increased from 100 to 115
  • Splatter
    • Damage reduced from 70 to 55
    • Spirit ratio reduced from 0.8 to 0.7
    • Base bounce count increased from 1 to 2
    • T3 bounce count reduced from +2 to +1
  • The Cube
    • T3 reduced from -25s Cooldown to -20s
  • Puddle Punch
    • Slow duration reduced from 4s to 3s
    • Slow increased from -20% to -30%
    • Cooldown reduced from 24s to 21s
  • Goo Ball
    • T2 increased from +10% Resists to +20%
  • Flying Slash
    • T2 reduced from +40 Spirit Power to +35
    • T3 charges from +2 to +1
    • T3 Charge Time increased from 4s to 5s
Updates
July 13, 2026 July 28, 2026 July 30, 2026

Source: Minor Update - 07-28-2026

General

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • Fixed the party member / team mate audio volume slider for voice communications

Items

  • Max stacks stun duration increased from 0.5s to 0.75s
  • Bullet Resist reduction increased from -4% to -5% per stack
  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration
  • Spirit power increased from +35 to +40
  • Now has a 0.5s post-cast time
  • No longer grants +5% Fire Rate
  • Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • Cooldown increased from 35s to 37s
  • Active now grants +1m Move Speed
  • Active removes move speed penalty when shooting (like Fleetfoot)
  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
  • Cooldown reduced from 9s to 8s
  • Spirit scaling reduced from 1.2 to 0.9
  • Heal per boon increased from 0.32 to 0.5
  • No longer grants +17% Debuff Resist innate bonus
  • Active now grants +20% Debuff Resist (retroactive on application)
  • Max Health per second reduced from 2.5% to 2.3%
  • No longer grants +15% Weapon Damage
  • Weapon Damage reduced from +40% to +30%
  • Now provides a bonus +10% Spirit Lifesteal on proc
  • Ability Duration reduced from +15% to +13%
  • Fire Rate reduced from +32% to +30%
  • No longer hits enemies in a 12m radius, only affects primary target now
  • Changed from the cooldown being on the item to being target based
  • Removed half cooldown against NPC
  • Explosion damage reduced from 110 to 50
  • Duration reduced from 5s to 4.5s
  • No longer procs off of items

Heroes

  • Riposte
    • Base stun duration increased from 0.6s to 0.8s
    • T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
  • Rising Ram
    • T3 reduced from 8% Max Health to 7%
  • Ava
    • T2 reduced from +45% Move Speed to +40%
    • T3 reduced from +20% damage amp to +18%
  • Shining Wonder
    • Radius increased from 16.5m to 17.5m
    • Damage increased by 10%
    • Buffer duration increased from 3s to 3.25s
  • Stats
    • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
  • Call Bell
    • Charge Time increased from 6s to 7s
  • Doorway
    • Duration reduced from 20s to 15s
    • T1 duration increased from +15s to +20s
    • T3 range reduced from +45m to +40m
    • (Undocumented) Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases
  • Luggage Cart
    • Damage reduced from 80 to 60
    • T1 increased from +60 Damage to +80
    • Range reduced from 25m to 20m
    • T2 increased from +20m Cast Range to +25m
  • Rend
    • Spirit scaling reduced from 1.8 to 1.7
    • T3 silence duration reduced from 2.3s to 2s
  • Sleep Dagger
    • Wake up time spirit scaling reduced from 0.003 to 0.002
    • Damage spirit scaling reduced from 2.8 to 2.2
    • T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
    • T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
  • Fixation
    • T3 reduced from +0.14 per Stack to +0.11
    • T3 now also scales with Weapon Damage (0.0003)
  • Stone Form
    • T3 spirit scaling reduced from +1.7 to +1.5
  • Life Drain
    • Changed from 75% Damage to Heal to 100%
    • DPS reduced to provide the same effective heal as before but with less DPS
  • Malice
    • Damage amplification reduced from 8% to 7%
    • T3 increased from +7% Damage Amp to +8%
  • Sanguine Retreat
    • Recast time increased from 3.5s to 4s
    • T3 cast range increased from +3m to +4m
  • Fire Scarabs
    • Duration reduced from 7s to 5s
    • T2 reduced from +2 Charges to +1 Charge
    • T2 now also increases duration by 2s
  • Dust Devil
    • T3 no longer increases Lift Duration by +0.3s
  • Djinn's Mark
    • Fixed T3 still being -1s Cooldown instead of -0.75s
  • Burrow
    • Cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Combo
    • Now lets you cast items while using it
  • Affliction
    • DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
  • Stats
    • Stamina regen increased from 5.5s to 6s
  • Stats
    • Gun falloff range reduced from 20m->46m to 17m→42m
  • Lycan Curse
    • Precast time increased from 0.2 to 0.3
    • Precast movespeed reduced from 7.6m to 2.5m
    • T1 reduced from +20% Resists to +15%
  • Stats
    • Sprint speed reduced from 1.5m to 1m
    • Bullet falloff range reduced from 20m-51m to 18m-47m
  • Ira Domini
    • Cooldown no longer starts after the conclusion of the ability, now starts immediately
    • Blessed stakes damage increased from 100 to 115
  • Splatter
    • Damage reduced from 70 to 55
    • Spirit ratio reduced from 0.8 to 0.7
    • Base bounce count increased from 1 to 2
    • T3 bounce count reduced from +2 to +1
  • The Cube
    • T3 reduced from -25s Cooldown to -20s
  • Puddle Punch
    • Slow duration reduced from 4s to 3s
    • Slow increased from -20% to -30%
    • Cooldown reduced from 24s to 21s
  • Goo Ball
    • T2 increased from +10% Resists to +20%
  • Flying Slash
    • T2 reduced from +40 Spirit Power to +35
    • T3 charges from +2 to +1
    • T3 Charge Time increased from 4s to 5s
Updates
July 13, 2026 July 28, 2026 July 30, 2026

Source: Minor Update - 07-28-2026

General

  • Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
  • The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
  • Fixed the party member / team mate audio volume slider for voice communications

Items

  • Max stacks stun duration increased from 0.5s to 0.75s
  • Bullet Resist reduction increased from -4% to -5% per stack
  • No longer has -14% Damage Output innate
  • Now applies a -25% Damage Output debuff for the 3.25s duration
  • Spirit power increased from +35 to +40
  • Now has a 0.5s post-cast time
  • No longer grants +5% Fire Rate
  • Cooldown increased from 35s to 30s + the cooldown of the imbued ability
  • Cooldown increased from 35s to 37s
  • Active now grants +1m Move Speed
  • Active removes move speed penalty when shooting (like Fleetfoot)
  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
  • Cooldown reduced from 9s to 8s
  • Spirit scaling reduced from 1.2 to 0.9
  • Heal per boon increased from 0.32 to 0.5
  • No longer grants +17% Debuff Resist innate bonus
  • Active now grants +20% Debuff Resist (retroactive on application)
  • Max Health per second reduced from 2.5% to 2.3%
  • No longer grants +15% Weapon Damage
  • Weapon Damage reduced from +40% to +30%
  • Now provides a bonus +10% Spirit Lifesteal on proc
  • Ability Duration reduced from +15% to +13%
  • Fire Rate reduced from +32% to +30%
  • No longer hits enemies in a 12m radius, only affects primary target now
  • Changed from the cooldown being on the item to being target based
  • Removed half cooldown against NPC
  • Explosion damage reduced from 110 to 50
  • Duration reduced from 5s to 4.5s
  • No longer procs off of items

Heroes

  • Riposte
    • Base stun duration increased from 0.6s to 0.8s
    • T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
  • Rising Ram
    • T3 reduced from 8% Max Health to 7%
  • Ava
    • T2 reduced from +45% Move Speed to +40%
    • T3 reduced from +20% damage amp to +18%
  • Shining Wonder
    • Radius increased from 16.5m to 17.5m
    • Damage increased by 10%
    • Buffer duration increased from 3s to 3.25s
  • Stats
    • Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
  • Call Bell
    • Charge Time increased from 6s to 7s
  • Doorway
    • Duration reduced from 20s to 15s
    • T1 duration increased from +15s to +20s
    • T3 range reduced from +45m to +40m
    • (Undocumented) Fixed a bug where Doorway range would not properly scale with Spirit and percentage range increases
  • Luggage Cart
    • Damage reduced from 80 to 60
    • T1 increased from +60 Damage to +80
    • Range reduced from 25m to 20m
    • T2 increased from +20m Cast Range to +25m
  • Rend
    • Spirit scaling reduced from 1.8 to 1.7
    • T3 silence duration reduced from 2.3s to 2s
  • Sleep Dagger
    • Wake up time spirit scaling reduced from 0.003 to 0.002
    • Damage spirit scaling reduced from 2.8 to 2.2
    • T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
    • T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
  • Fixation
    • T3 reduced from +0.14 per Stack to +0.11
    • T3 now also scales with Weapon Damage (0.0003)
  • Stone Form
    • T3 spirit scaling reduced from +1.7 to +1.5
  • Life Drain
    • Changed from 75% Damage to Heal to 100%
    • DPS reduced to provide the same effective heal as before but with less DPS
  • Malice
    • Damage amplification reduced from 8% to 7%
    • T3 increased from +7% Damage Amp to +8%
  • Sanguine Retreat
    • Recast time increased from 3.5s to 4s
    • T3 cast range increased from +3m to +4m
  • Fire Scarabs
    • Duration reduced from 7s to 5s
    • T2 reduced from +2 Charges to +1 Charge
    • T2 now also increases duration by 2s
  • Dust Devil
    • T3 no longer increases Lift Duration by +0.3s
  • Djinn's Mark
    • Fixed T3 still being -1s Cooldown instead of -0.75s
  • Burrow
    • Cooldown no longer starts after the conclusion of the ability, now starts immediately
  • Combo
    • Now lets you cast items while using it
  • Affliction
    • DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
  • Stats
    • Stamina regen increased from 5.5s to 6s
  • Stats
    • Gun falloff range reduced from 20m->46m to 17m→42m
  • Lycan Curse
    • Precast time increased from 0.2 to 0.3
    • Precast movespeed reduced from 7.6m to 2.5m
    • T1 reduced from +20% Resists to +15%
  • Stats
    • Sprint speed reduced from 1.5m to 1m
    • Bullet falloff range reduced from 20m-51m to 18m-47m
  • Ira Domini
    • Cooldown no longer starts after the conclusion of the ability, now starts immediately
    • Blessed stakes damage increased from 100 to 115
  • Splatter
    • Damage reduced from 70 to 55
    • Spirit ratio reduced from 0.8 to 0.7
    • Base bounce count increased from 1 to 2
    • T3 bounce count reduced from +2 to +1
  • The Cube
    • T3 reduced from -25s Cooldown to -20s
  • Puddle Punch
    • Slow duration reduced from 4s to 3s
    • Slow increased from -20% to -30%
    • Cooldown reduced from 24s to 21s
  • Goo Ball
    • T2 increased from +10% Resists to +20%
  • Flying Slash
    • T2 reduced from +40 Spirit Power to +35
    • T3 charges from +2 to +1
    • T3 Charge Time increased from 4s to 5s