| Veil Walker | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| +2m Sprint Speed | |||
| +2 Out of Combat Regen | |||
| +125 Bonus Health | |||
| +10 Spirit Power | |||
| Passive | |||
| Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed. | |||
8s Invisibility Duration | |||
| Upgrades From: Sprint Boots | |||
| Internal name: upgrade_veil_walker | |||
| Sounds | |||
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m →Notes: Haze Sleep Dagger innately cannot break stealth |
m Some more things with "BehaviorDontBreakInvisibility" in the June 22 abilitydata "BehaviourBits" update |
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| Line 6: | Line 6: | ||
* Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}. | * Veil Walker's detection range has a radius of {{ItemData|Veil Walker|SpottedRadius|raw=}}. | ||
* Attacking, using abilities, and using most items will break Veil Walker's Stealth. | * Attacking, using most abilities, and using most items will break Veil Walker's Stealth. | ||
* Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} | * Charging up {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}}, throwing {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}, and casting {{HeroIcon|REM}}'s {{AbilityIcon|Tag Along}} do not break Stealth. | ||
* Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | * Most abilities that can be re-activated (e.g. redirecting {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Connection}} tether to another ally) break Stealth. | ||
** | ** {{HeroIcon|Sinclair}}'s ability to redirect a {{AbilityIcon|Vexing Bolt}} and swap places with a {{AbilityIcon|Spectral Assistant}} do not break Stealth. | ||
* The following items do not break Stealth: | * The following items do not break Stealth: | ||
** {{ItemIcon|fleetfoot}} | ** {{ItemIcon|fleetfoot}} | ||
Revision as of 12:14, 22 June 2026
| Veil Walker | |||
|---|---|---|---|
| Cost | |||
| Tier | 3 | ||
| Enhanced | |||
| +14m Sprint Speed | |||
| +10 Out of Combat Regen | |||
| +125 Bonus Health | |||
| +35 Spirit Power | |||
| Passive | |||
| Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed. | |||
12s Invisibility Duration | |||
| Upgrades From: Sprint Boots | |||
| Internal name: upgrade_veil_walker | |||
| Sounds | |||
Veil Walker is a Tier 3
Vitality Item that can be purchased from the Shop for
3,200. Its component, Sprint Boots, makes up
800 of the cost.
Notes
- Veil Walker's detection range has a radius of 20m.
- Attacking, using most abilities, and using most items will break Veil Walker's Stealth.
- Charging up Paradox's Kinetic Carbine, throwing Haze's Sleep Dagger, and casting Rem's Tag Along do not break Stealth.
- Most abilities that can be re-activated (e.g. redirecting Ivy's Kudzu Connection tether to another ally) break Stealth.
- Sinclair's ability to redirect a Vexing Bolt and swap places with a Spectral Assistant do not break Stealth.
- The following items do not break Stealth:
- Fleetfoot
- Restorative Locket
- Heroic Aura
- Untoggling Blood Tribute
Update history
View the full update history: Veil Walker/Update history
| Update | Changes |
|---|---|
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Trivia
- Veil Walker's icon is similar to the logo for Valve's Portal 2, also referenced in the Teleporter logo.
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Vitality
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