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| [[File:Level up.png|alt=Level up notification for 4,500 souls gathered. Rewards an ability point and a boon.|thumb|Level up notification, rewarding an '''Ultimate Unlock''' and a '''Power Increase'''.]]
| | '''Items''' are in-game equipment that provide [[Heroes]] with bonus attributes and special abilities. There are currently '''{{Items count}}''' items available for purchase from any [[The Curiosity Shop|Curiosity Shop]] on the [[Map|game map]]. |
| '''Boons''' in ''[[Deadlock]]'' signify how many total {{Souls}} [[Souls]] a hero has gathered. Boons increase a hero's power by granting rewards at specific souls-gathered thresholds. A hero's boon level is most appropriately referred to by the number of souls they have gathered, which is displayed at all times for all players. | |
|
| |
|
| == Leveling Up ==
| | Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a [[Components|component]], the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item. |
| '''Leveling up''' in ''Deadlock'' is based on a hero's total gathered souls. Level up rewards vary from level to level and are a mix of [[File:Boon_icon.png|24px]] '''Boons''', [[File:Ability_unlock_icon.png|24px]] '''Ability Unlocks''' and [[File:Ability point unlock icon.png|24px]] '''Ability Points'''. The first three ability unlocks can only be used on non-ultimate abilities. The ultimate can be unlocked at {{Souls|3.4k}}.
| |
|
| |
|
| === Reward breakdown ===
| | Purchased items can be sold back to the shop, allowing the player to recoup half of the cost. |
| All heroes level up at the same souls-gathered thresholds, in the following pattern:
| |
| * Every level-up grants a boon.
| |
| * Levels 0, 2, 4 and 6 grant an ability unlock.
| |
| * Every other level grants an ability point (up to 29).
| |
|
| |
|
| The following table details the rewards given at each threshold.
| | __TOC__ |
|
| |
|
| <!--See [[Module:SoulUnlock]]'s write_table function-->
| | ==Item Types== |
| {{#invoke:SoulUnlock|write_table}} | | Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four [[Extra Slots]] that can be unlocked after completing certain map objectives. The Souls of each item will be added up per item type and a bonus will be given for each type. The strength of the bonus is dependent on the sum of the souls and the bonus for each type caps at {{Souls|28,800}} Souls. |
|
| |
|
| == Ability Points == | | * '''[[File:Weapon Icon.png|25x25px|link=]] Weapon''': Typically focus on improving base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets. |
| Ability points are obtained as level up rewards. Each ability has 3 tiers, requiring 1, 2, and then 5 ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability. However, the player can only level 3 abilities to the last tier with boons, as they will be missing 3 points to unlock the last tier of the 4th ability. Additional ability points can be gained by delivering the [[Soul Urn]].
| | * '''[[File:Vitality Icon.png|25x25px|link=]] Vitality''': Typically focus on improving survivability, defense, and movement capabilities. |
| == Boons Rewards ==
| | * '''[[File:Spirit icon.png|25x25px|link=]] Spirit''': Typically focus on improving abilities and spirit power. |
| <span id="Boon"></span>
| |
| [[File:Power_increase.png|300px|thumb|Haze's boon profile. (Image for reference only, numbers may be outdated)]] | |
| '''Boon Rewards''' or '''Power Increases''' serve to increase the base attributes of the hero. Level ups always grant a Boon Reward. | |
|
| |
|
| The base attributes that are improved by Boons are: base [[Bullet Damage|bullet damage]], base [[Melee Damage|melee damage]], [[Spirit Power|spirit power]], and base [[health]]. Each hero gains unique amounts of base stats from their Boons. The differences in these boon profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game. Some heroes may have additional stats improved by Boons, such as [[Dynamo]]'s [[bullet resist]].
| | {| class="wikitable" |
| | |+ Item Type Bonuses by Souls |
| | ! scope="col" | Souls |
| | ! scope="col" | [[File:Weapon Icon.png|20px|link=]] Weapon Damage |
| | ! scope="col" | [[File:Vitality Icon.png|20px|link=]] Health |
| | ! scope="col" | [[File:Spirit icon.png|20px|link=]] Spirit Power |
| | |- |
| | | {{Souls|800}} || +7% || +8% || +7 |
| | |- |
| | | {{Souls|1,600}} || +9% || +10% || +11 |
| | |- |
| | | {{Souls|2,400}} || +13% || +13% || +15 |
| | |- |
| | | {{Souls|3,200}} || +20% || +17% || +19 |
| | |- |
| | | {{Souls|4,800}} || +29% || +22% || +25 |
| | |- |
| | | {{Souls|7,200}} || +40% || +27% || +32 |
| | |- |
| | | {{Souls|9,600}} || +58% || +32% || +44 |
| | |- |
| | | {{Souls|16,000}} || +72% || +36% || +56 |
| | |- |
| | | {{Souls|22,400}} || +83% || +40% || +69 |
| | |- |
| | | {{Souls|28,800}} || +93% || +44% || +81 |
| | |} |
|
| |
|
| The maximum number of Boons is 32.{{clear}}
| | == Active Items == |
| | Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time. |
|
| |
|
| == Boon Tables == | | ==Item List== |
| {{#invoke:LVL/Sandbox|write_multishot_stats}} | | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" |
| Weapons with alt-fire:
| | ! Click to expand the full item grid. |
| * {{HeroIcon|Shiv}}: 2 ammo consumed
| | |- |
| * {{HeroIcon|Viscous}}: 5 ammo consumed
| | | {{Infobox ShopItems|weapon items=true|armor items=true|tech items=true}} |
| * {{HeroIcon|Yamato}}: 3 ammo consumed
| | |} |
|
| |
|
| Spreadshot weapons will consume a single round in the magazine and fire all pellets at once centered around the crosshair position. Based on distance and spread, some pellets may miss the target.
| | === List of Active Items === |
| | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" |
| | ! Click to expand the list of active items. |
| | |- |
| | | {{Active Items}} |
| | |} |
|
| |
|
| Burst Fire weapons will try to consume as many magazine rounds as there are in a single burst and will fire one bullet at the crosshair position per round consumed, applying recoil and waiting for a short delay before shooting the next bullet. If there are not enough rounds in the magazine, the burst will end prematurely. Actions such as dashing and using a melee attack will pause a burst but not cancel it (same mechanic as pausing weapon reloads).
| | == Gallery == |
| | <gallery> |
| | File:Weapon shop.png|Weapon shop as of 2025-05-08 |
| | File:Vitality shop.png|Vitality shop as of 2025-05-08 |
| | File:Spirit shop.png|Spirit shop as of 2025-05-08 |
| | File:Weapon shop leak.png|Leaked work-in-progress Weapon shop |
| | File:Vitality shop leak.png|Leaked work-in-progress Vitality shop |
| | File:Spirit shop leak.png|Leaked work-in-progress Spirit shop |
| | File:Old shop.png|Old item shop UI before the [[Update:May 8, 2025|Shop Rework]] |
| | File:Vitality Shop UI.png|Old Vitality shop |
| | File:Neon Prime Mods.jpg|[[Neon Prime]] shop |
| | </gallery> |
|
| |
|
| Alt-firing may consume extra rounds to execute an alternative shot with upgraded properties by pressing the alt fire button (normally used to look down sight).
| | == External Links == |
| | * [https://statlocker.gg/items Updated item list and descriptions] |
|
| |
|
| {{#invoke:LVL/Sandbox|write_power_increase_table|BulletDamage|title=Base Bullet Damage based on Boons}} | | == Trivia == |
| | * Some Heroes refer to the Items as '''Relics'''.<ref>{{VoiceLineCite|name=Ivy|file=Tengu t3 shop reminder 02.mp3|transcription=A tier 3 relic might change the tide!}}</ref><ref>{{VoiceLineCite|name=Vyper|file=Viper t1 shop reminder 01.mp3|transcription=I should buy a relic.}}</ref><ref>{{VoiceLineCite|name=Mo & Krill|file=Krill t3 shop reminder 01.mp3|transcription=I can afford a powerful relic!}}</ref><ref>{{VoiceLineCite|name=Seven|file=Gigawatt t2 shop reminder 01.mp3|transcription=I need to buy a relic.}}</ref><ref>{{VoiceLineCite|name=Holliday|file=Astro t2 shop reminder 01.mp3|transcription=Might wanna buy a relic.}}</ref> |
|
| |
|
| {{#invoke:LVL/Sandbox|write_power_increase_table|MaxHealth|title=Base Health based on Boons}}
| | == References == |
| | <references /> |
|
| |
|
| {{#invoke:LVL/Sandbox|write_power_increase_table|LightMeleeDamage|title=Base Light Melee Damage based on Boons}} | | {{Item Navbox}} |
|
| |
|
| {{#invoke:LVL/Sandbox|write_power_increase_table|HeavyMeleeDamage|title=Base Heavy Melee Damage based on Boons}}
| | [[Category:Items| ]] |
| | |
| {{#invoke:LVL/Sandbox|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
| |
| | |
| {{Navbox gameplay}}
| |
Items are in-game equipment that provide Heroes with bonus attributes and special abilities. There are currently 156 items available for purchase from any Curiosity Shop on the game map.
Items are split into four tiers based on their price. All items within a tier have the same price. If an item has a component, the player gets a discount equal to the price of the component if they had purchased it first. If an item is a component to multiple items, the player only receives a discount on the first upgraded item.
Purchased items can be sold back to the shop, allowing the player to recoup half of the cost.
Item Types
Heroes start with eight item slots in their inventory which can hold an item of any type. Additionally, there are four Extra Slots that can be unlocked after completing certain map objectives. The Souls of each item will be added up per item type and a bonus will be given for each type. The strength of the bonus is dependent on the sum of the souls and the bonus for each type caps at
28,800 Souls.
Weapon: Typically focus on improving base weapons by giving additional ammo, weapon damage, fire rate, or additional effects to bullets.
Vitality: Typically focus on improving survivability, defense, and movement capabilities.
Spirit: Typically focus on improving abilities and spirit power.
Item Type Bonuses by Souls
| Souls
|
Weapon Damage
|
Health
|
Spirit Power
|
800 |
+7% |
+8% |
+7
|
1,600 |
+9% |
+10% |
+11
|
2,400 |
+13% |
+13% |
+15
|
3,200 |
+20% |
+17% |
+19
|
4,800 |
+29% |
+22% |
+25
|
7,200 |
+40% |
+27% |
+32
|
9,600 |
+58% |
+32% |
+44
|
16,000 |
+72% |
+36% |
+56
|
22,400 |
+83% |
+40% |
+69
|
28,800 |
+93% |
+44% |
+81
|
Active Items
Active Items provide additional, temporary effects when activated by a key press. Upon being purchased, they must be bound to one of four individual keys for activation. As a result, a player cannot hold more than four active items at a time.
Item List
| Click to expand the full item grid.
|
|
|
List of Active Items
| Click to expand the list of active items.
|
Active Items
| Name
|
Type
|
Cost
|
Active
|
Cooldown
|
Duration
|
Cast Range
|
|
Alchemical Fire
|
Weapon
|
3200
|
Throw a flask that explodes on contact, creating an area that does increasing spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
|
30s
|
5s
|
10m
|
|
Arctic Blast
|
Spirit
|
6400
|
Release an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.
Slowed targets have their stamina regen frozen
|
24s
|
—
|
16m
|
|
Blood Tribute
|
Weapon
|
3200
|
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
|
—
|
—
|
—
|
|
Capacitor
|
Weapon
|
6400
|
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
|
40s
|
—
|
—
|
|
Celestial Blessing
|
Vitality
|
9999
|
Applies an extremely powerful cleanse that replenishes your allies globally.
|
30s
|
—
|
999m
|
|
Cold Front
|
Spirit
|
1600
|
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
|
25s
|
4s
|
10m
|
|
Colossus
|
Vitality
|
6400
|
Grow larger in size, gaining bullet resist, spirit resist, and melee damage.
Nearby enemies suffer from slow and have reduced dash speed.
|
37s
|
7s
|
14m
|
|
Cultist Sacrifice
|
Weapon
|
3200
|
Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.
|
270s
|
160s
|
7m
|
|
Cursed Relic
|
Spirit
|
6400
|
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
|
55s
|
3.25s
|
20m
|
|
Decay
|
Spirit
|
3200
|
Inflict damage over time to a target, dealing damage based on their current health. Decay's damage is non-lethal and does not apply item procs.
|
30s
|
10s
|
20m x0.1
|
|
Disarming Hex
|
Spirit
|
3200
|
Disarms enemy target and reduces their Bullet Resist.
|
16s
|
4.25s
|
32m
|
|
Dispel Magic
|
Vitality
|
3200
|
Purge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or Slept.
|
45s
|
—
|
—
|
|
Divine Barrier
|
Vitality
|
6400
|
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
|
45s
|
—
|
40m
|
|
Echo Shard
|
Spirit
|
6400
|
Reset the cooldown of the imbued non-ultimate ability.
This item's cooldown is increased by the cooldown of the imbued ability.
|
30s
|
—
|
—
|
|
Ethereal Shift
|
Spirit
|
6400
|
You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. Can be canceled early. Activation cancels any active ability.
|
37s
|
4s
|
—
|
|
Fleetfoot
|
Weapon
|
1600
|
Gain bonus Move Speed and Slow Resistance.
|
16s
|
5s
|
—
|
|
Focus Lens
|
Spirit
|
6400
|
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
|
45s
|
4.5s
|
20m
|
|
Fury Trance
|
Vitality
|
3200
|
Grants Fire Rate, Spirit Resistance and Move Speed, and removes the Move Speed penalty while shooting, but Silences you and disables stamina usage and regeneration.
|
18s
|
6.5s
|
—
|
|
Golden Goose Egg
|
Spirit
|
800
|
Hatch the egg, gaining souls and permanent buffs.
The value of the egg grows the longer you hold onto it.
Gain a permanent buff per 80 Souls accrued when hatched.Gain souls over time, as long as you are alive.
|
—
|
—
|
—
|
|
Grit
|
Vitality
|
800
|
Gain a Barrier for a short duration.
|
60s
|
—
|
—
|
|
Guardian Ward
|
Vitality
|
1600
|
Provide the target with a Barrier and temporary Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone else.
|
60s
|
—
|
40m
|
|
Healing Nova
|
Vitality
|
3200
|
Heal yourself and nearby allies.
|
60s
|
—
|
—
|
|
Healing Rite
|
Vitality
|
800
|
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
|
70s
|
—
|
30m
|
|
Heroic Aura
|
Weapon
|
3200
|
Provides move speed and fire rate to you and nearby allies. Minions get double value.Provides Bullet Resist to nearby friendly units.
|
22s
|
7s
|
35m
|
|
Infuser
|
Vitality
|
6400
|
Gain Spirit Lifesteal and Spirit Power.
|
30s
|
7s
|
—
|
|
Knockdown
|
Spirit
|
3200
|
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
|
35s
|
—
|
45m
|
|
Magic Carpet
|
Spirit
|
6400
|
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use abilities while the carpet is being summoned.
|
32s
|
12s
|
—
|
|
Majestic Leap
|
Vitality
|
3200
|
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
|
45s
|
—
|
—
|
|
Metal Skin
|
Vitality
|
3200
|
Become immune to bullets.
|
24s
|
5s
|
—
|
|
Mystical Piano
|
Spirit
|
9999
|
After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
|
23s
|
1.7s
|
12m
|
|
Nullification Burst
|
Vitality
|
9999
|
Removes any positive buffs and prevents stamina usage and healing effects on enemies.
|
18s
|
7s
|
20m
|
|
Phantom Strike
|
Vitality
|
6400
|
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
|
35s
|
—
|
25m
|
|
Prism Blast
|
Spirit
|
9999
|
You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.
|
40s
|
6s
|
—
|
|
Refresher
|
Spirit
|
6400
|
Reset the cooldown of all your abilities and restore all your charges.
|
300s
|
—
|
—
|
|
Rescue Beam
|
Vitality
|
3200
|
Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
|
60s
|
—
|
35m
|
|
Restorative Locket
|
Vitality
|
1600
|
When an enemy uses an ability within 35m range from you, store one Restoration Stack.
Consume all stacks to heal yourself and replenish up to 3 stamina based on how many stacks you have.
|
20s
|
—
|
35m
|
|
Return Fire
|
Vitality
|
1600
|
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
|
23s
|
6.5s
|
—
|
|
Rusted Barrel
|
Spirit
|
800
|
Target an enemy to reduce their Fire Rate and Bullet Resistance.
|
16s
|
5s
|
32m
|
|
Scourge
|
Spirit
|
6400
|
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals damage to enemies proportional to their max health. Existing debuffs on the target are reduced. Can be self cast.
|
35s
|
10s
|
35m
|
|
Shadow Weave
|
Weapon
|
3200
|
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
|
45s
|
13s
|
—
|
|
Shrink Ray
|
Spirit
|
9999
|
Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.
|
30s
|
—
|
40m
|
|
Silence Wave
|
Spirit
|
3200
|
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
|
42s
|
3s
|
40m
|
|
Slowing Hex
|
Spirit
|
1600
|
Slows movement of enemy target. Also Silences their movement-based items and abilities. Increases the target's gravity. Does not affect target's stamina usage.
|
27s
|
3.5s
|
25m
|
|
Spirit Sap
|
Spirit
|
1600
|
Target an enemy to reduce their Spirit Resist and Spirit Power.
|
18s
|
12s
|
40m
|
|
Split Shot
|
Weapon
|
1600
|
Make your weapon fire multishot.
Hitting more than one Hero per attack will grant a stacking weapon damage bonus.
Targets can only be hit once per multishot.
|
27s
|
—
|
—
|
|
Unstable Concoction
|
Spirit
|
9999
|
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
|
25s
|
4s
|
22m
|
|
Unstoppable
|
Vitality
|
6400
|
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.
|
60s
|
5.5s
|
—
|
|
Vampiric Burst
|
Vitality
|
6400
|
Grants Lifesteal, Fire Rate, and Ammo. This added Ammo is not limited by your max magazine size.
|
30s
|
5s
|
—
|
|
Vortex Web
|
Spirit
|
6400
|
Throw a vacuum grenade, pulling all enemies into a small area and applying Slowing Hex.
Alt Cast to Target Unit Directly.
|
42s
|
4s
|
30m
|
|
Warp Stone
|
Vitality
|
3200
|
Teleport straight ahead, gaining Bullet Resist.
|
16s
|
—
|
11m
|
|
Gallery
-
Weapon shop as of 2025-05-08
-
Vitality shop as of 2025-05-08
-
Spirit shop as of 2025-05-08
-
Leaked work-in-progress Weapon shop
-
Leaked work-in-progress Vitality shop
-
Leaked work-in-progress Spirit shop
-
Old item shop UI before the
Shop Rework
-
Old Vitality shop
-
External Links
Trivia
References