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{{#invoke:LVL/Sandbox|write_power_increase_table|BulletDamage|title=Base Bullet Damage}}
[[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a boon.|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
'''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players.


{{#invoke:LVL/Sandbox|write_power_increase_table|MaxHealth|title=Max Health}}
== Leveling Up ==
'''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''Ability Points'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.4k}}.


{{#invoke:LVL/Sandbox|write_power_increase_table|TechPower|title=Spirit Power}}
=== Reward breakdown ===
All heroes level up at the same souls-gathered thresholds, in the following pattern:
* Every level-up grants a boon.
* Levels 0, 2, 4 and 6 grant an ability unlock.
* Every other level grants an ability point (up to 29).


{{#invoke:LVL/Sandbox|write_power_increase_table|LightMeleeDamage|title=Light Melee Damage}}
The following table details the rewards given at each threshold.


{{#invoke:LVL/Sandbox|write_power_increase_table|HeavyMeleeDamage|title=Heavy Melee Damage}}
<!--See [[Module:SoulUnlock]]'s write_table function-->
{{#invoke:SoulUnlock|write_table}}
 
== Ability Points ==
Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 3 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the [[Soul Urn]].
== Boons Rewards ==
<span id="Boon"></span>
[[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]]
'''Boon Rewards''' or '''Power Increases''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.
 
The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]].
 
The maximum number of Boons is 32.{{clear}}
 
== Boon Tables ==
{{#invoke:LVL/Sandbox|write_multishot_stats}}
Weapons with alt-fire:
* {{HeroIcon|Shiv}}: 2 ammo consumed
* {{HeroIcon|Viscous}}: 5 ammo consumed
* {{HeroIcon|Yamato}}: 3 ammo consumed
 
Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
 
Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
 
Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).
 
{{#invoke:LVL/Sandbox|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
 
{{#invoke:LVL/Sandbox|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
 
{{Navbox gameplay}}

Revision as of 17:28, 29 August 2025

Level up notification for 4,500 souls gathered. Rewards an ability point and a boon.
Level up notification, rewarding an Ultimate Unlock and a Power Increase.

Boons in Deadlock signify how many total Souls Souls a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players.

Leveling Up

Leveling up in Deadlock is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of Boons, Ability Unlocks and Ability Points. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at Souls3.4k.

Reward breakdown

All heroes level up at the same souls-gathered thresholds, in the following pattern:

  • Every level-up grants a boon.
  • Levels 0, 2, 4 and 6 grant an ability unlock.
  • Every other level grants an ability point (up to 29).

The following table details the rewards given at each threshold.

IndividualAccumulative
SoulsBoonsAbility UnlockAbility PointsBoonsAbility UnlockAbility Points
Souls600Yes1
Souls800YesYes111
Souls1100YesYes221
Souls1500YesYes322
Souls2000YesYes432
Souls2600YesYes533
Souls3200YesYes634
Souls3800YesYes744
Souls4500YesYes845
Souls5200YesYes946
Souls5900YesYes1047
Souls6600YesYes1148
Souls7400YesYes1249
Souls8200YesYes13410
Souls9000YesYes14411
Souls9800YesYes15412
Souls10700YesYes16413
Souls11600YesYes17414
Souls12500YesYes18415
Souls13400YesYes19416
Souls14400YesYes20417
Souls15500YesYes21418
Souls16700YesYes22419
Souls18000YesYes23420
Souls19500YesYes24421
Souls21200YesYes25422
Souls23100YesYes26423
Souls25200YesYes27424
Souls27500YesYes28425
Souls30000YesYes29426
Souls32700YesYes30427
Souls35600YesYes31428
Souls38700YesYes32429
Souls42000YesYes33430
Souls45500YesYes34431
Souls49200YesYes35432

Ability Points

Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 3 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the Soul Urn.

Boons Rewards

Haze's boon profile. (Image for reference only, numbers may be outdated)

Boon Rewards or Power Increases serve to increase the base attributes of the hero. Level ups always grant a Boon Reward.

The base attributes that are improved by Boons are: base bullet damage, base melee damage, spirit power, and base health. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as Dynamo's bullet resist.

The maximum number of Boons is 32.

Boon Tables

Script error: No such module "LVL/Sandbox". Weapons with alt-fire:

Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.

Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).

Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).

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